#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #else #include "Types.h" #include "vsurface.h" #include "mainmenuscreen.h" #include "Video.h" #include "Timer Control.h" #include "Multi Language Graphic Utils.h" #include #endif UINT32 guiSplashFrameFade = 10; UINT32 guiSplashStartTime = 0; extern HVSURFACE ghFrameBuffer; //Simply create videosurface, load image, and draw it to the screen. void InitJA2SplashScreen() { #ifdef ENGLISH ClearMainMenu(); #else UINT32 uiLogoID = 0; HVSURFACE hVSurface; // unused jonathanl // lalien reenabled for international versions VSURFACE_DESC VSurfaceDesc; //unused jonathanl // lalien reenabled for international versions # ifdef JA2TESTVERSION INT32 i = 0; memset( &VSurfaceDesc, 0, sizeof( VSURFACE_DESC ) ); VSurfaceDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK; sprintf( VSurfaceDesc.ImageFile, "LOADSCREENS\\Notification.sti" ); if( !AddVideoSurface( &VSurfaceDesc, &uiLogoID ) ) { //AssertMsg( 0, String( "Failed to load %s", VSurfaceDesc.ImageFile ) ); return; } GetVideoSurface(&hVSurface, uiLogoID ); //BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, 0, 0, 0, NULL ); BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL ); DeleteVideoSurfaceFromIndex( uiLogoID ); InvalidateScreen(); RefreshScreen( NULL ); guiSplashStartTime = GetJA2Clock(); while( i < 60 * 15 )//guiSplashStartTime + 15000 > GetJA2Clock() ) { //Allow the user to pick his bum. InvalidateScreen(); RefreshScreen( NULL ); i++; } # endif // JA2TESTVERSION memset( &VSurfaceDesc, 0, sizeof( VSURFACE_DESC ) ); VSurfaceDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK; GetMLGFilename( VSurfaceDesc.ImageFile, MLG_SPLASH ); try { if( !AddVideoSurface( &VSurfaceDesc, &uiLogoID ) ) { AssertMsg( 0, String( "Failed to load %s", VSurfaceDesc.ImageFile ) ); return; } } catch(std::exception &ex) { SGP_RETHROW(L"Failed loading splash screen", ex); } GetVideoSurface( &hVSurface, uiLogoID ); BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL ); DeleteVideoSurfaceFromIndex( uiLogoID ); #endif // ENGLISH InvalidateScreen(); RefreshScreen( NULL ); guiSplashStartTime = GetJA2Clock(); }