/** * @file * @author feynman (bears-pit.com) */ #ifndef NULL_PLAN_H_ #define NULL_PLAN_H_ #include "Plan.h" namespace AI { namespace tactical { /**@class NullPlan * @brief Component/Concrete Product. The NullPlan lets makes the NPC executing it do absolutely nothing. * * The purpose of this plan is two-fold. Firstly, it is a good starting point for new plans; to use it * as such, perform a * - \c svn copy include/NullPlan.h include/YourPlan.h * - \c svn copy src/NullPlan.cpp src/YourPlan.cpp * * Remember to * * - Adjust the include guards * - A concrete factory using this plan is required in order for it to be used * * And secondly, it is a debugging tool (cf. NullPlanFactory) */ class NullPlan: public Plan { private: public: NullPlan(SOLDIERTYPE* npc); virtual void execute(PlanInputData& environment); bool done() const {return false;} }; } } #endif