#ifndef __MULTI_LANGUAGE_GRAPHIC_UTILS_H #define __MULTI_LANGUAGE_GRAPHIC_UTILS_H enum { MLG_AIMSYMBOL, MLG_AIMSYMBOL_SMALL, MLG_BOBBYNAME, MLG_BOBBYRAYAD21, MLG_BOBBYRAYLINK, MLG_CLOSED, MLG_CONFIRMORDER, MLG_DESKTOP, MLG_FUNERALAD9, MLG_GOLDPIECEBUTTONS, MLG_HISTORY, MLG_IMPSYMBOL, MLG_INSURANCEAD10, MLG_INSURANCELINK, MLG_INSURANCETITLE, //LargeTitle MLG_LARGEFLORISTSYMBOL, //LargeSymbol MLG_LOADSAVEHEADER, //LoadScreenAddOns MLG_MCGILLICUTTYS, MLG_MORTUARY, MLG_MORTUARYLINK, MLG_OPTIONHEADER, //OptionScreenAddOns MLG_ORDERGRID, MLG_PREBATTLEPANEL, MLG_SECTORINVENTORY, MLG_SMALLFLORISTSYMBOL, //SmallSymbol MLG_SMALLTITLE, MLG_SPLASH, MLG_STATSBOX, MLG_STOREPLAQUE, MLG_TITLETEXT, MLG_TOALUMNI, MLG_TOMUGSHOTS, MLG_TOSTATS, MLG_WARNING, MLG_YOURAD13, MLG_TITLETEXT_MP, // WANNE: Additional multiplayer text MLG_BOBBYRAYTITLE, //inshy: translation needed for russian version MLG_BR, MLG_MP_GOLDPIECEBUTTONS, MLG_ITEMINFOADVANCEDICONS, // WANNE: Language specific Icons }; BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID ); #endif