#ifndef __STRATEGIC_ALL_H #define __STRATEGIC_ALL_H #pragma message("GENERATED PCH FOR STRATEGIC PROJECT.") #include "builddefines.h" #include #include "types.h" #include "english.h" #include "Timer Control.h" #include "vsurface.h" #include "Button System.h" #include "Font Control.h" #include "Simple Render Utils.h" #include "Editor Taskbar Utils.h" #include "line.h" #include "input.h" #include "vobject_blitters.h" #include "Text Input.h" #include "mousesystem.h" #include "strategicmap.h" #include "Fileman.h" #include "Map Information.h" #include "render dirty.h" #include "Game Clock.h" #include "Campaign Types.h" #include "Campaign Init.h" #include "cheats.h" #include "Queen Command.h" #include "overhead.h" #include "Strategic Movement.h" #include "GameSettings.h" #include "Game Event Hook.h" #include "Creature Spreading.h" #include "message.h" #include "Game Init.h" #include "Assignments.h" #include "Soldier Control.h" #include "Item Types.h" #include "Strategic.h" #include "Items.h" #include #include "Map Screen Interface.h" #include "Soldier Profile Type.h" #include "Soldier Profile.h" #include "Campaign.h" #include "Text.h" #include "dialogue control.h" #include "NPC.h" #include "Strategic Town Loyalty.h" #include "animation control.h" #include "mapscreen.h" #include "Squads.h" #include "Map Screen Helicopter.h" #include "PopUpBox.h" #include "Vehicles.h" #include "Strategic Merc Handler.h" #include "Merc Contract.h" #include "Map Screen Interface Map.h" #include "laptop.h" #include "Finances.h" #include "LaptopSave.h" #include "renderworld.h" #include "Interface Control.h" #include "Interface.h" #include "Soldier Find.h" #include "ai.h" #include "utilities.h" #include "random.h" #include "Soldier Add.h" #include "Isometric Utils.h" #include "Soldier Macros.h" #include "Explosion Control.h" #include "SkillCheck.h" #include "Quests.h" #include "Town Militia.h" #include "Map Screen Interface Border.h" #include "math.h" #include "Strategic Pathing.h" #include "Auto Resolve.h" #include "Music Control.h" #include "PreBattle Interface.h" #include "Player Command.h" #include "gameloop.h" #include "screenids.h" #include "vObject.h" #include "video.h" #include "gamescreen.h" #include "sysutil.h" #include "Soldier Create.h" #include "Weapons.h" #include "Sound Control.h" #include "Tactical Save.h" #include "Strategic Status.h" #include "WordWrap.h" #include "Animation Data.h" #include "Strategic AI.h" #include "rt time defines.h" #include "morale.h" #include "himage.h" #include "Soldier Init List.h" #include "lighting.h" #include "Strategic Mines.h" #include "jascreens.h" #include "Map Edgepoints.h" #include "opplist.h" #include "sgp.h" #include "environment.h" #include "Game Events.h" #include "MercTextBox.h" #include "Event Pump.h" #include "soundman.h" #include "Ambient Control.h" #include "AimMembers.h" #include "Strategic Event Handler.h" #include "BobbyR.h" #include "mercs.h" #include "email.h" #include "Merc Hiring.h" #include "Insurance Contract.h" #include "Scheduling.h" #include "BobbyRGuns.h" #include "Arms Dealer Init.h" #include "Strategic town reputation.h" #include "air raid.h" #include "meanwhile.h" #include "MemMan.h" #include "Debug.h" #include "worlddef.h" #include "fade screen.h" #include "history.h" #include "merc entering.h" #include #include "worldman.h" #include "tiledat.h" #include "WCheck.h" #include "Map Screen Interface Map Inventory.h" #include "Map Screen Interface Bottom.h" #include "Radar Screen.h" #include "cursors.h" #include "Options Screen.h" #include "Cursor Control.h" #include "Interface Items.h" #include "Interface Utils.h" #include "World Items.h" #include "Multi Language Graphic Utils.h" #include "Font.h" #include "Militia Control.h" #include "Map Screen Interface TownMine Info.h" #include "Handle UI.h" #include "Handle Items.h" #include #include #include "screens.h" #include #include #include "Interface Cursors.h" #include "Interface Panels.h" #include "sys globals.h" #include "faces.h" #include "strategic turns.h" #include "Personnel.h" #include "Animated ProgressBar.h" #include "GameVersion.h" #include "SaveLoadScreen.h" #include "messageboxscreen.h" #include "rotting corpses.h" #include "Tactical Placement GUI.h" #include "Overhead Types.h" #include "Soldier Ani.h" #include "Types.h" #include "Quest Debug System.h" #include "WCheck.h" #include "Font Control.h" #include "Video.h" #include "Game Clock.h" #include "Render Dirty.h" #include "WordWrap.h" #include "Interface.h" #include "Cursors.h" #include "Quests.h" #include "stdio.h" #include "QuestText.h" #include "Soldier Profile.h" #include "Utilities.h" #include "Text.h" #include "Text Input.h" #include "Soldier Create.h" #include "strategicmap.h" #include "soldier add.h" #include "Opplist.h" #include "Handle Items.h" #include "Game Clock.h" #include "environment.h" #include "dialogue control.h" #include "Soldier Control.h" #include "overhead.h" #include "AimMembers.h" #include "MessageBoxScreen.h" #include "Stdio.h" #include "english.h" #include "line.h" #include "Keys.h" #include "Interface Dialogue.h" #include "SysUtil.h" #include "Message.h" #include "Interface Dialogue.h" #include "Render Fun.h" #include "Boxing.h" #include #include "Keys.h" #include "Structure Wrap.h" #include "SaveLoadMap.h" #include "aim.h" #include #include "Inventory Choosing.h" #include "LOS.h" #include "Tactical Turns.h" #include #include "worlddat.h" #include "Exit Grids.h" #include "pathai.h" #include "Shade Table Util.h" #include "points.h" #include "Bullets.h" #include "physics.h" #include "_JA25EnglishText.h" #include "Debug Control.h" #include "expat.h" #endif