Build Log

--------------------Configuration: TileEngine - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\TileEngine\Ambient Control.cpp" "C:\JA2\Build\TileEngine\Buildings.cpp" "C:\JA2\Build\TileEngine\environment.cpp" "C:\JA2\Build\TileEngine\Exit Grids.cpp" "C:\JA2\Build\TileEngine\Explosion Control.cpp" "C:\JA2\Build\TileEngine\Fog Of War.cpp" "C:\JA2\Build\TileEngine\Interactive Tiles.cpp" "C:\JA2\Build\TileEngine\Isometric Utils.cpp" "C:\JA2\Build\TileEngine\LightEffects.cpp" "C:\JA2\Build\TileEngine\lighting.cpp" "C:\JA2\Build\TileEngine\Map Edgepoints.cpp" "C:\JA2\Build\TileEngine\overhead map.cpp" "C:\JA2\Build\TileEngine\phys math.cpp" "C:\JA2\Build\TileEngine\physics.cpp" "C:\JA2\Build\TileEngine\pits.cpp" "C:\JA2\Build\TileEngine\Radar Screen.cpp" "C:\JA2\Build\TileEngine\Render Dirty.cpp" "C:\JA2\Build\TileEngine\Render Fun.cpp" "C:\JA2\Build\TileEngine\renderworld.cpp" "C:\JA2\Build\TileEngine\SaveLoadMap.cpp" "C:\JA2\Build\TileEngine\Shade Table Util.cpp" "C:\JA2\Build\TileEngine\Simple Render Utils.cpp" "C:\JA2\Build\TileEngine\Smell.cpp" "C:\JA2\Build\TileEngine\SmokeEffects.cpp" "C:\JA2\Build\TileEngine\structure.cpp" "C:\JA2\Build\TileEngine\sysutil.cpp" "C:\JA2\Build\TileEngine\Tactical Placement GUI.cpp" "C:\JA2\Build\TileEngine\Tile Animation.cpp" "C:\JA2\Build\TileEngine\Tile Cache.cpp" "C:\JA2\Build\TileEngine\Tile Surface.cpp" "C:\JA2\Build\TileEngine\TileDat.cpp" "C:\JA2\Build\TileEngine\tiledef.cpp" "C:\JA2\Build\TileEngine\WorldDat.cpp" "C:\JA2\Build\TileEngine\worlddef.cpp" "C:\JA2\Build\TileEngine\worldman.cpp" "C:\JA2\Build\TileEngine\XML_ExplosionData.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP10.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp" with contents [ /nologo /out:"Release\TileEngine.lib" ".\Release\Ambient Control.obj" .\Release\Buildings.obj .\Release\environment.obj ".\Release\Exit Grids.obj" ".\Release\Explosion Control.obj" ".\Release\Fog Of War.obj" ".\Release\Interactive Tiles.obj" ".\Release\Isometric Utils.obj" .\Release\LightEffects.obj .\Release\lighting.obj ".\Release\Map Edgepoints.obj" ".\Release\overhead map.obj" ".\Release\phys math.obj" .\Release\physics.obj .\Release\pits.obj ".\Release\Radar Screen.obj" ".\Release\Render Dirty.obj" ".\Release\Render Fun.obj" .\Release\renderworld.obj .\Release\SaveLoadMap.obj ".\Release\Shade Table Util.obj" ".\Release\Simple Render Utils.obj" .\Release\Smell.obj .\Release\SmokeEffects.obj .\Release\structure.obj .\Release\sysutil.obj ".\Release\Tactical Placement GUI.obj" ".\Release\Tile Animation.obj" ".\Release\Tile Cache.obj" ".\Release\Tile Surface.obj" .\Release\TileDat.obj .\Release\tiledef.obj .\Release\WorldDat.obj .\Release\worlddef.obj .\Release\worldman.obj .\Release\XML_ExplosionData.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP11.tmp"

Output Window

Compiling... Ambient Control.cpp GENERATED PCH FOR TILEENGINE PROJECT. (Language set to ENGLISH, You'll need english CDs) Buildings.cpp environment.cpp Exit Grids.cpp Explosion Control.cpp Fog Of War.cpp Interactive Tiles.cpp Isometric Utils.cpp LightEffects.cpp lighting.cpp Map Edgepoints.cpp overhead map.cpp phys math.cpp physics.cpp pits.cpp Radar Screen.cpp Render Dirty.cpp Render Fun.cpp renderworld.cpp SaveLoadMap.cpp Shade Table Util.cpp Simple Render Utils.cpp Smell.cpp SmokeEffects.cpp structure.cpp sysutil.cpp Tactical Placement GUI.cpp Tile Animation.cpp Tile Cache.cpp Tile Surface.cpp TileDat.cpp tiledef.cpp WorldDat.cpp worlddef.cpp worldman.cpp XML_ExplosionData.cpp Creating library...

