Design Document MOLLE ###Principles### For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. For each Pocket, there's a definition how much space it takes up on a carrier. If there's a free pocket slot and enough space -> attach item and enable pocket. E.G.: A Carrier leg rig may have an available Volume of 25 and 5 available pockets (=5 attachmentslots) An AR-Mag pocket has a volume of 8 A Small Utility pocket has a volume of 5 You may add 3 AR-Mag pockets to the Carrier OR 5 SU pockets OR 1 AR and 3 SU OR 2 AR and 2 SU BUT not 4 AR, as their total volume would be 32 ###Tags### ===Pockets.xml=== How large is this pocket? This is used internally to check if a carrier can't fit anymore pockets, even if there are empty slots. ===LoadBearingEquipment.xml=== How much space is there to add pockets? A bitfield that determines if a free spot can be used at all (limits the number of slots on smaller carriers) ===AttachmentSlots.xml=== The pocket that this slot changes Range 1-12 Corresponds to PocketIndex1...12 ===Items.xml=== 16777216 Not a new tag, but this AC denotes pouch attachments and accepts duplicates like Grenade and Rocket do