#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #else #include "Types.h" #include "GameVersion.h" #endif // // Keeps track of the game version // #ifdef JA2EDITOR //MAP EDITOR BUILD VERSION #ifdef JA2UB CHAR16 zVersionLabel[256] = { L"Unfinished Business v1.5 (15-10-2011) - Map Editor v1.13.4452 (Development Build)" }; #else CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.4452 (Development Build)" }; #endif #elif defined JA2BETAVERSION //BETA/TEST BUILD VERSION CHAR16 zVersionLabel[256] = { L"Debug v1.13.4820 (Development Build)" }; #elif defined CRIPPLED_VERSION //RELEASE BUILD VERSION s CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION #ifdef JA2UB CHAR16 zVersionLabel[256] = { L"Release Unfinished Business v1.5 (15-10-2011) - v1.13.4462 (Development Build)" }; #else CHAR16 zVersionLabel[256] = { L"Release v1.13.4462 (Development Build)" }; #endif #endif CHAR8 czVersionNumber[16] = { "Build 11.12.05" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; // SAVE_GAME_VERSION is defined in header, change it there