--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp" "C:\JA2\Build\Standard Gaming Platform\Button System.cpp" "C:\JA2\Build\Standard Gaming Platform\Container.cpp" "C:\JA2\Build\Standard Gaming Platform\Cursor Control.cpp" "C:\JA2\Build\Standard Gaming Platform\DbMan.cpp" "C:\JA2\Build\Standard Gaming Platform\DirectDraw Calls.cpp" "C:\JA2\Build\Standard Gaming Platform\DirectX Common.cpp" "C:\JA2\Build\Standard Gaming Platform\English.cpp" "C:\JA2\Build\Standard Gaming Platform\ExceptionHandling.cpp" "C:\JA2\Build\Standard Gaming Platform\FileCat.cpp" "C:\JA2\Build\Standard Gaming Platform\FileMan.cpp" "C:\JA2\Build\Standard Gaming Platform\Font.cpp" "C:\JA2\Build\Standard Gaming Platform\himage.cpp" "C:\JA2\Build\Standard Gaming Platform\impTGA.cpp" "C:\JA2\Build\Standard Gaming Platform\input.cpp" "C:\JA2\Build\Standard Gaming Platform\Install.cpp" "C:\JA2\Build\Standard Gaming Platform\LibraryDataBase.cpp" "C:\JA2\Build\Standard Gaming Platform\line.cpp" "C:\JA2\Build\Standard Gaming Platform\MemMan.cpp" "C:\JA2\Build\Standard Gaming Platform\mousesystem.cpp" "C:\JA2\Build\Standard Gaming Platform\Mutex Manager.cpp" "C:\JA2\Build\Standard Gaming Platform\PCX.cpp" "C:\JA2\Build\Standard Gaming Platform\Random.cpp" "C:\JA2\Build\Standard Gaming Platform\readdir.cpp" "C:\JA2\Build\Standard Gaming Platform\RegInst.cpp" "C:\JA2\Build\Standard Gaming Platform\sgp.cpp" "C:\JA2\Build\Standard Gaming Platform\shading.cpp" "C:\JA2\Build\Standard Gaming Platform\soundman.cpp" "C:\JA2\Build\Standard Gaming Platform\STCI.cpp" "C:\JA2\Build\Standard Gaming Platform\stringicmp.cpp" "C:\JA2\Build\Standard Gaming Platform\timer.cpp" "C:\JA2\Build\Standard Gaming Platform\video.cpp" "C:\JA2\Build\Standard Gaming Platform\vobject.cpp" "C:\JA2\Build\Standard Gaming Platform\vobject_blitters.cpp" "C:\JA2\Build\Standard Gaming Platform\vsurface.cpp" "C:\JA2\Build\Standard Gaming Platform\WinFont.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP12.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP13.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp" with contents [ /nologo /out:".\Release\Standard Gaming Platform.lib" ".\Release\Button Sound Control.obj" ".\Release\Button System.obj" ".\Release\Container.obj" ".\Release\Cursor Control.obj" ".\Release\DbMan.obj" ".\Release\DEBUG.obj" ".\Release\DirectDraw Calls.obj" ".\Release\DirectX Common.obj" ".\Release\English.obj" ".\Release\ExceptionHandling.obj" ".\Release\FileCat.obj" ".\Release\FileMan.obj" ".\Release\Font.obj" ".\Release\himage.obj" ".\Release\impTGA.obj" ".\Release\input.obj" ".\Release\Install.obj" ".\Release\LibraryDataBase.obj" ".\Release\line.obj" ".\Release\MemMan.obj" ".\Release\mousesystem.obj" ".\Release\Mutex Manager.obj" ".\Release\PCX.obj" ".\Release\Random.obj" ".\Release\readdir.obj" ".\Release\RegInst.obj" ".\Release\sgp.obj" ".\Release\shading.obj" ".\Release\soundman.obj" ".\Release\STCI.obj" ".\Release\stringicmp.obj" ".\Release\timer.obj" ".\Release\video.obj" ".\Release\vobject.obj" ".\Release\vobject_blitters.obj" ".\Release\vsurface.obj" ".\Release\WinFont.obj" ".\ddraw.lib" ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP14.tmp"

Output Window

Compiling... Button Sound Control.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) Button System.cpp Container.cpp Cursor Control.cpp DbMan.cpp DirectDraw Calls.cpp DirectX Common.cpp (Language set to ENGLISH, You'll need english CDs) GENERATED PCH FOR JA2 SGP PROJECT. English.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) ExceptionHandling.cpp FileCat.cpp FileMan.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) Font.cpp himage.cpp impTGA.cpp input.cpp Install.cpp LibraryDataBase.cpp line.cpp MemMan.cpp (Language set to ENGLISH, You'll need english CDs) mousesystem.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) Mutex Manager.cpp PCX.cpp Random.cpp readdir.cpp RegInst.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) sgp.cpp shading.cpp soundman.cpp STCI.cpp stringicmp.cpp timer.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) video.cpp vobject.cpp vobject_blitters.cpp vsurface.cpp WinFont.cpp (Language set to ENGLISH, You'll need english CDs) Compiling... DEBUG.cpp GENERATED PCH FOR JA2 SGP PROJECT. (Language set to ENGLISH, You'll need english CDs) Creating library...

