DefaultSpread First pellet straight ahead, then follow the original game's shotgun pattern, then wide random spread.

0.0000 0.0000

-0.0120 0.0000

+0.0120 0.0000

0.0000-0.0120

0.0000+0.0120

-0.0080-0.0080

-0.0080+0.0080

+0.0080-0.0080

+0.0080+0.0080

0.1234 0.1234
BuckshotSpread Spread range slightly wider than the original game. 0.0150 0.0150 FlechetteSpread Flechettes spread much wider than shot. 0.0250 0.0250 DuplexSpread Also for triplex, quadplex, or any other inline multiple projectile. 0.0120 0.0120

0.0000 0.0000

12gaTungstenSpread (not used anywhere right now, just an example) Tungsten shot groups better and hits harder at range. Of course, it also groups better out of a choke, so this would ideally be cumulative with choke or weapon, but no need to complicate things more than I already have. 0.0090 0.0090 FlamerSpread Flamethrower more spread out. Uses static angles, unchanged from original game.

0.0000 0.0000

-0.1200 0.0000

+0.1200 0.0000

0.0000-0.1200

0.0000+0.1200

-0.0080-0.0080

-0.0080+0.0080

+0.0080-0.0080

+0.0080+0.0080

SawedoffSpread Very wide spread from a crudely cut-off barrel. Use weapon based spread patterns spareingly, since ammo will likely be tweaked to have a specific performance at specific ranges, and spreads are non-cumulative. 0.0300 0.0300 DuckbillSpread Duckbill flattens the spread and makes it wider horizontally. 0.0350 0.0050 ChokeImpModSpread A improved modified choke for standard 12ga shotguns. 0.0110 0.0100 ChokeFullSpread A full choke for standard 12ga shotguns. Not for use with slugs or steel shot! Well, in real life, but it won't hurt you in the game. Very tight pattern. 0.0080 0.0080 ChokeRifledSpread A rifled choke for standard 12ga shotguns. This is a little bit of a hack, and a good example of what can be done when getting creative. Rifled chokes are intended to increase the range and accuracy of slugs. So, the attachment will do so. However, rifled chokes also spray out the pellets wildly, making them rather bad for shot. They also tend to give shot _less_ range, but we can't accomplish that, so the spread is exaggerated. Hopefully, spread will have the desired impact on reducing the usefulness of shot at range. (though unskilled characters may find that it inadvertantly increases their chance to hit the target with at least one pellet) 0.7853 0.7853 RandomSpread Random angles, from straight ahead to straight back, up, down, left, right. Rectangle 3.1415 3.1415 CrazySpread Everything firing with moderate spread, but backwards

+3.1415 0.0000

-3.1415 0.0000

+3.0415+0.0050

-3.0415-0.0050

+3.0000+0.0100

-3.0000-0.0100

AxisSpread In straight lines along every axis

0.0000 0.0000

+3.1415 0.0000

0.0000+1.5707

0.0000-1.5707

+1.5707 0.0000

-1.5707 0.0000

Nada Nothing defined. Template Template Ellipse 0.0000 0.0000

0.0000 0.0000