#ifndef _STRATEGIC_TOWN_REPUTATION_H #define _STRATEGIC_TOWN_REPUTATION_H #include "types.h" #include "Soldier Control.h" // header to contain functions to handle strategic town reputation // initialize profiles for the town reputation system void InitializeProfilesForTownReputation( void ); // post events to handle spread of town loyalty void PostEventsForSpreadOfTownOpinion( void ); // get the towns opinion of this merc...indexed by profile type UINT8 GetTownOpinionOfMerc( UINT8 ubProfileId, UINT8 ubTownId ); UINT8 GetTownOpinionOfMercForSoldier( SOLDIERTYPE *pSoldier, UINT8 ubTownId ); // update merc reputation for this town by this amount void UpdateTownOpinionOfThisMerc( UINT8 ubProfileId, UINT8 ubTownId, INT8 bAmount ); void UpdateTownOpinionOfThisMercForSoldier( SOLDIERTYPE *pSoldier, UINT8 ubTownId, INT8 bAmount ); // global handling of spread void HandleSpreadOfAllTownsOpinion( void ); // handles the spread of town opinion for one merc void HandleSpreadOfTownOpinionForMerc( UINT8 ubProfileId ); // handles the opinion spread between these two towns about this merc at the distance between them void HandleOpinionOfTownsAboutSoldier( INT8 bTownA, INT8 bTownB, INT32 iDistanceBetweenThem, UINT8 ubProfile ); /* // handle only for mercs on players team void HandleSpreadOfTownsOpinionForCurrentMercs( void ); void HandleSpreadOfTownOpinionForMercForSoldier( SOLDIERTYPE *pSoldier ); */ #endif