--------------------Configuration: Tactical - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\Air Raid.cpp" "C:\JA2\Build\Tactical\Animation Cache.cpp" "C:\JA2\Build\Tactical\Animation Control.cpp" "C:\JA2\Build\Tactical\Animation Data.cpp" "C:\JA2\Build\Tactical\Arms Dealer Init.cpp" "C:\JA2\Build\Tactical\ArmsDealerInvInit.cpp" "C:\JA2\Build\Tactical\Auto Bandage.cpp" "C:\JA2\Build\Tactical\Boxing.cpp" "C:\JA2\Build\Tactical\bullets.cpp" "C:\JA2\Build\Tactical\Campaign.cpp" "C:\JA2\Build\Tactical\Civ Quotes.cpp" "C:\JA2\Build\Tactical\Dialogue Control.cpp" "C:\JA2\Build\Tactical\DisplayCover.cpp" "C:\JA2\Build\Tactical\Drugs And Alcohol.cpp" "C:\JA2\Build\Tactical\End Game.cpp" "C:\JA2\Build\Tactical\Enemy Soldier Save.cpp" "C:\JA2\Build\Tactical\EnemyItemDrops.cpp" "C:\JA2\Build\Tactical\Faces.cpp" "C:\JA2\Build\Tactical\fov.cpp" "C:\JA2\Build\Tactical\GAP.cpp" "C:\JA2\Build\Tactical\Handle Doors.cpp" "C:\JA2\Build\Tactical\Handle Items.cpp" "C:\JA2\Build\Tactical\Handle UI Plan.cpp" "C:\JA2\Build\Tactical\Handle UI.cpp" "C:\JA2\Build\Tactical\Interface Control.cpp" "C:\JA2\Build\Tactical\Interface Cursors.cpp" "C:\JA2\Build\Tactical\Interface Dialogue.cpp" "C:\JA2\Build\Tactical\Interface Items.cpp" "C:\JA2\Build\Tactical\Interface Panels.cpp" "C:\JA2\Build\Tactical\Interface Utils.cpp" "C:\JA2\Build\Tactical\Interface.cpp" "C:\JA2\Build\Tactical\Inventory Choosing.cpp" "C:\JA2\Build\Tactical\Items.cpp" "C:\JA2\Build\Tactical\Keys.cpp" "C:\JA2\Build\Tactical\Map Information.cpp" "C:\JA2\Build\Tactical\Merc Entering.cpp" "C:\JA2\Build\Tactical\Merc Hiring.cpp" "C:\JA2\Build\Tactical\Militia Control.cpp" "C:\JA2\Build\Tactical\Morale.cpp" "C:\JA2\Build\Tactical\opplist.cpp" "C:\JA2\Build\Tactical\Overhead.cpp" "C:\JA2\Build\Tactical\PATHAI.cpp" "C:\JA2\Build\Tactical\Points.cpp" "C:\JA2\Build\Tactical\QARRAY.cpp" "C:\JA2\Build\Tactical\Rain.cpp" "C:\JA2\Build\Tactical\Real Time Input.cpp" "C:\JA2\Build\Tactical\Rotting Corpses.cpp" "C:\JA2\Build\Tactical\ShopKeeper Interface.cpp" "C:\JA2\Build\Tactical\SkillCheck.cpp" "C:\JA2\Build\Tactical\Soldier Add.cpp" "C:\JA2\Build\Tactical\Soldier Ani.cpp" "C:\JA2\Build\Tactical\Soldier Control.cpp" "C:\JA2\Build\Tactical\Soldier Create.cpp" "C:\JA2\Build\Tactical\Soldier Find.cpp" "C:\JA2\Build\Tactical\Soldier Init List.cpp" "C:\JA2\Build\Tactical\Soldier Profile.cpp" "C:\JA2\Build\Tactical\Soldier Tile.cpp" "C:\JA2\Build\Tactical\SoldierTooltips.cpp" "C:\JA2\Build\Tactical\Spread Burst.cpp" "C:\JA2\Build\Tactical\Squads.cpp" "C:\JA2\Build\Tactical\Strategic Exit GUI.cpp" "C:\JA2\Build\Tactical\Structure Wrap.cpp" "C:\JA2\Build\Tactical\Tactical Save.cpp" "C:\JA2\Build\Tactical\Tactical Turns.cpp" "C:\JA2\Build\Tactical\TeamTurns.cpp" "C:\JA2\Build\Tactical\Turn Based Input.cpp" "C:\JA2\Build\Tactical\UI Cursors.cpp" "C:\JA2\Build\Tactical\Vehicles.cpp" "C:\JA2\Build\Tactical\Weapons.cpp" "C:\JA2\Build\Tactical\World Items.cpp" "C:\JA2\Build\Tactical\XML_AmmoStrings.cpp" "C:\JA2\Build\Tactical\XML_AmmoTypes.cpp" "C:\JA2\Build\Tactical\XML_Armour.cpp" "C:\JA2\Build\Tactical\XML_AttachmentInfo.cpp" "C:\JA2\Build\Tactical\XML_Attachments.cpp" "C:\JA2\Build\Tactical\XML_BurstSounds.cpp" "C:\JA2\Build\Tactical\XML_ComboMergeInfo.cpp" "C:\JA2\Build\Tactical\XML_CompatibleFaceItems.cpp" "C:\JA2\Build\Tactical\XML_EnemyAmmoDrops.cpp" "C:\JA2\Build\Tactical\XML_EnemyArmourDrops.cpp" "C:\JA2\Build\Tactical\XML_EnemyExplosiveDrops.cpp" "C:\JA2\Build\Tactical\XML_EnemyItemChoice.cpp" "C:\JA2\Build\Tactical\XML_EnemyMiscDrops.cpp" "C:\JA2\Build\Tactical\XML_EnemyWeaponChoice.cpp" "C:\JA2\Build\Tactical\XML_EnemyWeaponDrops.cpp" "C:\JA2\Build\Tactical\XML_Explosive.cpp" "C:\JA2\Build\Tactical\XML_IMPItemChoices.cpp" "C:\JA2\Build\Tactical\XML_IncompatibleAttachments.cpp" "C:\JA2\Build\Tactical\XML_Launchable.cpp" "C:\JA2\Build\Tactical\XML_Magazine.cpp" "C:\JA2\Build\Tactical\XML_Merge.cpp" "C:\JA2\Build\Tactical\XML_Sounds.cpp" "C:\JA2\Build\Tactical\XML_TonyInventory.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP15.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" with contents [ /nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\LOS.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP16.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp" with contents [ /nologo /out:"Release\Tactical.lib" ".\Release\Air Raid.obj" ".\Release\Animation Cache.obj" ".\Release\Animation Control.obj" ".\Release\Animation Data.obj" ".\Release\Arms Dealer Init.obj" .\Release\ArmsDealerInvInit.obj ".\Release\Auto Bandage.obj" .\Release\Boxing.obj .\Release\bullets.obj .\Release\Campaign.obj ".\Release\Civ Quotes.obj" ".\Release\Dialogue Control.obj" .\Release\DisplayCover.obj ".\Release\Drugs And Alcohol.obj" ".\Release\End Game.obj" ".\Release\Enemy Soldier Save.obj" .\Release\EnemyItemDrops.obj .\Release\Faces.obj .\Release\fov.obj .\Release\GAP.obj ".\Release\Handle Doors.obj" ".\Release\Handle Items.obj" ".\Release\Handle UI Plan.obj" ".\Release\Handle UI.obj" ".\Release\Interface Control.obj" ".\Release\Interface Cursors.obj" ".\Release\Interface Dialogue.obj" ".\Release\Interface Items.obj" ".\Release\Interface Panels.obj" ".\Release\Interface Utils.obj" .\Release\Interface.obj ".\Release\Inventory Choosing.obj" .\Release\Items.obj .\Release\Keys.obj .\Release\LOS.obj ".\Release\Map Information.obj" ".\Release\Merc Entering.obj" ".\Release\Merc Hiring.obj" ".\Release\Militia Control.obj" .\Release\Morale.obj .\Release\opplist.obj .\Release\Overhead.obj .\Release\PATHAI.obj .\Release\Points.obj .\Release\QARRAY.obj .\Release\Rain.obj ".\Release\Real Time Input.obj" ".\Release\Rotting Corpses.obj" ".\Release\ShopKeeper Interface.obj" .\Release\SkillCheck.obj ".\Release\Soldier Add.obj" ".\Release\Soldier Ani.obj" ".\Release\Soldier Control.obj" ".\Release\Soldier Create.obj" ".\Release\Soldier Find.obj" ".\Release\Soldier Init List.obj" ".\Release\Soldier Profile.obj" ".\Release\Soldier Tile.obj" .\Release\SoldierTooltips.obj ".\Release\Spread Burst.obj" .\Release\Squads.obj ".\Release\Strategic Exit GUI.obj" ".\Release\Structure Wrap.obj" ".\Release\Tactical Save.obj" ".\Release\Tactical Turns.obj" .\Release\TeamTurns.obj ".\Release\Turn Based Input.obj" ".\Release\UI Cursors.obj" .\Release\Vehicles.obj .\Release\Weapons.obj ".\Release\World Items.obj" .\Release\XML_AmmoStrings.obj .\Release\XML_AmmoTypes.obj .\Release\XML_Armour.obj .\Release\XML_AttachmentInfo.obj .\Release\XML_Attachments.obj .\Release\XML_BurstSounds.obj .\Release\XML_ComboMergeInfo.obj .\Release\XML_CompatibleFaceItems.obj .\Release\XML_EnemyAmmoDrops.obj .\Release\XML_EnemyArmourDrops.obj .\Release\XML_EnemyExplosiveDrops.obj .\Release\XML_EnemyItemChoice.obj .\Release\XML_EnemyMiscDrops.obj .\Release\XML_EnemyWeaponChoice.obj .\Release\XML_EnemyWeaponDrops.obj .\Release\XML_Explosive.obj .\Release\XML_IMPItemChoices.obj .\Release\XML_IncompatibleAttachments.obj .\Release\XML_Launchable.obj .\Release\XML_Magazine.obj .\Release\XML_Merge.obj .\Release\XML_Sounds.obj .\Release\XML_TonyInventory.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP17.tmp"

