// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("CHINESE") #ifdef PRECOMPILEDHEADERS #include "Utils All.h" #include "_Ja25Englishtext.h" #else #include "Language Defines.h" #ifdef CHINESE #include "text.h" #include "Fileman.h" #endif #endif //suppress : warning LNK4221: no public symbols found; archive member will be inaccessible void this_is_the_Ja25ChineseText_public_symbol(void){;} #ifdef CHINESE // VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD STR16 zNewTacticalMessages[]= { //L"目标的距离: %d格, 亮度: %d/%d", L"将发报机装到笔记本电脑上。", L"你无法支付雇佣%s的费用", L"在限定时间内,以上的费用包括了整个行动和下列装备的花费。", L"现在就雇请%s吧。您可以享受我们提供的空前的“一次付费,全部服务”的优惠价格。在这个难以置信的出价里,佣兵的随身装备是免费的哦。", L"费用", L"在本分区发现有人……", //L"枪的射程: %d格, 命中率: %d%", L"显示覆盖物", L"视距", L"新雇请的佣兵无法到达那里。", L"由于你的笔记本电脑没有发报机,你无法雇请新的队员。也许你得读取存档或者重新开始游戏!", L"%s听到了Jerry的身体下面传来金属的破碎的声音。听起来令人不安,似乎你的笔记本电脑的天线被压断了。", L"看完副指挥官Morris留下的备忘录后,%s觉得有机会了。备忘录里有向Arulco各个城镇发射导弹的基地的坐标。它还给出了这个罪恶计划的发源地的坐标 —— 导弹工厂。", L"看到了控制面板后, %s发现它正在倒计时,因此导弹会把这个工厂炸毁。%s得找出个脱逃的路线。使用电梯看起来是最快的办法...", L"现在您在铁人模式进行游戏,周围有敌人的时候不能存档。", L"(不能在战斗时存盘)", L"当前的战役名称超过了30个字符。", L"无法找到当前的战役。", // @@@ new text L"战役: 默认 ( %S )", // @@@ new text L"战役: %S", // @@@ new text L"你选择了%S战役。 该战役是原版UB战役的玩家自定义游戏版本。你确认你要在 %S 战役下进行游戏吗?", L"如果你要使用编辑器的话,请选择一个战役,不要用默认战役。", }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // SANDRO - New STOMP laptop strings //these strings match up with the defines in IMP Skill trait.cpp STR16 gzIMPSkillTraitsText[]= { // made this more elegant L"开锁", //"Lock picking", L"徒手格斗", //"Hand to hand combat", L"电子", //"Electronics", L"夜战", //"Night operations", L"投掷", //"Throwing", L"教学", //"Teaching", L"重武器", //"Heavy Weapons", L"自动武器", //"Auto Weapons", L"潜行", //"Stealth", L"双手武器", //"Ambidextrous", L"刀技", //"Knifing", L"狙击手", //"Sniper", L"伪装", //"Camouflage", L"武术", //"Martial Arts", L"无", //"None", L"I.M.P 专属技能", //"I.M.P. Specialties", L"(Expert)", }; //added another set of skill texts for new major traits STR16 gzIMPSkillTraitsTextNewMajor[]= { L"自动武器",// L"Auto Weapons", L"重武器",// L"Heavy Weapons", L"神枪手",// L"Marksman", L"猎兵",// L"Hunter", L"快枪手",// L"Gunslinger", L"格斗家",// L"Hand to Hand", L"领导",// L"Deputy", L"技师",// L"Technician", L"卫生员",// L"Paramedic", L"无",// L"None", L"I.M.P 主要特殊技能",// L"I.M.P. Major Traits", // second names L"机枪手",// L"Machinegunner", L"掷弹兵",// L"Bombardier", L"狙击手",// L"Sniper", L"游骑兵",// L"Ranger", L"枪斗术",// L"Gunfighter", L"武术家",// L"Martial Arts", L"班长",// L"Squadleader", L"工兵",// L"Engineer", L"军医",// L"Doctor", }; //added another set of skill texts for new minor traits STR16 gzIMPSkillTraitsTextNewMinor[]= { L"双手互搏",// L"Ambidextrous", L"肉搏",// L"Melee", L"飞刀",// L"Throwing", L"夜战",// L"Night Ops", L"“尾行”",// L"Stealthy", L"运动员",// L"Athletics", L"肌肉男",// L"Bodybuilding", L"爆破",// L"Demolitions", L"教学",// L"Teaching", L"侦察",// L"Scouting", L"无",// L"None", L"I.M.P 副技能",// L"I.M.P. Minor Traits", }; //these texts are for help popup windows, describing trait properties STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]= { L"突击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Assault Rifles\n", L"冲锋枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with SMGs\n", L"轻机枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with