#ifndef _MILITIA_SQUADS_H #define _MILITIA_SQUADS_H // header for town militia strategic control module #include "Types.h" #include "Soldier Control.h" #include "campaign types.h" //#define MAXIMUM_MILITIA_SQUAD_SIZE 30 extern UINT8 gpAttackDirs[5][4]; extern UINT8 guiDirNumber; // Flugente: militia in this sector is ordered to move according to flags that were applied to it prior void MilitiaMovementOrder(UINT8 sector); // Kaiden: creates militia squad in an adjacent sector // to the coordinates you pass to it. void MilitiaHelpFromAdjacentSectors( INT16 sMapX, INT16 sMapY ); // HEADROCK HAM 3.4: Now using different arguments for this function. All relevent instances have also been altered. void GenerateDirectionInfos( INT16 sMapX, INT16 sMapY, UINT8* uiDirNumber, UINT16 pMoveDir[4][3], BOOLEAN fForTraining, BOOLEAN fForBattle ); BOOLEAN MoveOneBestMilitiaMan(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY); // HEADROCK HAM B2.7: Wonder why this function wasn't declared here. It is now, to allow Town Militia.cpp to // access it. BOOLEAN CheckStandardConditionsForDirection( INT16 sSMapX, INT16 sSMapY, INT16 sMapX, INT16 sMapY, BOOLEAN fForTraining, BOOLEAN fForBattle ); // HEADROCK HAM B2.7: Generates possible movement directions - this is used only in CreateMilitiaGroup(), and // makes sure that the target sector has room for more militia. void GenerateDirectionInfosForTraining( INT16 sMapX, INT16 sMapY, UINT8* uiDirNumber, UINT16 pMoveDir[4][3] ); // HEADROCK HAM 3.6: New upgrade check returns the amount of militia that can be upgraded at target sector, in // "upgrade points" UINT16 MilitiaUpgradeSlotsCheck( INT16 sMapX, INT16 sMapY ); // HEADROCK HAM 3.6: This needs to be accessible. void AddToBlockMoveList(INT16 sMapX, INT16 sMapY); // Flugente: militia movement BOOLEAN SaveMilitiaMovementInformationToSaveGameFile( HWFILE hFile ); BOOLEAN LoadMilitiaMovementInformationFromSavedGameFile( HWFILE hFile, UINT32 uiSavedGameVersion ); // delete a militia group and transfer its militia to the sector they are in void DissolveMilitiaGroup( UINT8 uGroupId ); BOOLEAN MilitiaGroupEntersCurrentSector( UINT8 usGroupId, INT16 sMapX, INT16 sMapY ); #endif