Output Window

Compiling... Air Raid.cpp GENERATED PCH FOR TACTICAL PROJECT. (Language set to ENGLISH, You'll need english CDs) Animation Cache.cpp Animation Control.cpp Animation Data.cpp Arms Dealer Init.cpp ArmsDealerInvInit.cpp Auto Bandage.cpp Boxing.cpp bullets.cpp Campaign.cpp Civ Quotes.cpp Dialogue Control.cpp DisplayCover.cpp GENERATED PCH FOR TACTICAL AI PROJECT. (Language set to ENGLISH, You'll need english CDs) Drugs And Alcohol.cpp GENERATED PCH FOR TACTICAL PROJECT. (Language set to ENGLISH, You'll need english CDs) End Game.cpp Enemy Soldier Save.cpp EnemyItemDrops.cpp Faces.cpp fov.cpp GAP.cpp Handle Doors.cpp Handle Items.cpp Handle UI Plan.cpp Handle UI.cpp Interface Control.cpp Interface Cursors.cpp Interface Dialogue.cpp Interface Items.cpp Interface Panels.cpp Interface Utils.cpp Interface.cpp Inventory Choosing.cpp Items.cpp Keys.cpp Map Information.cpp Merc Entering.cpp Merc Hiring.cpp Militia Control.cpp Morale.cpp opplist.cpp Overhead.cpp PATHAI.cpp Points.cpp QARRAY.cpp Rain.cpp Real Time Input.cpp Rotting Corpses.cpp ShopKeeper Interface.cpp SkillCheck.cpp Soldier Add.cpp Soldier Ani.cpp Soldier Control.cpp Soldier Create.cpp Soldier Find.cpp Soldier Init List.cpp Soldier Profile.cpp Soldier Tile.cpp SoldierTooltips.cpp GENERATED PCH FOR TACTICAL PROJECT. (Language set to ENGLISH, You'll need english CDs) Spread Burst.cpp GENERATED PCH FOR TACTICAL PROJECT. (Language set to ENGLISH, You'll need english CDs) Squads.cpp Strategic Exit GUI.cpp Structure Wrap.cpp Tactical Save.cpp Tactical Turns.cpp TeamTurns.cpp Turn Based Input.cpp UI Cursors.cpp Vehicles.cpp Weapons.cpp World Items.cpp XML_AmmoStrings.cpp XML_AmmoTypes.cpp XML_Armour.cpp XML_AttachmentInfo.cpp XML_Attachments.cpp XML_BurstSounds.cpp XML_ComboMergeInfo.cpp XML_CompatibleFaceItems.cpp XML_EnemyAmmoDrops.cpp XML_EnemyArmourDrops.cpp XML_EnemyExplosiveDrops.cpp XML_EnemyItemChoice.cpp XML_EnemyMiscDrops.cpp XML_EnemyWeaponChoice.cpp XML_EnemyWeaponDrops.cpp XML_Explosive.cpp XML_IMPItemChoices.cpp XML_IncompatibleAttachments.cpp XML_Launchable.cpp XML_Magazine.cpp XML_Merge.cpp XML_Sounds.cpp XML_TonyInventory.cpp Compiling... LOS.cpp GENERATED PCH FOR TACTICAL PROJECT. (Language set to ENGLISH, You'll need english CDs) Creating library...

--------------------Configuration: Utils - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Utils\_DutchText.cpp" "C:\JA2\Build\Utils\_EnglishText.cpp" "C:\JA2\Build\Utils\_FrenchText.cpp" "C:\JA2\Build\Utils\_GermanText.cpp" "C:\JA2\Build\Utils\_ItalianText.cpp" "C:\JA2\Build\Utils\_Ja25EnglishText.cpp" "C:\JA2\Build\Utils\_Ja25GermanText.cpp" "C:\JA2\Build\Utils\_PolishText.cpp" "C:\JA2\Build\Utils\_RussianText.cpp" "C:\JA2\Build\Utils\Animated ProgressBar.cpp" "C:\JA2\Build\Utils\Cinematics.cpp" "C:\JA2\Build\Utils\Cursors.cpp" "C:\JA2\Build\Utils\Debug Control.cpp" "C:\JA2\Build\Utils\dsutil.cpp" "C:\JA2\Build\Utils\Encrypted File.cpp" "C:\JA2\Build\Utils\Event Manager.cpp" "C:\JA2\Build\Utils\Event Pump.cpp" "C:\JA2\Build\Utils\Font Control.cpp" "C:\JA2\Build\Utils\INIReader.cpp" "C:\JA2\Build\Utils\MapUtility.cpp" "C:\JA2\Build\Utils\MercTextBox.cpp" "C:\JA2\Build\Utils\message.cpp" "C:\JA2\Build\Utils\Multi Language Graphic Utils.cpp" "C:\JA2\Build\Utils\Multilingual Text Code Generator.cpp" "C:\JA2\Build\Utils\Music Control.cpp" "C:\JA2\Build\Utils\PopUpBox.cpp" "C:\JA2\Build\Utils\Quantize Wrap.cpp" "C:\JA2\Build\Utils\Quantize.cpp" "C:\JA2\Build\Utils\Slider.cpp" "C:\JA2\Build\Utils\Sound Control.cpp" "C:\JA2\Build\Utils\STIConvert.cpp" "C:\JA2\Build\Utils\Text Input.cpp" "C:\JA2\Build\Utils\Text Utils.cpp" "C:\JA2\Build\Utils\Timer Control.cpp" "C:\JA2\Build\Utils\Utilities.cpp" "C:\JA2\Build\Utils\WordWrap.cpp" "C:\JA2\Build\Utils\XML_Items.cpp" "C:\JA2\Build\Utils\XML_Strings.cpp" "C:\JA2\Build\Utils\XML_Strings2.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP18.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp" with contents [ /nologo /out:"Release\Utils.lib" .\Release\_DutchText.obj .\Release\_EnglishText.obj .\Release\_FrenchText.obj .\Release\_GermanText.obj .\Release\_ItalianText.obj .\Release\_Ja25EnglishText.obj .\Release\_Ja25GermanText.obj .\Release\_PolishText.obj .\Release\_RussianText.obj ".\Release\Animated ProgressBar.obj" .\Release\Cinematics.obj .\Release\Cursors.obj ".\Release\Debug Control.obj" .\Release\dsutil.obj ".\Release\Encrypted File.obj" ".\Release\Event Manager.obj" ".\Release\Event Pump.obj" ".\Release\Font Control.obj" .\Release\INIReader.obj .\Release\MapUtility.obj .\Release\MercTextBox.obj .\Release\message.obj ".\Release\Multi Language Graphic Utils.obj" ".\Release\Multilingual Text Code Generator.obj" ".\Release\Music Control.obj" .\Release\PopUpBox.obj ".\Release\Quantize Wrap.obj" .\Release\Quantize.obj .\Release\Slider.obj ".\Release\Sound Control.obj" .\Release\STIConvert.obj ".\Release\Text Input.obj" ".\Release\Text Utils.obj" ".\Release\Timer Control.obj" .\Release\Utilities.obj .\Release\WordWrap.obj .\Release\XML_Items.obj .\Release\XML_Strings.obj .\Release\XML_Strings2.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP19.tmp"