LMGs\n", L"轻机枪射击所需行动点 -%d%s\n",//L"-%d%s APs needed to fire with LMGs\n", L"端起轻机枪所需行动点 -%d%s\n",//L"-%d%s APs needed to ready light machine guns\n", L"自动/点射的命中率惩罚减去 %d%s\n",//L"Auto fire/burst chance to hit penalty is reduced by %d%s\n", L"降低浪费子弹的几率\n",//L"Reduced chance for shooting unwanted bullets on autofire\n", }; STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]= { L"发射榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to fire grenade launchers\n", L"发射火箭所需行动点 -%d%s\n",// L"-%d%s APs needed to fire rocket launchers\n", L"榴弹命中率 +%d%s\n",// L"+%d%s chance to hit with grenade launchers\n", L"火箭命中率 +%d%s\n",// L"+%d%s chance to hit with rocket launchers\n", L"发射迫击炮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire mortar\n", L"降低 %d%s 迫击炮命中率惩罚\n",// L"Reduce penalty for mortar CtH by %d%s\n", L"爆破物, 手榴弹和重武器对坦克的额外伤害 +%d%s\n",// L"+%d%s damage to tanks with heavy weapons, grenades and explosives\n", L"重武器对其他目标的伤害 +%d%s\n",// L"+%d%s damage to other targets with heavy weapons\n", }; STR16 gzIMPMajorTraitsHelpTextsSniper[]= { L"步枪命中率 +%d%s\n", L"狙击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Sniper Rifles\n", L"拉近和目标 %d%s 的有效距离\n",// L"-%d%s effective range to target with all weapons\n", L"每次精确瞄准的额外瞄准加成 +%d%s (手枪除外)\n",// L"+%d%s aiming bonus per aim click (except for handguns)\n", L"每发伤害 +%d%s",// L"+%d%s damage on shot", L"加上",// L" plus", L"每次精瞄",// L" per every aim click", L"第一次精瞄后",// L" after first", L"第二次精瞄后",// L" after second", L"第三次精瞄后",// L" after third", L"第四次精瞄后",// L" after fourth", L"第五次精瞄后",// L" after fifth", L"第六次精瞄后",// L" after sixth", L"第七次精瞄后",// L" after seventh", L"手动枪机式步枪拉枪栓所需行动点 -%d%s \n",// L"-%d%s APs needed to chamber a round with bolt-action rifles \n", L"步枪精确瞄准次数增加1次\n",// L"Adds one more aim click for rifle-type guns\n", L"步枪精确瞄准次数增加 %d\n",// L"Adds %d more aim clicks for rifle-type guns\n", }; STR16 gzIMPMajorTraitsHelpTextsRanger[]= { L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n", L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n", L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n", L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n", L"队伍在区域间乘车移动的速度(直升机除外) +%d%s \n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n", L"区域间移动时消耗的体力 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n", L"天气效果的惩罚 -%d%s\n",// L"-%d%s weather penalties\n", L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n", L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n", }; STR16 gzIMPMajorTraitsHelpTextsGunslinger[]= { L"发射手枪和左轮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire with pistols and revolvers\n", L"手枪和左轮的有效射程 +%d%s\n",// L"+%d%s effective range with pistols and revolvers\n", L"手枪和左轮的命中率 +%d%s\n",// L"+%d%s chance to hit with pistols and revolvers\n", L"冲锋手枪的命中率 +%d%s",// L"+%d%s chance to hit with machine pistols", L"(只限单发)",// L" (on single shots only)", L"手枪, 左轮和冲锋手枪每次精确瞄准的瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n", L"手枪和左轮抬枪瞄准所需行动点 -%d%s\n",// L"-%d%s APs needed to raise pistols and revolvers\n", L"手枪, 冲锋手枪和左轮装填弹药所需行动点-%d%s\n",// L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n", L"手枪, 左轮和冲锋手枪的精确瞄准次数增加%d\n",// L"Adds %d more aim click for pistols, machine pistols and revolvers\n", L"手枪, 左轮和冲锋手枪的精确瞄准次数增加%d\n",// L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n", }; STR16 gzIMPMajorTraitsHelpTextsMartialArts[]= { L"肉搏攻击所需行动点 -%d%s(空手或戴铜拳套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n", L"肉搏命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n", L"铜拳套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n", L"肉搏攻击伤害 +%d%s(空手或戴铜拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n", L"肉搏攻击的体力伤害 +%d%s(空手或戴铜拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n", L"被你徒手击倒的敌人要喘息片刻才能站起来\n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n", L"被你徒手击倒的敌人要休息片刻才能回过神来\n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n", L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来\n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n", L"被你徒手击倒的敌人要一盏茶的功夫才能恢复知觉\n",// L"Enemy knocked out due to your HtH attacks takes very long to recuperate\n", L"被你徒手击倒的敌人要一顿饭的功夫才能清醒过来\n",// L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n", L"被你徒手击倒的敌人要昏迷上几个小时\n",// L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n", L"被你徒手击倒的敌人下半辈子就是植物人\n",// L"Enemy knocked out due to your HtH attacks probably never stand up\n", L"瞄准了的肉搏攻击造成+%d%s更多的伤害\n",// L"Focused (aimed) punch deals +%d%s more damage\n", L"你的独门腿功造成+%d%s更多的伤害\n",// L"Your special spinning kick deals +%d%s more damage\n", L"躲避肉搏攻击的几率+%d%s\n",// L"+%d%s change to dodge hand to hand attacks\n", L"空手状态下获得%d%s额外的躲避几率",// L"+%d%s on top chance to dodge HtH attacks with bare hands", L"或只戴铜拳套",// L" or brass knuckles", L"(戴铜拳套时 +%d%s)",// L" (+%d%s with brass knuckles)", L"戴铜拳套时获得 %d%s 额外的躲避几率\n",// L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n", L"躲避冷兵器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by any melee weapon\n", L"从敌人手里夺枪所需行动点 -%d%s\n",// L"-%d%s APs needed to steal weapon from enemy hands\n", L"站立, 下蹲, 卧倒, 转身, 爬上爬下和越过障碍所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n", L"站立, 下蹲和卧倒所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down)\n", L"转身所需行动点 -%d%s\n",// L"-%d%s APs needed to turn around\n", L"上/下房顶所需行动点 -%d%s\n",// L"-%d%s APs needed to climb on/off roof and jump obstacles\n", L"踢门成功率 +%d%s\n",// L"+%d%s chance to kick doors\n", L"你的肉搏攻击将有特殊的动画效果\n",// L"You gain special animations for hand to hand combat\n", }; STR16 gzIMPMajorTraitsHelpTextsSquadleader[]= { L"所在区域其他雇佣兵的最大行动点 +%d%s\n",// L"+%d%s APs per round of other mercs in vicinity\n", L"有效等级 +%d, %s 所在区域等级低于自己的雇佣兵 (程序参数问题只能用这个语序)\n",// L"+%d effective exp level of other mercs in vicinity, which have lesser level than the %s\n", L"计算友军火力压制奖励时, +%d有效经验等级\n",// L"+%d effective exp level to count as a standby when counting friends' bonus for suppression\n", L"+%d%s 所在区域内其他雇佣兵和%s自己的最高火力压制承受力\n",// L"+%d%s total suppression tolerance of other mercs in vicinity and %s himself\n", L"所在区域其他雇佣兵的士气增加速度 +%d \n",// L"+%d morale gain of other mercs in vicinity\n", L"所在区域其他雇佣兵的士气降低速度 -%d \n",// L"-%d morale loss of other mercs in vicinity\n", L"奖励范围是 %d 格",// L"The vicinity for bonuses is %d tiles", L"(装备助听器后奖励范围增加到 %d 格)",// L" (%d tiles with extended ears)", L"(叠加效果最多是 %d 次)\n",// L"(Max simultaneous bonuses for