#ifndef __LOCAL_DEFINES_ #define __LOCAL_DEFINES_ #include "Screens.h" // // Make sure the application has a name // #define APPLICATION_NAME "Jagged Alliance 2 v1.13" // // Basic defines for the video manager. These represent the starting values // #ifdef BOUNDS_CHECKER #define WINDOWED_MODE #endif #ifdef _DEBUG #define WINDOWED_MODE #endif extern UINT16 SCREEN_WIDTH; extern UINT16 SCREEN_HEIGHT; extern int iResolution; // Resolution id from the ini file extern int iPlayIntro; extern INT16 iScreenWidthOffset; extern INT16 iScreenHeightOffset; extern BOOLEAN fDisplayOverheadMap; #define PIXEL_DEPTH 16 // // These defines are used as MUTEX handles. // #define MAX_MUTEX_HANDLES 32 #define REFRESH_THREAD_MUTEX 0 #define FRAME_BUFFER_MUTEX 1 #define MOUSE_BUFFER_MUTEX 2 #define DIRTY_BUFFER_MUTEX 3 #define SCROLL_MESSAGE_MUTEX 4 #endif