#ifndef JA25UPDATE__C_ #define JA25UPDATE__C_ #include "Types.h" #ifdef JA2UB //Used in the editor to compensate for the 2_ #define JA25_EXP_MAP_NAME_PREFIX L"" #define JA25_EXP_MAP_NAME_SIZE_OFFSET 0 //The starting sector of the Expanion pack extern INT16 JA2_5_START_SECTOR_X; extern INT16 JA2_5_START_SECTOR_Y; //#define JA2_5_START_SECTOR_X 7 //#define JA2_5_START_SECTOR_Y 8 #define JA25_PROF_DAT "BINARYDATA\\Ja25Prof.dat" /* BOOLEAN ConvertJa2SaveToJa2_5(); BOOLEAN ImportOldProfilesAndProcessThem(); void GivePlayerStartingJa25Money(); UINT32 HandleDifficultyModifierForImportedGames(); BOOLEAN DoesJa25ImportSaveExistAndSeemValid(); */ #endif #endif