one soldier is %d)\n", L"+%d%s %s的恐惧抵抗力 (程序参数问题只能用这个语序)\n",// L"+%d%s fear resistence of %s\n", L"缺陷: 会给其他人造成 %d 倍的士气下降, 如果 %s 的阵亡的话 (程序参数问题只能用这个语序)\n",// L"Drawback: %dx morale loss for %s's death for all other mercs\n", }; STR16 gzIMPMajorTraitsHelpTextsTechnician[]= { L"维修速度 +%d%s \n",// L"+%d%s to repairing speed\n", L"开锁成功率 +%d%s(普通/电子锁)\n",// L"+%d%s to lockpicking (normal/electronic locks)\n", L"几率解除电陷阱 +%d%s\n",// L"+%d%s to disarming electronic traps\n", L"组装物品和组合特殊物品成功率 +%d%s\n",// L"+%d%s to attaching special items and combining things\n", L"战斗中排除枪械故障的成功率 +%d%s\n",// L"+%d%s to unjamming a gun in combat\n", L"修理电子物品的惩罚降低 %d%s\n",// L"Reduce penalty to repair electronic items by %d%s\n", L"增加发现陷阱和地雷的几率 ( +%d 洞察等级)\n",// L"Increased chance to detect traps and mines (+%d detect level)\n", L"+%d%s 的命中率, 由%s控制的机器人 (程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n", L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n", L"修理机器人的速度惩罚降低 %d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n", }; STR16 gzIMPMajorTraitsHelpTextsDoctor[]= { L"用医疗包包扎时可以给伤者进行手术\n",// L"Has ability to make surgical intervention by using medical bag on wounded soldier\n", L"手术会立即回复 %d%s 损失的生命值.",// L"Surgery instantly returns %d%s of lost health back.", L"(同时大量消耗医疗包.)",// L" (This drains the medical bag a lot.)", L"可治疗又致命一击造成的损失的属性点, 通过",// L"Can heal lost stats (from critical hits) by the", L"手术",// L" surgery or", L"或指派其为医生.\n",// L" doctor assignment.\n", L"疗伤效率 +%d%s\n",// L"+%d%s effectiveness on doctor-patient assignment\n", L"包扎速度 +%d%s\n",// L"+%d%s bandaging speed\n", L"所在区域自然回复生命值速度 +%d%s",// L"+%d%s natural regeneration speed of all soldiers in the same sector", L"(这种效果最多叠加 %d 次)",// L" (max %d these bonuses per sector)", }; STR16 gzIMPMajorTraitsHelpTextsNone[]= { L"无奖励",// L"No bonuses", }; STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]= { L"双持武器的惩罚降低 %d%s\n",// L"Reduce penalty to shoot dual weapons by %d%s\n", L"弹匣类武器上弹速度 +%d%s\n",// L"+%d%s speed of reloading guns with magazines\n", L"零散弹药装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with loose rounds\n", L"拾物品所需行动点 -%d%s\n",// L"-%d%s APs needed to pickup items\n", L"使用大背包所需行动点 -%d%s\n",// L"-%d%s APs needed to work backpack\n", L"开关门所需行动点 -%d%s\n",// L"-%d%s APs needed to handle doors\n", L"安置/拆除炸弹和地雷所需行动点 -%d%s\n",// L"-%d%s APs needed to plant/remove bombs and mines\n", L"组装物品所需行动点 -%d%s\n",// L"-%d%s APs needed to attach items\n", }; STR16 gzIMPMinorTraitsHelpTextsMelee[]= { L"使用刀具所需行动点 -%d%s\n",// L"-%d%s APs needed to attack by blades\n", L"刀具命中率 +%d%s\n",// L"+%d%s chance to hit with blades\n", L"钝器命中率 +%d%s\n",// L"+%d%s chance to hit with blunt melee weapons\n", L"刀具的杀伤力 +%d%s\n",// L"+%d%s damage of blades\n", L"钝器的杀伤力 +%d%s\n",// L"+%d%s damage of blunt melee weapons\n", L"瞄准了的近战武器攻击造成 +%d%s伤害\n",// L"Aimed attack by any melee weapon deals +%d%s damage\n", L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by melee blades\n", L"持刀状态下, +%d%s 额外的刀具躲避率\n",// L"+%d%s on top chance to dodge melee blades if having a blade in hands\n", L"躲避钝器攻击的几率+%d%s\n",// L"+%d%s chance to dodge attack by blunt melee weapons\n", L"持刀状态下, +%d%s 