/** * @file * @author feynman (bears-pit.com) */ #include "../include/LegacyZombiePlan.h" #include "../../Tactical/Soldier Control.h" // definition of SOLDIERTYPE INT8 ZombieDecideAction( SOLDIERTYPE *pSoldier ); // defined in DecideAction.cpp namespace AI { namespace tactical { LegacyZombiePlan::LegacyZombiePlan(SOLDIERTYPE* npc) : Plan(npc) { } void LegacyZombiePlan::execute(PlanInputData& environment) { get_npc()->aiData.bAction = ZombieDecideAction(get_npc()); } } }