#ifndef __MAP_INTERFACE_BORDER_H #define __MAP_INTERFACE_BORDER_H #include "Types.h" //#define MAP_BORDER_START_X 261 //#define MAP_BORDER_START_Y 0 // scroll directions enum{ ZOOM_MAP_SCROLL_UP =0, ZOOM_MAP_SCROLL_DWN, ZOOM_MAP_SCROLL_RIGHT, ZOOM_MAP_SCROLL_LEFT, }; enum{ EAST_DIR = 0, WEST_DIR, NORTH_DIR, SOUTH_DIR, }; enum{ MAP_BORDER_TOWN_BTN =0, MAP_BORDER_MINE_BTN, MAP_BORDER_TEAMS_BTN, MAP_BORDER_AIRSPACE_BTN, MAP_BORDER_ITEM_BTN, MAP_BORDER_MILITIA_BTN, MAP_BORDER_DISEASE_BTN, // Flugente: toggle disease views MAP_BORDER_WEATHER_BTN, // Flugente: toggle weather display MAP_BORDER_INTEL_BTN, // Flugente: intel display NUM_MAP_BORDER_BTNS, // end enumeration marker }; // HEADROCK HAM 4: Turned these into EXTERNS to allow dynamic modification //#define MAP_LEVEL_MARKER_X (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2 + 114)) //MAP_BORDER_X + MAP_BORDER_X_OFFSET + 384 //(SCREEN_WIDTH - 75) //565 extern UINT16 MAP_LEVEL_MARKER_X; extern UINT16 MAP_LEVEL_MARKER_Y; extern UINT16 MAP_LEVEL_MARKER_DELTA; extern UINT16 MAP_LEVEL_MARKER_WIDTH; extern BOOLEAN fShowTownFlag; extern BOOLEAN fShowMineFlag; extern BOOLEAN fShowTeamFlag; extern BOOLEAN fShowMilitia; extern BOOLEAN fShowItemsFlag; // different types of map displays that colour sectors enum { MAP_DISPLAY_NORMAL, MAP_DISPLAY_AIRSPACE, MAP_DISPLAY_AIRSPACE_COLOURED_SAMS, MAP_DISPLAY_DISEASE, MAP_DISPLAY_WEATHER, MAP_DISPLAY_INTEL, }; extern UINT8 gusMapDisplayColourMode; //extern BOOLEAN fShowVehicleFlag; // scroll animation extern INT32 giScrollButtonState; BOOLEAN LoadMapBorderGraphics( void ); void DeleteMapBorderGraphics( void ); void RenderMapBorder( void ); void ToggleShowTownsMode( void ); void ToggleShowMinesMode( void ); void ToggleShowMilitiaMode( void ); void ToggleShowTeamsMode( void ); void ToggleAirspaceMode( void ); void ToggleItemsFilter( void ); // Flugente: more filters void ToggleDiseaseFilter( ); void ToggleWeatherFilter( ); void ToggleIntelFilter(); void TurnOnShowTeamsMode( void ); void TurnOnAirSpaceMode( void ); void TurnOnItemFilterMode( void ); // Flugente: more modes void TurnOnDiseaseFilterMode(); void TurnOnWeatherFilterMode( ); void TurnOnIntelFilterMode(); // create/destroy buttons for map border region void DeleteMapBorderButtons( void ); BOOLEAN CreateButtonsForMapBorder( void ); // render the pop up for eta in path plotting in map screen void RenderMapBorderEtaPopUp( void ); BOOLEAN DoesPlayerHaveAnyMilitia( void ); // create mouse regions for level markers void CreateMouseRegionsForLevelMarkers( void ); void DeleteMouseRegionsForLevelMarkers( void ); void InitMapScreenFlags( void ); void MapBorderButtonOff( UINT8 ubBorderButtonIndex ); void MapBorderButtonOn( UINT8 ubBorderButtonIndex ); // HEADROCK HAM 4: Initialize coordinates for Map Border buttons void InitMapBorderButtonCoordinates(); #endif