额外的钝器躲避率\n",// L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n", }; STR16 gzIMPMinorTraitsHelpTextsThrowing[]= { L"投掷飞刀所需基础行动点 -%d%s\n",// L"-%d%s basic APs needed to throw blades\n", L"飞刀的投掷最远距离 +%d%s\n",// L"+%d%s max range when throwing blades\n", L"飞刀的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing blades\n", L"投掷飞刀时每次精瞄 +%d%s 命中率\n",// L"+%d%s chance to hit when throwing blades per aim click\n", L"飞刀的伤害 +%d%s\n",// L"+%d%s damage of throwing blades\n", L"投掷飞刀时每次精瞄 +%d%s 伤害\n",// L"+%d%s damage of throwing blades per aim click\n", L"在没被敌人察觉的情况下, +%d%s 飞刀致命一击率\n",// L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n", L"飞刀致命一击的额外伤害为 %d 倍\n",// L"+%d critical hit by throwing blade multiplier\n", L"飞刀的最大精瞄次数增加 %d\n",// L"Adds %d more aim click for throwing blades\n", L"飞刀的最大精瞄次数增加 %d\n",// L"Adds %d more aim clicks for throwing blades\n", }; STR16 gzIMPMinorTraitsHelpTextsNightOps[]= { L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n", L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n", L"黑暗中额外 +%d 听力范围\n",// L"+%d to effective hearing range in dark on top\n", L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n", L"睡眠的需求 -%d\n",// L"-%d need to sleep\n", }; STR16 gzIMPMinorTraitsHelpTextsStealthy[]= { L"潜行所需行动点 -%d%s\n",// L"-%d%s APs needed to move quietly\n", L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n", L"隐蔽性 +%d%s (没被发现时就是“隐形”状态)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n", L"降低移动给隐蔽程度 %d%s 的惩罚\n",// L"Reduced cover penalty for movement by %d%s\n", }; STR16 gzIMPMinorTraitsHelpTextsAthletics[]= { L"跑,走,蹲走,爬,游泳等动作所需的行动点 -%d%s\n",// L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n", L"移动,游泳,爬高等动作所消耗的体能 -%d%s\n",// L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n", }; STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]= { L"有 %d%s 的伤害抵抗力\n",// L"Has %d%s damage resistance\n", L"有效力量 +%d%s, 作为最大携带重量\n",// L"+%d%s effective strength for carrying weight capacity \n", L"被徒手攻击造成的体力损失降低 %d%s\n",// L"Reduced energy lost when hit by HtH attack by %d%s\n", L"使角色跌倒所需的腿部伤害增加 %d%s\n",// L"Increased damage needed to fall down if hit to legs by %d%s\n", }; STR16 gzIMPMinorTraitsHelpTextsDemolitions[]= { L"投掷手榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to throw grenades\n", L"手榴弹最远投掷距离 +%d%s\n",// L"+%d%s max range when throwing grenades\n", L"手榴弹的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing grenades\n", L"安置的炸弹和地雷的伤害 +%d%s\n",// L"+%d%s damage of set bombs and mines\n", L"组合炸弹的成功率 +%d%s\n",// L"+%d%s to attaching detonators check\n", L"安置/拆除炸弹成功率 +%d%s\n",// L"+%d%s to planting/removing bombs check\n", L"降低敌人发现你的炸弹和地雷的几率 (炸弹等级+%d)\n",// L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n", L"提高定向炸药破门几率 (伤害乘以 %d)\n",// L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n", }; STR16 gzIMPMinorTraitsHelpTextsTeaching[]= { L"训练民兵速度 +%d%s\n",// L"+%d%s bonus to militia training speed\n", L"训练民兵时, 有效领导能力 +%d%s\n",// L"+%d%s bonus to effective leadership for determining militia training\n", L"训练其他雇佣兵的效率 +%d%s\n",// L"+%d%s bonus to teaching other mercs\n", L"训练其他人某项属性时, 教官自身的该项能力有效值 +%d\n",// L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n", L"自我锻炼的效率 +%d%s\n",// L"+%d%s bonus