#ifndef _SOLDIER_FUNCTIONS_H #define _SOLDIER_FUNCTIONS_H #include "soldier control.h" void ContinueMercMovement( SOLDIERTYPE *pSoldier ); BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance ); void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier ); BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode ); FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier ); FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier ); void SoldierCollapse( SOLDIERTYPE *pSoldier ); BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState ); void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fSet, BOOLEAN fForce ); void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGridNo, INT8 bZLevel ); void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget ); void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier ); BOOLEAN DoesSoldierWearGasMask(SOLDIERTYPE *pSoldier);//dnl ch40 200909 #endif