Output Window

Compiling... _DutchText.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) _EnglishText.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) _FrenchText.cpp _GermanText.cpp _ItalianText.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) _Ja25EnglishText.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) _Ja25GermanText.cpp _PolishText.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) _RussianText.cpp Animated ProgressBar.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) Cinematics.cpp (Language set to ENGLISH, You'll need english CDs) Cursors.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) Debug Control.cpp dsutil.cpp Encrypted File.cpp Event Manager.cpp Event Pump.cpp Font Control.cpp INIReader.cpp (Language set to ENGLISH, You'll need english CDs) MapUtility.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) MercTextBox.cpp message.cpp Multi Language Graphic Utils.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) Multilingual Text Code Generator.cpp Music Control.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) PopUpBox.cpp Quantize Wrap.cpp (Language set to ENGLISH, You'll need english CDs) Quantize.cpp (Language set to ENGLISH, You'll need english CDs) Slider.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) Sound Control.cpp STIConvert.cpp Text Input.cpp Text Utils.cpp Timer Control.cpp Utilities.cpp WordWrap.cpp XML_Items.cpp GENERATED PCH FOR TACTICAL PROJECT. (Language set to ENGLISH, You'll need english CDs) XML_Strings.cpp XML_Strings2.cpp Creating library...

--------------------Configuration: TacticalAI - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\TacticalAI\AIList.cpp" "C:\JA2\Build\TacticalAI\AIMain.cpp" "C:\JA2\Build\TacticalAI\AIUtils.cpp" "C:\JA2\Build\TacticalAI\Attacks.cpp" "C:\JA2\Build\TacticalAI\CreatureDecideAction.cpp" "C:\JA2\Build\TacticalAI\DecideAction.cpp" "C:\JA2\Build\TacticalAI\FindLocations.cpp" "C:\JA2\Build\TacticalAI\Knowledge.cpp" "C:\JA2\Build\TacticalAI\Medical.cpp" "C:\JA2\Build\TacticalAI\Movement.cpp" "C:\JA2\Build\TacticalAI\NPC.cpp" "C:\JA2\Build\TacticalAI\PanicButtons.cpp" "C:\JA2\Build\TacticalAI\QuestDebug.cpp" "C:\JA2\Build\TacticalAI\Realtime.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1A.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp" with contents [ /nologo /out:"Release\TacticalAI.lib" .\Release\AIList.obj .\Release\AIMain.obj .\Release\AIUtils.obj .\Release\Attacks.obj .\Release\CreatureDecideAction.obj .\Release\DecideAction.obj .\Release\FindLocations.obj .\Release\Knowledge.obj .\Release\Medical.obj .\Release\Movement.obj .\Release\NPC.obj .\Release\PanicButtons.obj .\Release\QuestDebug.obj .\Release\Realtime.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1B.tmp"

Output Window

Compiling... AIList.cpp GENERATED PCH FOR TACTICAL AI PROJECT. (Language set to ENGLISH, You'll need english CDs) AIMain.cpp AIUtils.cpp Attacks.cpp CreatureDecideAction.cpp DecideAction.cpp FindLocations.cpp Knowledge.cpp Medical.cpp Movement.cpp NPC.cpp PanicButtons.cpp QuestDebug.cpp Realtime.cpp Creating library...

--------------------Configuration: Editor - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" with contents [ /nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Editor\Cursor Modes.cpp" "C:\JA2\Build\Editor\edit_sys.cpp" "C:\JA2\Build\Editor\Editor Callbacks.cpp" "C:\JA2\Build\Editor\Editor Modes.cpp" "C:\JA2\Build\Editor\Editor Taskbar Creation.cpp" "C:\JA2\Build\Editor\Editor Taskbar Utils.cpp" "C:\JA2\Build\Editor\Editor Undo.cpp" "C:\JA2\Build\Editor\EditorBuildings.cpp" "C:\JA2\Build\Editor\EditorItems.cpp" "C:\JA2\Build\Editor\EditorMapInfo.cpp" "C:\JA2\Build\Editor\EditorMercs.cpp" "C:\JA2\Build\Editor\EditorTerrain.cpp" "C:\JA2\Build\Editor\editscreen.cpp" "C:\JA2\Build\Editor\Item Statistics.cpp" "C:\JA2\Build\Editor\LoadScreen.cpp" "C:\JA2\Build\Editor\messagebox.cpp" "C:\JA2\Build\Editor\newsmooth.cpp" "C:\JA2\Build\Editor\popupmenu.cpp" "C:\JA2\Build\Editor\Road Smoothing.cpp" "C:\JA2\Build\Editor\Sector Summary.cpp" "C:\JA2\Build\Editor\selectwin.cpp" "C:\JA2\Build\Editor\SmartMethod.cpp" "C:\JA2\Build\Editor\smooth.cpp" "C:\JA2\Build\Editor\Smoothing Utils.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1C.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp" with contents [ /nologo /out:"Release\Editor.lib" ".\Release\Cursor Modes.obj" .\Release\edit_sys.obj ".\Release\Editor Callbacks.obj" ".\Release\Editor Modes.obj" ".\Release\Editor Taskbar Creation.obj" ".\Release\Editor Taskbar Utils.obj" ".\Release\Editor Undo.obj" .\Release\EditorBuildings.obj .\Release\EditorItems.obj .\Release\EditorMapInfo.obj .\Release\EditorMercs.obj .\Release\EditorTerrain.obj .\Release\editscreen.obj ".\Release\Item Statistics.obj" .\Release\LoadScreen.obj .\Release\messagebox.obj .\Release\newsmooth.obj .\Release\popupmenu.obj ".\Release\Road Smoothing.obj" ".\Release\Sector Summary.obj" .\Release\selectwin.obj .\Release\SmartMethod.obj .\Release\smooth.obj ".\Release\Smoothing Utils.obj" ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1D.tmp"

Output Window

Compiling... Cursor Modes.cpp (Language set to ENGLISH, You'll need english CDs) edit_sys.cpp Editor Callbacks.cpp Editor Modes.cpp Editor Taskbar Creation.cpp Editor Taskbar Utils.cpp Editor Undo.cpp EditorBuildings.cpp EditorItems.cpp EditorMapInfo.cpp EditorMercs.cpp EditorTerrain.cpp editscreen.cpp Item Statistics.cpp LoadScreen.cpp messagebox.cpp newsmooth.cpp popupmenu.cpp Road Smoothing.cpp Sector Summary.cpp selectwin.cpp SmartMethod.cpp smooth.cpp Smoothing Utils.cpp Creating library...