to train stats through self-practising assignment\n", }; STR16 gzIMPMinorTraitsHelpTextsScouting[]= { L"武器上的瞄准镜 +%d 有效视距\n",// L"+%d to effective sight range with scopes on weapons\n", L"望远镜和拆卸下来的瞄准镜 +%d 有效视距\n",// L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n", L"远镜和拆卸下来的瞄准镜的狭隘视野减少 %d\n",// L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n", L"显示邻近区域敌人的准确数量\n",// L"If in sector, adjacent sectors will show exact number of enemies\n", L"显示邻近区域敌人的存在\n",// L"If in sector, adjacent sectors will show presence of enemies if any\n", L"防止敌人偷袭你的队伍\n",// L"Prevents the enemy to ambush your squad\n", L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n", }; STR16 gzIMPMinorTraitsHelpTextsNone[]= { L"无奖励",// L"No bonuses", }; STR16 gzIMPOldSkillTraitsHelpTexts[]= { L"开锁成功率 +%d%s\n",// L"+%d%s bonus to lockpicking\n", // 0 L"肉搏命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n", L"肉搏伤害 +%d%s\n",// L"+%d%s hand to hand damage\n", L"肉搏攻击躲避率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks\n", L"消除修理和使用电子设备的惩罚(锁, 陷阱, 遥控引爆器, 机器人等)\n",// L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n", L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n", L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n", L"黑暗中额外 +%d 听力范围\n",// L"+%d to effective hearing range in dark on top\n", L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n", L"睡眠的需求 -%d\n",// L"-%d need to sleep\n", L"投掷任何物体的最远距离 +%d%s\n",// L"+%d%s max range when throwing anything\n", // 10 L"投掷任何物体的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing anything\n", L"未被察觉时飞刀的一击必杀率 +%d%s\n",// L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n", L"训练民兵和其他佣兵的速度 +%d%s\n",// L"+%d%s bonus to militia training and other mercs instructing speed\n", L"训练民兵时的有效领导能力 +%d%s\n",// L"+%d%s effective leadership for militia training calculations\n", L"火箭, 榴弹和迫击炮的命中率 +%d%s\n",// L"+%d%s chance to hit with rocket/greande launchers and mortar\n", L"自动/点射模式命中惩罚除以 %d\n",// L"Auto fire/burst chance to hit penalty is divided by %d\n", L"降低浪费子弹的几率\n",// L"Reduced chance for shooting unwanted bullets on autofire\n", L"潜行保持无声的几率+%d%s\n",// L"+%d%s chance to move quietly\n", L"+%d%s 隐蔽性(没被发现就相当于隐身的状态)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n", L"消除双持武器时的命中惩罚\n",// L"Eliminates the CtH penalty when firing two weapons at once\n", // 20 L"刀具攻击的命中率 +%d%s\n",// L"+%d%s chance to hit with melee blades\n", L"持刀状态下 +%d%s躲刀几率\n",// L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n", L"持其他物品状态下 +%d%s躲刀几率\n",// L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n", L"持刀状态下 +%d%s躲拳几率\n",// L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n", L"所有武器的有效射程 -%d%s\n",// L"-%d%s effective range to target with all weapons\n", L"每次精瞄 +%d%s瞄准加成\n",// L"+%d%s aiming bonus per aim click\n", L"提供永久的迷彩涂装\n",// L"Provides permanent camouflage\n", L"肉搏命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n", L"肉搏伤害 +%d%s\n",// L"+%d%s hand to hand damage\n", L"空手状态下 +%d%s的几率躲避肉搏攻击\n",// L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30 L"非空手状态下 +%d%s的几率躲避肉搏攻击\n",// L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n", L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades\n", L"可向虚弱的敌人施展回旋踢, 造成双倍的肉搏伤害\n",// L"Can perform spinning kick attack on weakened enemies to deal double damage\n", L"你将得到特别的徒手搏击动画效果\n",// L"You gain special animations for hand to hand combat\n", L"无奖励",// L"No bonuses", }; STR16 gzIMPNewCharacterTraitsHelpTexts[]= { L"优点:无.