#ifndef STRUCURE_WRAP_H #define STRUCURE_WRAP_H BOOLEAN IsTreePresentAtGridNo( INT32 sGridNo ); BOOLEAN IsFencePresentAtGridNo( INT32 sGridNo ); BOOLEAN IsJumpableFencePresentAtGridNo( INT32 sGridNo ); BOOLEAN IsDoorPresentAtGridNo( INT32 sGridNo ); // OK, THIS FUNCTION RETURNS A LEVELNODE POINTER TO A WALL OF THE SAME ORIENTATION // AS WAS GIVEN. RETURNS NULL IF NONE FOUND. LEVELNODE *GetWallLevelNodeOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation ); LEVELNODE *IsWallPresentAtGridNo( INT32 sGridNo ); BOOLEAN IsDoorVisibleAtGridNo( INT32 sGridNo ); BOOLEAN IsHiddenStructureVisible( INT32 sGridNo, UINT16 usIndex ); BOOLEAN DoesGridNoContainHiddenStruct( INT32 sGridNo, BOOLEAN *pfVisible ); BOOLEAN WallExistsOfTopLeftOrientation( INT32 sGridNo ); BOOLEAN WallExistsOfTopRightOrientation( INT32 sGridNo ); BOOLEAN WallOrClosedDoorExistsOfTopLeftOrientation( INT32 sGridNo ); BOOLEAN WallOrClosedDoorExistsOfTopRightOrientation( INT32 sGridNo ); BOOLEAN OpenRightOrientedDoorWithDoorOnRightOfEdgeExists( INT32 sGridNo ); BOOLEAN OpenLeftOrientedDoorWithDoorOnLeftOfEdgeExists( INT32 sGridNo ); LEVELNODE *GetWallLevelNodeAndStructOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation, STRUCTURE **ppStructure ); BOOLEAN CutWireFence( INT32 sGridNo ); BOOLEAN IsCuttableWireFenceAtGridNo( INT32 sGridNo ); BOOLEAN IsCutWireFenceAtGridNo( INT32 sGridNo ); BOOLEAN IsRepairableStructAtGridNo( INT32 sGridNo, UINT8 *pubID ); BOOLEAN IsRefuelableStructAtGridNo( INT32 sGridNo, UINT8 *pubID ); BOOLEAN IsFortificationPossibleAtGridNo( INT32 sGridNo ); // added by Flugente UINT16 InteractiveActionPossibleAtGridNo( INT32 sGridNo, UINT8 usLevel, UINT16& arusStructIndex ); // added by Flugente BOOLEAN IsRoofPresentAtGridNo( INT32 sGridNo ); INT32 FindDoorAtGridNoOrAdjacent( INT32 sGridNo ); BOOLEAN IsCorpseAtGridNo( INT32 sGridNo, UINT8 ubLevel ); BOOLEAN SetOpenableStructureToClosed( INT32 sGridNo, UINT8 ubLevel ); //Legion by Jazz BOOLEAN IsJumpableWindowPresentAtGridNo( INT32 sGridNo , INT8 direction2, BOOLEAN fIntactWindowsAlso ); //legion 2 Windows BOOLEAN IsLegionWallPresentAtGridno( INT32 sGridNo ); //legion 2 Fence #endif