--------------------Configuration: Laptop - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Laptop\aim.cpp" "C:\JA2\Build\Laptop\AimArchives.cpp" "C:\JA2\Build\Laptop\AimFacialIndex.cpp" "C:\JA2\Build\Laptop\AimHistory.cpp" "C:\JA2\Build\Laptop\AimLinks.cpp" "C:\JA2\Build\Laptop\AimMembers.cpp" "C:\JA2\Build\Laptop\AimPolicies.cpp" "C:\JA2\Build\Laptop\AimSort.cpp" "C:\JA2\Build\Laptop\BobbyR.cpp" "C:\JA2\Build\Laptop\BobbyRAmmo.cpp" "C:\JA2\Build\Laptop\BobbyRArmour.cpp" "C:\JA2\Build\Laptop\BobbyRGuns.cpp" "C:\JA2\Build\Laptop\BobbyRMailOrder.cpp" "C:\JA2\Build\Laptop\BobbyRMisc.cpp" "C:\JA2\Build\Laptop\BobbyRShipments.cpp" "C:\JA2\Build\Laptop\BobbyRUsed.cpp" "C:\JA2\Build\Laptop\BrokenLink.cpp" "C:\JA2\Build\Laptop\CharProfile.cpp" "C:\JA2\Build\Laptop\email.cpp" "C:\JA2\Build\Laptop\files.cpp" "C:\JA2\Build\Laptop\finances.cpp" "C:\JA2\Build\Laptop\florist Cards.cpp" "C:\JA2\Build\Laptop\florist Gallery.cpp" "C:\JA2\Build\Laptop\florist Order Form.cpp" "C:\JA2\Build\Laptop\florist.cpp" "C:\JA2\Build\Laptop\funeral.cpp" "C:\JA2\Build\Laptop\history.cpp" "C:\JA2\Build\Laptop\IMP AboutUs.cpp" "C:\JA2\Build\Laptop\IMP Attribute Entrance.cpp" "C:\JA2\Build\Laptop\IMP Attribute Finish.cpp" "C:\JA2\Build\Laptop\IMP Attribute Selection.cpp" "C:\JA2\Build\Laptop\IMP Begin Screen.cpp" "C:\JA2\Build\Laptop\IMP Compile Character.cpp" "C:\JA2\Build\Laptop\IMP Confirm.cpp" "C:\JA2\Build\Laptop\IMP Finish.cpp" "C:\JA2\Build\Laptop\IMP HomePage.cpp" "C:\JA2\Build\Laptop\IMP MainPage.cpp" "C:\JA2\Build\Laptop\IMP Personality Entrance.cpp" "C:\JA2\Build\Laptop\IMP Personality Finish.cpp" "C:\JA2\Build\Laptop\IMP Personality Quiz.cpp" "C:\JA2\Build\Laptop\IMP Portraits.cpp" "C:\JA2\Build\Laptop\IMP Skill Trait.cpp" "C:\JA2\Build\Laptop\IMP Text System.cpp" "C:\JA2\Build\Laptop\IMP Voices.cpp" "C:\JA2\Build\Laptop\IMPVideoObjects.cpp" "C:\JA2\Build\Laptop\insurance Comments.cpp" "C:\JA2\Build\Laptop\insurance Contract.cpp" "C:\JA2\Build\Laptop\insurance Info.cpp" "C:\JA2\Build\Laptop\insurance.cpp" "C:\JA2\Build\Laptop\laptop.cpp" "C:\JA2\Build\Laptop\mercs Account.cpp" "C:\JA2\Build\Laptop\mercs Files.cpp" "C:\JA2\Build\Laptop\mercs No Account.cpp" "C:\JA2\Build\Laptop\mercs.cpp" "C:\JA2\Build\Laptop\personnel.cpp" "C:\JA2\Build\Laptop\sirtech.cpp" "C:\JA2\Build\Laptop\Store Inventory.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1E.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp" with contents [ /nologo /out:"Release\Laptop.lib" .\Release\aim.obj .\Release\AimArchives.obj .\Release\AimFacialIndex.obj .\Release\AimHistory.obj .\Release\AimLinks.obj .\Release\AimMembers.obj .\Release\AimPolicies.obj .\Release\AimSort.obj .\Release\BobbyR.obj .\Release\BobbyRAmmo.obj .\Release\BobbyRArmour.obj .\Release\BobbyRGuns.obj .\Release\BobbyRMailOrder.obj .\Release\BobbyRMisc.obj .\Release\BobbyRShipments.obj .\Release\BobbyRUsed.obj .\Release\BrokenLink.obj .\Release\CharProfile.obj .\Release\email.obj .\Release\files.obj .\Release\finances.obj ".\Release\florist Cards.obj" ".\Release\florist Gallery.obj" ".\Release\florist Order Form.obj" .\Release\florist.obj .\Release\funeral.obj .\Release\history.obj ".\Release\IMP AboutUs.obj" ".\Release\IMP Attribute Entrance.obj" ".\Release\IMP Attribute Finish.obj" ".\Release\IMP Attribute Selection.obj" ".\Release\IMP Begin Screen.obj" ".\Release\IMP Compile Character.obj" ".\Release\IMP Confirm.obj" ".\Release\IMP Finish.obj" ".\Release\IMP HomePage.obj" ".\Release\IMP MainPage.obj" ".\Release\IMP Personality Entrance.obj" ".\Release\IMP Personality Finish.obj" ".\Release\IMP Personality Quiz.obj" ".\Release\IMP Portraits.obj" ".\Release\IMP Skill Trait.obj" ".\Release\IMP Text System.obj" ".\Release\IMP Voices.obj" .\Release\IMPVideoObjects.obj ".\Release\insurance Comments.obj" ".\Release\insurance Contract.obj" ".\Release\insurance Info.obj" .\Release\insurance.obj .\Release\laptop.obj ".\Release\mercs Account.obj" ".\Release\mercs Files.obj" ".\Release\mercs No Account.obj" .\Release\mercs.obj .\Release\personnel.obj .\Release\sirtech.obj ".\Release\Store Inventory.obj" ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP1F.tmp"

