#ifndef __INTERFACE_CURSORS_H #define __INTERFACE_CURSORS_H #define UICURSOR_FREEFLOWING 0x00000002 #define UICURSOR_SNAPPING 0x00000004 #define UICURSOR_SHOWTILE 0x00000008 #define UICURSOR_FLASHING 0x00000020 #define UICURSOR_CENTERAPS 0x00000040 #define UICURSOR_SHOWTILEAPDEPENDENT 0x00000080 #define UICURSOR_DONTSHOW2NDLEVEL 0x00000100 typedef enum { NO_UICURSOR, NORMAL_FREEUICURSOR, NORMAL_SNAPUICURSOR, MOVE_RUN_UICURSOR, MOVE_WALK_UICURSOR, MOVE_SWAT_UICURSOR, MOVE_PRONE_UICURSOR, MOVE_VEHICLE_UICURSOR, CONFIRM_MOVE_RUN_UICURSOR, CONFIRM_MOVE_WALK_UICURSOR, CONFIRM_MOVE_SWAT_UICURSOR, CONFIRM_MOVE_PRONE_UICURSOR, CONFIRM_MOVE_VEHICLE_UICURSOR, ALL_MOVE_RUN_UICURSOR, ALL_MOVE_WALK_UICURSOR, ALL_MOVE_SWAT_UICURSOR, ALL_MOVE_PRONE_UICURSOR, ALL_MOVE_VEHICLE_UICURSOR, MOVE_REALTIME_UICURSOR, MOVE_RUN_REALTIME_UICURSOR, CONFIRM_MOVE_REALTIME_UICURSOR, ALL_MOVE_REALTIME_UICURSOR, ON_OWNED_MERC_UICURSOR, ON_OWNED_SELMERC_UICURSOR, ACTION_SHOOT_UICURSOR, ACTION_NOCHANCE_SHOOT_UICURSOR, ACTION_NOCHANCE_BURST_UICURSOR, ACTION_FLASH_TOSS_UICURSOR, ACTION_TOSS_UICURSOR, ACTION_RED_TOSS_UICURSOR, ACTION_FLASH_SHOOT_UICURSOR, ACTION_FLASH_BURST_UICURSOR, ACTION_TARGETAIM1_UICURSOR, ACTION_TARGETAIM2_UICURSOR, ACTION_TARGETAIM3_UICURSOR, ACTION_TARGETAIM4_UICURSOR, ACTION_TARGETAIM5_UICURSOR, ACTION_TARGETAIM6_UICURSOR, ACTION_TARGETAIM7_UICURSOR, ACTION_TARGETAIM8_UICURSOR, ACTION_TARGETAIM9_UICURSOR, ACTION_TARGETAIMCANT1_UICURSOR, ACTION_TARGETAIMCANT2_UICURSOR, ACTION_TARGETAIMCANT3_UICURSOR, ACTION_TARGETAIMCANT4_UICURSOR, ACTION_TARGETAIMCANT5_UICURSOR, ACTION_TARGETRED_UICURSOR, ACTION_TARGETBURST_UICURSOR, ACTION_TARGETREDBURST_UICURSOR, ACTION_TARGETCONFIRMBURST_UICURSOR, ACTION_TARGETAIMFULL_UICURSOR, ACTION_TARGETAIMYELLOW1_UICURSOR, ACTION_TARGETAIMYELLOW2_UICURSOR, ACTION_TARGETAIMYELLOW3_UICURSOR, ACTION_TARGETAIMYELLOW4_UICURSOR, ACTION_TARGET_RELOADING, ACTION_PUNCH_GRAY, ACTION_PUNCH_RED, ACTION_PUNCH_RED_AIM1_UICURSOR, ACTION_PUNCH_RED_AIM2_UICURSOR, ACTION_PUNCH_YELLOW_AIM1_UICURSOR, ACTION_PUNCH_YELLOW_AIM2_UICURSOR, ACTION_PUNCH_NOGO_AIM1_UICURSOR, ACTION_PUNCH_NOGO_AIM