#ifndef __UTILS_ALL_H #define __UTILS_ALL_H #pragma message("GENERATED PCH FOR UTILS PROJECT.") #include "types.h" #include "Animated ProgressBar.h" #include "MemMan.h" #include "debug.h" #include "Font Control.h" #include "vsurface.h" #include "video.h" #include "Render Dirty.h" #include "music control.h" #include #include "sgp.h" #include "cursors.h" #include "Timer Control.h" #include "jascreens.h" #include "font.h" #include "Sys Globals.h" #include "Handle UI.h" #include "interface.h" #include "overhead.h" #include "Cursor Control.h" #include "Debug Control.h" #include "stdio.h" #include "Encrypted File.h" #include "FileMan.h" #include #include #include #include "container.h" #include "wcheck.h" #include "Event Manager.h" #include "Event Pump.h" #include "Timer.h" #include "Soldier Control.h" #include "Sound Control.h" #include "weapons.h" #include "Animation Control.h" #include "opplist.h" #include "himage.h" #include "vsurface_private.h" #include "Language Defines.h" #include "text.h" #include "Screens.h" #include "Maputility.h" #include "worlddef.h" #include "loadscreen.h" #include "overhead map.h" #include "radar screen.h" #include "vobject_blitters.h" #include "sticonvert.h" #include "worlddat.h" #include "english.h" #include "map information.h" #include "line.h" #include "MercTextBox.h" #include "renderworld.h" #include "Utilities.h" #include "WordWrap.h" #include "Message.h" #include #include "mbstring.h" #include "Mutex Manager.h" #include "local.h" #include "Map Screen Interface Bottom.h" #include "Soundman.h" #include "BuildDefines.h" #include "Dialogue Control.h" #include "Multi Language Graphic Utils.h" #include "Random.h" #include "gamescreen.h" #include "Creature Spreading.h" #include "strategicmap.h" #include "fade screen.h" #include "PopUpBox.h" #include "sysutil.h" #include "phys math.h" #include "Types.h" #include "WordWrap.h" #include "Render Dirty.h" #include "Utilities.h" #include "Cursors.h" #include "WCheck.h" #include "Slider.h" #include "SysUtil.h" #include "Line.h" #include "isometric utils.h" #include #include #include "compression.h" #include "imgfmt.h" #include "pcx.h" #include "impTGA.h" #include #include "input.h" #include "Text Input.h" #include "GameSettings.h" #include "handle items.h" #include "time.h" #include "vobject.h" #include "overhead types.h" #include "tactical save.h" #include "KeyMap.h" //#include //#include //#include //#include #endif