Output Window

Compiling... aim.cpp GENERATED PCH FOR LAPTOP PROJECT. (Language set to ENGLISH, You'll need english CDs) AimArchives.cpp AimFacialIndex.cpp AimHistory.cpp AimLinks.cpp AimMembers.cpp AimPolicies.cpp AimSort.cpp BobbyR.cpp BobbyRAmmo.cpp BobbyRArmour.cpp BobbyRGuns.cpp BobbyRMailOrder.cpp BobbyRMisc.cpp BobbyRShipments.cpp BobbyRUsed.cpp BrokenLink.cpp CharProfile.cpp email.cpp files.cpp finances.cpp florist Cards.cpp florist Gallery.cpp florist Order Form.cpp florist.cpp funeral.cpp history.cpp IMP AboutUs.cpp IMP Attribute Entrance.cpp IMP Attribute Finish.cpp IMP Attribute Selection.cpp IMP Begin Screen.cpp IMP Compile Character.cpp IMP Confirm.cpp IMP Finish.cpp IMP HomePage.cpp IMP MainPage.cpp IMP Personality Entrance.cpp IMP Personality Finish.cpp IMP Personality Quiz.cpp IMP Portraits.cpp IMP Skill Trait.cpp IMP Text System.cpp IMP Voices.cpp IMPVideoObjects.cpp insurance Comments.cpp insurance Contract.cpp insurance Info.cpp insurance.cpp laptop.cpp mercs Account.cpp mercs Files.cpp mercs No Account.cpp mercs.cpp personnel.cpp sirtech.cpp Store Inventory.cpp Creating library...

--------------------Configuration: Strategic - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Strategic\AI Viewer.cpp" "C:\JA2\Build\Strategic\Assignments.cpp" "C:\JA2\Build\Strategic\Auto Resolve.cpp" "C:\JA2\Build\Strategic\Campaign Init.cpp" "C:\JA2\Build\Strategic\Creature Spreading.cpp" "C:\JA2\Build\Strategic\Game Clock.cpp" "C:\JA2\Build\Strategic\Game Event Hook.cpp" "C:\JA2\Build\Strategic\Game Events.cpp" "C:\JA2\Build\Strategic\Game Init.cpp" "C:\JA2\Build\Strategic\Hourly Update.cpp" "C:\JA2\Build\Strategic\Map Screen Helicopter.cpp" "C:\JA2\Build\Strategic\Map Screen Interface Border.cpp" "C:\JA2\Build\Strategic\Map Screen Interface Bottom.cpp" "C:\JA2\Build\Strategic\Map Screen Interface Map Inventory.cpp" "C:\JA2\Build\Strategic\Map Screen Interface Map.cpp" "C:\JA2\Build\Strategic\Map Screen Interface TownMine Info.cpp" "C:\JA2\Build\Strategic\Map Screen Interface.cpp" "C:\JA2\Build\Strategic\mapscreen.cpp" "C:\JA2\Build\Strategic\Meanwhile.cpp" "C:\JA2\Build\Strategic\Merc Contract.cpp" "C:\JA2\Build\Strategic\MilitiaSquads.cpp" "C:\JA2\Build\Strategic\Player Command.cpp" "C:\JA2\Build\Strategic\PreBattle Interface.cpp" "C:\JA2\Build\Strategic\Queen Command.cpp" "C:\JA2\Build\Strategic\Quest Debug System.cpp" "C:\JA2\Build\Strategic\Quests.cpp" "C:\JA2\Build\Strategic\QuestText.cpp" "C:\JA2\Build\Strategic\Reinforcement.cpp" "C:\JA2\Build\Strategic\Scheduling.cpp" "C:\JA2\Build\Strategic\Strategic AI.cpp" "C:\JA2\Build\Strategic\Strategic Event Handler.cpp" "C:\JA2\Build\Strategic\Strategic Merc Handler.cpp" "C:\JA2\Build\Strategic\Strategic Mines.cpp" "C:\JA2\Build\Strategic\Strategic Movement Costs.cpp" "C:\JA2\Build\Strategic\Strategic Movement.cpp" "C:\JA2\Build\Strategic\Strategic Pathing.cpp" "C:\JA2\Build\Strategic\Strategic Status.cpp" "C:\JA2\Build\Strategic\Strategic Town Loyalty.cpp" "C:\JA2\Build\Strategic\strategic town reputation.cpp" "C:\JA2\Build\Strategic\Strategic Turns.cpp" "C:\JA2\Build\Strategic\strategic.cpp" "C:\JA2\Build\Strategic\strategicmap.cpp" "C:\JA2\Build\Strategic\Town Militia.cpp" "C:\JA2\Build\Strategic\XML_Army.cpp" "C:\JA2\Build\Strategic\XML_Roaming.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP20.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21.tmp" with contents [ /nologo /out:"Release\Strategic.lib" ".\Release\AI Viewer.obj" .\Release\Assignments.obj ".\Release\Auto Resolve.obj" ".\Release\Campaign Init.obj" ".\Release\Creature Spreading.obj" ".\Release\Game Clock.obj" ".\Release\Game Event Hook.obj" ".\Release\Game Events.obj" ".\Release\Game Init.obj" ".\Release\Hourly Update.obj" ".\Release\Map Screen Helicopter.obj" ".\Release\Map Screen Interface Border.obj" ".\Release\Map Screen Interface Bottom.obj" ".\Release\Map Screen Interface Map Inventory.obj" ".\Release\Map Screen Interface Map.obj" ".\Release\Map Screen Interface TownMine Info.obj" ".\Release\Map Screen Interface.obj" .\Release\mapscreen.obj .\Release\Meanwhile.obj ".\Release\Merc Contract.obj" .\Release\MilitiaSquads.obj ".\Release\Player Command.obj" ".\Release\PreBattle Interface.obj" ".\Release\Queen Command.obj" ".\Release\Quest Debug System.obj" .\Release\Quests.obj .\Release\QuestText.obj .\Release\Reinforcement.obj .\Release\Scheduling.obj ".\Release\Strategic AI.obj" ".\Release\Strategic Event Handler.obj" ".\Release\Strategic Merc Handler.obj" ".\Release\Strategic Mines.obj" ".\Release\Strategic Movement Costs.obj" ".\Release\Strategic Movement.obj" ".\Release\Strategic Pathing.obj" ".\Release\Strategic Status.obj" ".\Release\Strategic Town Loyalty.obj" ".\Release\strategic town reputation.obj" ".\Release\Strategic Turns.obj" .\Release\strategic.obj .\Release\strategicmap.obj ".\Release\Town Militia.obj" .\Release\XML_Army.obj .\Release\XML_Roaming.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21.tmp"

