# Microsoft Developer Studio Project File - Name="ja2" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ja2 - Win32 Demo Bounds Checker !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "JA2.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "JA2.mak" CFG="ja2 - Win32 Demo Bounds Checker" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ja2 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Release with Debug Info" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Bounds Checker" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Debug Demo" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Release Demo" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Demo Bounds Checker" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA" # PROP Scc_LocalPath "..\..\ja2\build" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ja2 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /O2b2 /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /machine:I386 /out:"..\ja2_cvs.exe" !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /I "..\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 libexpatMT.lib mss32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /nodefaultlib:"libcmt" /out:"..\ja2_cvs.exe" /libpath:".\..\..\Standard Gaming Platform\\" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ja2___Wi" # PROP BASE Intermediate_Dir "ja2___Wi" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release with Debug" # PROP Intermediate_Dir "Release with Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /O2b2 /c # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /O2b2 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" # ADD LINK32 libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"..\ja2_cvs.exe" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ja2___W1" # PROP BASE Intermediate_Dir "ja2___W1" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Bounds Checker" # PROP Intermediate_Dir "Bounds Checker" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "CALLBACKTIMER" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"JA2 All.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" # ADD LINK32 vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ja2___W0" # PROP BASE Intermediate_Dir "ja2___W0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug Demo" # PROP Intermediate_Dir "Debug Demo" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "CALLBACKTIMER" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe" !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ja2___W2" # PROP BASE Intermediate_Dir "ja2___W2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release Demo" # PROP Intermediate_Dir "Release Demo" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /O2b2 /c # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /O2b2 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ja2___W3" # PROP BASE Intermediate_Dir "ja2___W3" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Demo Release with Debug" # PROP Intermediate_Dir "Demo Release with Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /O2b2 /c # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /O2b2 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ja2___W4" # PROP BASE Intermediate_Dir "ja2___W4" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Demo Bounds Checker" # PROP Intermediate_Dir "Demo Bounds Checker" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "CALLBACKTIMER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "BOUNDS_CHECKER" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"..\..\ja2.exe" !ENDIF # Begin Target # Name "ja2 - Win32 Release" # Name "ja2 - Win32 Debug" # Name "ja2 - Win32 Release with Debug Info" # Name "ja2 - Win32 Bounds Checker" # Name "ja2 - Win32 Debug Demo" # Name "ja2 - Win32 Release Demo" # Name "ja2 - Win32 Demo Release with Debug Info" # Name "ja2 - Win32 Demo Bounds Checker" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\Utils\_Ja25GermanText.cpp # End Source File # Begin Source File SOURCE=.\aniviewscreen.cpp # End Source File # Begin Source File SOURCE=.\Credits.cpp # End Source File # Begin Source File SOURCE=.\Utils\Cursors.cpp # End Source File # Begin Source File SOURCE=".\Fade Screen.cpp" # End Source File # Begin Source File SOURCE=.\GameInitOptionsScreen.cpp # End Source File # Begin Source File SOURCE=.\gameloop.cpp # End Source File # Begin Source File SOURCE=.\gamescreen.cpp # End Source File # Begin Source File SOURCE=.\GameSettings.cpp # End Source File # Begin Source File SOURCE=.\GameVersion.cpp # End Source File # Begin Source File SOURCE=.\HelpScreen.cpp # End Source File # Begin Source File SOURCE=.\Init.cpp # End Source File # Begin Source File SOURCE=.\Intro.cpp # End Source File # Begin Source File SOURCE=".\JA2 Splash.cpp" # End Source File # Begin Source File SOURCE=.\Res\ja2.rc # ADD BASE RSC /l 0x409 /i "Res" # ADD RSC /l 0x409 /i "Res" /i ".\Res" # End Source File # Begin Source File SOURCE=.\jascreens.cpp # End Source File # Begin Source File SOURCE=".\Loading Screen.cpp" # End Source File # Begin Source File SOURCE=.\MainMenuScreen.cpp # End Source File # Begin Source File SOURCE=.\MessageBoxScreen.cpp # End Source File # Begin Source File SOURCE=".\Options Screen.cpp" # End Source File # Begin Source File SOURCE=.\SaveLoadGame.cpp # End Source File # Begin Source File SOURCE=.\SaveLoadScreen.cpp # End Source File # Begin Source File SOURCE=.\SCREENS.cpp # End Source File # Begin Source File SOURCE=".\Sys Globals.cpp" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\builddefines.h # End Source File # Begin Source File SOURCE=.\Credits.h # End Source File # Begin Source File SOURCE=.\GameInitOptionsScreen.h # End Source File # Begin Source File SOURCE=.\gameloop.h # End Source File # Begin Source File SOURCE=.\GameSettings.h # End Source File # Begin Source File SOURCE=".\JA2 All.h" # End Source File # Begin Source File SOURCE=".\JA2 Demo Ads.h" # End Source File # Begin Source File SOURCE=.\jascreens.h # End Source File # Begin Source File SOURCE=".\Language Defines.h" # End Source File # Begin Source File SOURCE=".\Loading Screen.h" # End Source File # Begin Source File SOURCE=.\local.h # End Source File # Begin Source File SOURCE=.\MessageBoxScreen.h # End Source File # Begin Source File SOURCE=".\Options Screen.h" # End Source File # Begin Source File SOURCE=.\SaveLoadGame.h # End Source File # Begin Source File SOURCE=.\SaveLoadScreen.h # End Source File # Begin Source File SOURCE=.\screenids.h # End Source File # Begin Source File SOURCE=.\SCREENS.H # End Source File # Begin Source File SOURCE=.\Strategic\strategicmap.h # End Source File # Begin Source File SOURCE=".\Sys Globals.h" # End Source File # Begin Source File SOURCE=.\VtuneApi.h # End Source File # End Group # Begin Source File SOURCE=.\Res\jagged3.ico # End Source File # Begin Source File SOURCE=.\fmodvc.lib # End Source File # End Target # End Project