#ifndef _STRATEGIC_EVENT_HANDLER_H_ #define _STRATEGIC_EVENT_HANDLER_H_ #include "Types.h" #define KINGPIN_MONEY_SECTOR_X gModSettings.ubKingpinMoneySectorX //5 #define KINGPIN_MONEY_SECTOR_Y gModSettings.ubKingpinMoneySectorY //MAP_ROW_D #define KINGPIN_MONEY_SECTOR_Z gModSettings.ubKingpinMoneySectorZ //1 extern UINT8 gubCambriaMedicalObjects; void CheckForKingpinsMoneyMissing( BOOLEAN fFirstCheck ); void CheckForMissingHospitalSupplies( void ); //void BobbyRayPurchaseEventCallback( UINT8 ubOrderID ); void HandleStolenItemsReturned( void ); void AddSecondAirportAttendant( void ); void SetPabloToUnbribed( void ); void HandleNPCSystemEvent( UINT32 uiEvent ); void HandleEarlyMorningEvents( void ); void HandleRaidEventPlanning(); void MakeCivGroupHostileOnNextSectorEntrance( UINT8 ubCivGroup ); void RemoveAssassin( UINT8 ubProfile ); #endif