Output Window

Compiling... AI Viewer.cpp GENERATED PCH FOR STRATEGIC PROJECT. (Language set to ENGLISH, You'll need english CDs) Assignments.cpp Auto Resolve.cpp Campaign Init.cpp Creature Spreading.cpp Game Clock.cpp Game Event Hook.cpp Game Events.cpp Game Init.cpp Hourly Update.cpp Map Screen Helicopter.cpp Map Screen Interface Border.cpp Map Screen Interface Bottom.cpp Map Screen Interface Map Inventory.cpp Map Screen Interface Map.cpp Map Screen Interface TownMine Info.cpp Map Screen Interface.cpp mapscreen.cpp Meanwhile.cpp Merc Contract.cpp MilitiaSquads.cpp Player Command.cpp PreBattle Interface.cpp Queen Command.cpp Quest Debug System.cpp Quests.cpp QuestText.cpp Reinforcement.cpp Scheduling.cpp Strategic AI.cpp Strategic Event Handler.cpp Strategic Merc Handler.cpp Strategic Mines.cpp Strategic Movement Costs.cpp Strategic Movement.cpp Strategic Pathing.cpp Strategic Status.cpp Strategic Town Loyalty.cpp strategic town reputation.cpp Strategic Turns.cpp strategic.cpp strategicmap.cpp Town Militia.cpp XML_Army.cpp XML_Roaming.cpp Creating library...

--------------------Configuration: ja2 - Win32 Release--------------------

Command Lines

Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc"" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP22.tmp" with contents [ /nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\Utils\_Ja25GermanText.cpp" "C:\JA2\Build\aniviewscreen.cpp" "C:\JA2\Build\Credits.cpp" "C:\JA2\Build\Utils\Cursors.cpp" "C:\JA2\Build\Fade Screen.cpp" "C:\JA2\Build\GameInitOptionsScreen.cpp" "C:\JA2\Build\gameloop.cpp" "C:\JA2\Build\gamescreen.cpp" "C:\JA2\Build\GameSettings.cpp" "C:\JA2\Build\GameVersion.cpp" "C:\JA2\Build\HelpScreen.cpp" "C:\JA2\Build\Init.cpp" "C:\JA2\Build\Intro.cpp" "C:\JA2\Build\JA2 Splash.cpp" "C:\JA2\Build\jascreens.cpp" "C:\JA2\Build\Loading Screen.cpp" "C:\JA2\Build\MainMenuScreen.cpp" "C:\JA2\Build\MessageBoxScreen.cpp" "C:\JA2\Build\Options Screen.cpp" "C:\JA2\Build\SaveLoadGame.cpp" "C:\JA2\Build\SaveLoadScreen.cpp" "C:\JA2\Build\SCREENS.cpp" "C:\JA2\Build\Sys Globals.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP22.tmp" Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP23.tmp" with contents [ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe" .\Release\_Ja25GermanText.obj .\Release\aniviewscreen.obj .\Release\Credits.obj .\Release\Cursors.obj ".\Release\Fade Screen.obj" .\Release\GameInitOptionsScreen.obj .\Release\gameloop.obj .\Release\gamescreen.obj .\Release\GameSettings.obj .\Release\GameVersion.obj .\Release\HelpScreen.obj .\Release\Init.obj .\Release\Intro.obj ".\Release\JA2 Splash.obj" .\Release\jascreens.obj ".\Release\Loading Screen.obj" .\Release\MainMenuScreen.obj .\Release\MessageBoxScreen.obj ".\Release\Options Screen.obj" .\Release\SaveLoadGame.obj .\Release\SaveLoadScreen.obj .\Release\SCREENS.obj ".\Release\Sys Globals.obj" .\Release\ja2.res .\fmodvc.lib .\TileEngine\Release\TileEngine.lib ".\Standard Gaming Platform\Release\Standard Gaming Platform.lib" .\Tactical\Release\Tactical.lib .\Utils\Release\Utils.lib .\TacticalAI\Release\TacticalAI.lib .\Editor\Release\Editor.lib .\Laptop\Release\Laptop.lib .\Strategic\Release\Strategic.lib ] Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP23.tmp"

Output Window

Compiling resources... Compiling... _Ja25GermanText.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) aniviewscreen.cpp GENERATED PCH FOR JA2 PROJECT. (Language set to ENGLISH, You'll need english CDs) Credits.cpp Cursors.cpp GENERATED PCH FOR UTILS PROJECT. (Language set to ENGLISH, You'll need english CDs) Fade Screen.cpp GENERATED PCH FOR JA2 PROJECT. (Language set to ENGLISH, You'll need english CDs) GameInitOptionsScreen.cpp gameloop.cpp gamescreen.cpp GameSettings.cpp GameVersion.cpp HelpScreen.cpp Init.cpp Intro.cpp JA2 Splash.cpp jascreens.cpp Loading Screen.cpp MainMenuScreen.cpp MessageBoxScreen.cpp Options Screen.cpp SaveLoadGame.cpp SaveLoadScreen.cpp SCREENS.cpp Sys Globals.cpp Linking... LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP25.tmp" with contents [ /nologo /o"Release/JA2.bsc" .\Release\_Ja25GermanText.sbr .\Release\aniviewscreen.sbr .\Release\Credits.sbr .\Release\Cursors.sbr ".\Release\Fade Screen.sbr" .\Release\GameInitOptionsScreen.sbr .\Release\gameloop.sbr .\Release\gamescreen.sbr .\Release\GameSettings.sbr .\Release\GameVersion.sbr .\Release\HelpScreen.sbr .\Release\Init.sbr .\Release\Intro.sbr ".\Release\JA2 Splash.sbr" .\Release\jascreens.sbr ".\Release\Loading Screen.sbr" .\Release\MainMenuScreen.sbr .\Release\MessageBoxScreen.sbr ".\Release\Options Screen.sbr" .\Release\SaveLoadGame.sbr .\Release\SaveLoadScreen.sbr .\Release\SCREENS.sbr ".\Release\Sys Globals.sbr"] Creating command line "bscmake.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP25.tmp" Creating browse info file...

Output Window

Results

ja2_cvs.exe - 0 error(s), 1 warning(s)