#ifndef __SOLDIER_ANI_H #define __SOLDIER_ANI_H BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ); BOOLEAN CheckForAndHandleSoldierDeath( SOLDIERTYPE *pSoldier, BOOLEAN *pfMadeCorpse ); BOOLEAN CheckForAndHandleSoldierDyingNotFromHit( SOLDIERTYPE *pSoldier ); BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse ); BOOLEAN OKFallDirection( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT8 ubTestDirection, UINT16 usAnimState ); BOOLEAN HandleCheckForDeathCommonCode( SOLDIERTYPE *pSoldier ); void KickOutWheelchair( SOLDIERTYPE *pSoldier ); #endif