#ifdef PRECOMPILEDHEADERS #include "Laptop All.h" #else #include "laptop.h" #include "AimLinks.h" #include "aim.h" #include "Utilities.h" #include "WCheck.h" #include "WordWrap.h" #include "Text.h" #include "Multi Language Graphic Utils.h" #endif #define AIM_LINK_TITLE_FONT FONT14ARIAL #define AIM_LINK_TITLE_COLOR AIM_GREEN #define AIM_LINK_FONT FONT12ARIAL #define AIM_LINK_COLOR AIM_FONT_GOLD #define AIM_LINK_NUM_LINKS 3 #define AIM_LINK_LINK_OFFSET_Y 94//90 #define AIM_LINK_LINK_WIDTH 420 #define AIM_LINK_LINK_HEIGHT 70 #define AIM_LINK_BOBBY_LINK_X LAPTOP_SCREEN_UL_X + 40 #define AIM_LINK_BOBBY_LINK_Y LAPTOP_SCREEN_WEB_UL_Y + 91 #define AIM_LINK_FUNERAL_LINK_X AIM_LINK_BOBBY_LINK_X #define AIM_LINK_FUNERAL_LINK_Y AIM_LINK_BOBBY_LINK_Y + AIM_LINK_LINK_OFFSET_Y #define AIM_LINK_INSURANCE_LINK_X AIM_LINK_BOBBY_LINK_X #define AIM_LINK_INSURANCE_LINK_Y AIM_LINK_FUNERAL_LINK_Y + AIM_LINK_LINK_OFFSET_Y #define AIM_LINK_TITLE_X IMAGE_OFFSET_X + 149 #define AIM_LINK_TITLE_Y AIM_SYMBOL_Y + AIM_SYMBOL_SIZE_Y + 10 #define AIM_LINK_TITLE_WIDTH AIM_SYMBOL_WIDTH #define AIM_LINK_LINK_TEXT_1_Y AIM_LINK_BOBBY_LINK_Y + 71 #define AIM_LINK_LINK_TEXT_2_Y AIM_LINK_FUNERAL_LINK_Y + 36 #define AIM_LINK_LINK_TEXT_3_Y AIM_LINK_INSURANCE_LINK_Y + 45 UINT32 guiBobbyLink; UINT32 guiFuneralLink; UINT32 guiInsuranceLink; UINT8 gubLinkPages[]={ BOBBYR_BOOKMARK, FUNERAL_BOOKMARK, INSURANCE_BOOKMARK}; //Clicking on guys Face MOUSE_REGION gSelectedLinkRegion[ AIM_LINK_NUM_LINKS ] ; void SelectLinkRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason ); void GameInitAimLinks() { } BOOLEAN EnterAimLinks() { VOBJECT_DESC VObjectDesc; UINT16 usPosY; INT16 i; InitAimDefaults(); InitAimMenuBar(); // load the Bobby link graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; GetMLGFilename( VObjectDesc.ImageFile, MLG_BOBBYRAYLINK ); CHECKF(AddVideoObject(&VObjectDesc, &guiBobbyLink)); // load the Funeral graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; GetMLGFilename( VObjectDesc.ImageFile, MLG_MORTUARYLINK ); CHECKF(AddVideoObject(&VObjectDesc, &guiFuneralLink)); // load the Insurance graphic and add it VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE; GetMLGFilename( VObjectDesc.ImageFile, MLG_INSURANCELINK ); CHECKF(AddVideoObject(&VObjectDesc, &guiInsuranceLink)); usPosY = AIM_LINK_BOBBY_LINK_Y; for(i=0; i