#ifndef __ENEMY_SOLDIER_SAVE_H #define __ENEMY_SOLDIER_SAVE_H #include "FileMan.h" //This funciton load both the enemies AND the civilians, now only used to load old saves BOOLEAN LoadEnemySoldiersFromTempFile(); //The new way of loading in enemies from the temp file. ONLY the ENEMIES are stored in the e_* temp file BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile(); //The new way of loading in CIVILIANS from the temp file. ONLY the CIVILIEANS are stored in the c_* temp file BOOLEAN NewWayOfLoadingCiviliansFromTempFile(); BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, BOOLEAN fEnemy, BOOLEAN fValidateOnly ); BOOLEAN SaveEnemySoldiersToTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubFirstIdTeam, UINT8 ubLastIdTeam, BOOLEAN fAppendToFile ); extern BOOLEAN gfRestoringEnemySoldiersFromTempFile; #endif