#ifndef __TACTICAL_ALL_H #define __TACTICAL_ALL_H #pragma message("GENERATED PCH FOR TACTICAL PROJECT.") #include "sgp.h" #include "air raid.h" #include "game event hook.h" #include "game clock.h" #include "auto bandage.h" #include "strategicmap.h" #include "screenids.h" #include "jascreens.h" #include "random.h" #include "overhead types.h" #include "sound control.h" #include "timer control.h" #include "dialogue control.h" #include "overhead.h" #include "message.h" #include "isometric utils.h" #include "soldier macros.h" #include "worldman.h" #include "los.h" #include "math.h" #include "explosion control.h" #include "interface.h" #include "music control.h" #include "Campaign Types.h" #include "GameSettings.h" #include "text.h" #include "Morale.h" #include "Map screen helicopter.h" #include #include #include "types.h" #include "wcheck.h" #include #include "Animation Cache.h" #include "Animation Data.h" #include "Animation Control.h" #include "sys globals.h" #include "Debug Control.h" #include "FileMan.h" #include "weapons.h" #include "structure.h" #include "worlddef.h" #include "rotting corpses.h" #include "points.h" #include "Soldier Control.h" #include "tiledef.h" #include "utilities.h" #include "Arms Dealer Init.h" #include "ArmsDealerInvInit.h" #include "soldier profile.h" #include "Handle Items.h" #include "Item Types.h" #include "messageboxscreen.h" #include "Handle UI.h" #include "items.h" #include "MercTextBox.h" #include "renderworld.h" #include "strategic turns.h" #include "Event Pump.h" #include "ai.h" #include "interface control.h" #include "Map Screen Interface.h" #include "Map Screen Interface Bottom.h" #include "Assignments.h" #include "WordWrap.h" #include "cursors.h" #include "English.h" #include "Boxing.h" #include "Render Fun.h" #include "NPC.h" #include "Opplist.h" #include #include "vsurface.h" #include "Render Dirty.h" #include "sysutil.h" #include "container.h" #include "video.h" #include "vobject_blitters.h" #include "faces.h" #include "gap.h" #include "Bullets.h" #include #include "MemMan.h" #include "campaign.h" #include "Strategic Mines.h" #include "Strategic Status.h" #include "Encrypted File.h" #include "mercs.h" #include "interface dialogue.h" #include "squads.h" #include "interface utils.h" #include "Quests.h" #include "gamescreen.h" #include "ShopKeeper Interface.h" #include "Merc Contract.h" #include "history.h" #include "Town Militia.h" #include "meanwhile.h" #include "SkillCheck.h" #include "finances.h" #include "drugs and alcohol.h" #include "teamturns.h" #include "font control.h" #include "line.h" #include "structure wrap.h" #include "pathai.h" #include "smell.h" #include "fov.h" #include "keys.h" #include "input.h" #include "exit grids.h" #include "environment.h" #include "Fog Of War.h" #include "soundman.h" #include #include #include "tile animation.h" #include "Interactive Tiles.h" #include "handle doors.h" #include "Action Items.h" #include "World items.h" #include "interface items.h" #include "physics.h" #include "interface panels.h" #include "Strategic Town Loyalty.h" #include "soldier functions.h" #include "SaveLoadMap.h" #include "soldier add.h" #include "soldier ani.h" #include "qarray.h" #include "Handle UI Plan.h" #include "soldier create.h" #include "mousesystem.h" #include "cursor control.h" #include "interface cursors.h" #include "UI cursors.h" #include "Strategic Pathing.h" #include "strategic movement.h" #include "strategic.h" #include "vehicles.h" #include "gameloop.h" #include "himage.h" #include "vobject.h" #include "Button System.h" #include "radar screen.h" #include "lighting.h" #include "Strategic Exit GUI.h" #include "PopUpBox.h" #include "spread burst.h" #include "Tactical Save.h" #include "fade screen.h" #include "Strategic AI.h" #include "mapscreen.h" #include "LaptopSave.h" #include "Map Screen Interface Map.h" #include "Map Screen Interface Map Inventory.h" #include "overhead map.h" #include "Options Screen.h" #include #include "Inventory Choosing.h" #include "Smoothing Utils.h" #include "tiledat.h" #include #include "phys math.h" #include "Map Information.h" #include "Soldier Init List.h" #include "EditorMercs.h" #include "ja2.h" #include "Road Smoothing.h" #include "tile cache.h" #include "merc entering.h" #include "Merc Hiring.h" #include "Strategic Merc Handler.h" #include "Militia Control.h" #include "Queen Command.h" #include "editscreen.h" #include "soldier tile.h" #ifdef NETWORKED #include "Networking.h" #include "NetworkEvent.h" #endif #include "Player Command.h" #include "Game Init.h" #include "Buildings.h" #include "rt time defines.h" #include "GameSettings.h" #include "Text Input.h" #include "ShopKeeper Quotes.h" #include "Personnel.h" #include "pits.h" #include "Win util.h" #include "smokeeffects.h" #include "SaveLoadGame.h" #include "Scheduling.h" #include "Auto Resolve.h" #include "soldier find.h" #include "aim.h" #include "strategic town reputation.h" #include "Tactical Turns.h" #include "lighteffects.h" #include "timer.h" #include "Soldier Profile Type.h" #include "AIList.h" #include "QuestDebug.h" #include "Game Events.h" #include "BobbyR.h" #include "EnemyItemDrops.h" #ifdef JA2BETAVERSION #include "Quest Debug System.h" #endif #include "GameVersion.h" #include "SaveLoadScreen.h" #include "Cheats.h" #include "Animated ProgressBar.h" #include "civ quotes.h" #include "AimMembers.h" #include "BobbyRMailOrder.h" #include "end game.h" #include "DisplayCover.h" #include "expat.h" #include "spread burst.h" #include "XML.h" #endif