#ifndef __JA2_ALL_H #define __JA2_ALL_H #pragma message("GENERATED PCH FOR JA2 PROJECT.") #include "builddefines.h" #include #include #include #include "sgp.h" #include "gameloop.h" #include "himage.h" #include "vobject.h" #include "vobject_private.h" #include "vobject_blitters.h" #include "Types.h" #include "wcheck.h" #include "renderworld.h" #include "input.h" #include "screenids.h" #include "overhead.h" #include "Isometric Utils.h" #include "sysutil.h" #include "Radar Screen.h" #include "Soldier Control.h" #include "Animation Control.h" #include "Animation Data.h" #include "Event Pump.h" #include "Timer Control.h" #include "Render Dirty.h" #include "Sys Globals.h" #include "interface.h" #include "soldier ani.h" #include #include #include "english.h" #include "Fileman.h" #include "messageboxscreen.h" #include "sgp.h" #include "fade screen.h" #include "cursor control.h" #include "music control.h" #include "GameInitOptionsScreen.h" #include "GameSettings.h" #include "Utilities.h" #include "Font Control.h" #include "WordWrap.h" #include "Options Screen.h" #include "cursors.h" #include "Screens.h" #include "init.h" #include "laptop.h" #include "mapscreen.h" #include "Game Clock.h" #include "LibraryDataBase.h" #include "Map Screen Interface.h" #include "Tactical Save.h" #include "Interface Control.h" #include "text.h" #include "Handle UI.h" #include "Button System.h" #include "lighting.h" #include "environment.h" #include "bullets.h" #include "message.h" #include #include "overhead map.h" #include "Strategic Exit GUI.h" #include "strategic movement.h" #include "Tactical Placement GUI.h" #include "Air raid.h" #include "game init.h" //DEF: Test Code #ifdef NETWORKED #include "Networking.h" #endif #include "physics.h" #include "dialogue control.h" #include "soldier macros.h" #include "faces.h" #include "strategicmap.h" #include "gamescreen.h" #include "strategic turns.h" #include "merc entering.h" #include "soldier create.h" #include "Soldier Init List.h" #include "interface panels.h" #include "Map Information.h" #include "Squads.h" #include "interface dialogue.h" #include "auto bandage.h" #include "meanwhile.h" #include "strategic ai.h" #include "Sound Control.h" #include "SaveLoadScreen.h" #include "GameVersion.h" #include "Debug.h" #include "Language Defines.h" #include "mousesystem.h" #include "worlddef.h" #include "video.h" #include "interface items.h" #include "Maputility.h" #include "strategic.h" #include "NPC.h" #include "MercTextBox.h" #include "tile cache.h" #include "Shade Table Util.h" #include "Exit Grids.h" #include "Summary Info.h" #include #include "font.h" #include "timer.h" #include "tiledef.h" #include "editscreen.h" #include "jascreens.h" #include "animation cache.h" #include "mainmenuscreen.h" #include "Random.h" #include "Multi Language Graphic Utils.h" #include "SaveLoadGame.h" #include "Text Input.h" #include "Slider.h" #include "soundman.h" #include "Ambient Control.h" #include "Worlddat.h" #include "Gap.h" #include "Soldier Profile.h" #include "Keys.h" #include "finances.h" #include "History.h" #include "files.h" #include "Email.h" #include "Game Events.h" #include "LaptopSave.h" #include "Queen Command.h" #include "Quests.h" #include "opplist.h" #include "Merc Hiring.h" #include "Ai.h" #include "SmokeEffects.h" #include "Map Screen Interface Border.h" #include "Map Screen Interface Bottom.h" #include "Map Screen Helicopter.h" #include "Arms Dealer Init.h" #include "Strategic Mines.h" #include "Strategic Town Loyalty.h" #include "Vehicles.h" #include "Merc Contract.h" #include "Strategic Pathing.h" #include "TeamTurns.h" #include "explosion control.h" #include "Creature Spreading.h" #include "Strategic Status.h" #include "Boxing.h" #include "Map Screen Interface Map.h" #include "lighteffects.h" #include "JA2 Splash.h" #include "Scheduling.h" #include "_JA25EnglishText.h" #include "XML.h" #endif