\n缺点:无.",// L"A: No advantage.\nD: No disadvantage.", L"优点:身边有多个雇佣兵时表现最佳.\n缺点:孤单一人时士气不会上升.",// L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.", L"优点:独自行动时表现最好.\n缺点:在团队中士气不会上升.",// L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.", L"优点:士气上升得快,下降得慢.\n缺点:发现地雷和陷阱的几率降低了.",// L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.", L"优点:更善于训练民兵和跟别人交流.\n缺点:士气不会因为其他队员的行为而上升.",// L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.", L"优点:自我锻炼或学习效率略高.\n缺点:减少对恐惧和火力压制的承受力.",// L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.", L"优点:减少一切行动的体能消耗(除了医疗, 修理, 训练民兵和学习某种技能).\n缺点:智力, 领导能力, 爆破, 修理和医疗技术提高得慢一些.",// L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.", L"优点:点射/自动模式下命中率, 近战杀伤力和消灭敌人所得的时期更高.\n缺点: 需要耐心的行为会得到效率惩罚, 比如修理, 开锁, 解除陷阱, 医治和训练民兵.",// L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.", L"优点:需要耐心的工作会得到效率奖励, 比如修理, 撬锁, 解除陷阱, 医治和训练民兵.\n缺点: 略微降低中断率.",// L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.", L"优点:增加对火力压制和恐惧的承受力,\n负伤其他雇佣兵阵亡对他的士气影响的也比较小.\n缺点: 容易成为敌人的移动靶.",// L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.", L"优点:进行非战斗任务时士气会提升(除了训练民兵).\n缺点: 杀人不增加士气.",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.", L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤, 同时提高自己的士气.\n缺点: 与其他人交流是个问题,脱离战斗后士气也会快速下沉.",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.", L"优点:附近有异性雇佣兵时表现更佳.\n缺点: 附近所有同性雇佣兵士气提升得慢.",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.", }; STR16 gzIMPDisabilitiesHelpTexts[]= { L"没有效果.",// L"No effects.", L"在热带和沙漠地区呼吸困难, 降低综合表现",// L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.", L"在某些情况下孤单一人会造成恐慌.",// L"Can suffer panic attack if left alone in certain situations.", L"进入地下会降低他的综合表现.",// L"His overall performance is reduced if underground.", L"游泳时会轻易的溺水.",// L"If trying to swim he can easily drown.", L"看到大虫子便六神无主. 在热带地区也会降低他的综合表现",// L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.", L"偶尔会忘记他手头的任务, 战斗中会损失行动点.",// L"Sometimes forgets what orders he got and therefore loses some APs if in combat.", L"偶尔发疯并且把手里的武器设在自动然后乱喷\n如果武器不能自动射击将会打击他的士气.",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.", }; STR16 gzIMPProfileCostText[]= { L"先生您消费 %d$. 要打包吗?",//L"The profile cost is %d$. Do you authorize the payment? ", }; STR16 zGioNewTraitsImpossibleText[]= { L"你在PROFEX组件被关闭的情况下无法选择新技能系统。请在JA2_Options.ini中检查READ_PROFILE_DATA_FROM_XML设定。", }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //@@@: New string as of March 3, 2000. STR16 gzIronManModeWarningText[]= { L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?", }; STR16 gzDisplayCoverText[]= { L"隐蔽程度: %d/100 %s, 光亮度: %d/100", L"武器射程: %d/%d 格, 命中率: %d/100", L"武器射程: %d/%d 格, 枪口稳定性: %d/100", L"关闭隐蔽程度显示", L"显示佣兵的视线", L"显示佣兵的隐蔽程度", L"树林", //本想用丛林, 但树林这词在德文中更短 (dschungel vs wald) // wanted to use jungle , but wood is shorter in german too (dschungel vs wald) L"城市", L"沙漠", L"雪地", // NOT USED!!! L"树林和沙漠", L"" // yes empty for now }; #endif