2_UICURSOR, ACTION_FIRSTAID_GRAY, ACTION_FIRSTAID_RED, ACTION_OPEN, CANNOT_MOVE_UICURSOR, NORMALHANDCURSOR_UICURSOR, OKHANDCURSOR_UICURSOR, KNIFE_REG_UICURSOR, KNIFE_HIT_UICURSOR, KNIFE_HIT_AIM1_UICURSOR, KNIFE_HIT_AIM2_UICURSOR, KNIFE_YELLOW_AIM1_UICURSOR, KNIFE_YELLOW_AIM2_UICURSOR, KNIFE_NOGO_AIM1_UICURSOR, KNIFE_NOGO_AIM2_UICURSOR, LOOK_UICURSOR, TALK_NA_UICURSOR, TALK_A_UICURSOR, TALK_OUT_RANGE_NA_UICURSOR, TALK_OUT_RANGE_A_UICURSOR, EXIT_NORTH_UICURSOR, EXIT_SOUTH_UICURSOR, EXIT_EAST_UICURSOR, EXIT_WEST_UICURSOR, EXIT_GRID_UICURSOR, NOEXIT_NORTH_UICURSOR, NOEXIT_SOUTH_UICURSOR, NOEXIT_EAST_UICURSOR, NOEXIT_WEST_UICURSOR, NOEXIT_GRID_UICURSOR, CONFIRM_EXIT_NORTH_UICURSOR, CONFIRM_EXIT_SOUTH_UICURSOR, CONFIRM_EXIT_EAST_UICURSOR, CONFIRM_EXIT_WEST_UICURSOR, CONFIRM_EXIT_GRID_UICURSOR, GOOD_WIRECUTTER_UICURSOR, BAD_WIRECUTTER_UICURSOR, GOOD_REPAIR_UICURSOR, BAD_REPAIR_UICURSOR, GOOD_RELOAD_UICURSOR, BAD_RELOAD_UICURSOR, GOOD_JAR_UICURSOR, BAD_JAR_UICURSOR, GOOD_THROW_UICURSOR, BAD_THROW_UICURSOR, RED_THROW_UICURSOR, FLASH_THROW_UICURSOR, ACTION_THROWAIM1_UICURSOR, ACTION_THROWAIM2_UICURSOR, ACTION_THROWAIM3_UICURSOR, ACTION_THROWAIM4_UICURSOR, ACTION_THROWAIM5_UICURSOR, ACTION_THROWAIM6_UICURSOR, ACTION_THROWAIM7_UICURSOR, ACTION_THROWAIM8_UICURSOR, ACTION_THROWAIM9_UICURSOR, ACTION_THROWAIMCANT1_UICURSOR, ACTION_THROWAIMCANT2_UICURSOR, ACTION_THROWAIMCANT3_UICURSOR, ACTION_THROWAIMCANT4_UICURSOR, ACTION_THROWAIMCANT5_UICURSOR, ACTION_THROWAIMFULL_UICURSOR, ACTION_THROWAIMYELLOW1_UICURSOR, ACTION_THROWAIMYELLOW2_UICURSOR, ACTION_THROWAIMYELLOW3_UICURSOR, ACTION_THROWAIMYELLOW4_UICURSOR, THROW_ITEM_GOOD_UICURSOR, THROW_ITEM_BAD_UICURSOR, THROW_ITEM_RED_UICURSOR, THROW_ITEM_FLASH_UICURSOR, PLACE_BOMB_GREY_UICURSOR, PLACE_BOMB_RED_UICURSOR, PLACE_REMOTE_GREY_UICURSOR, PLACE_REMOTE_RED_UICURSOR, PLACE_TINCAN_GREY_UICURSOR, PLACE_TINCAN_RED_UICURSOR, ENTER_VEHICLE_UICURSOR, INVALID_ACTION_UICURSOR, FLOATING_X_UICURSOR, EXCHANGE_PLACES_UICURSOR, JUMP_OVER_UICURSOR, REFUEL_GREY_UICURSOR, REFUEL_RED_UICURSOR, FORTIFICATION_GREY_UICURSOR, FORTIFICATION_RED_UICURSOR, HANDCUFF_GREY_UICURSOR, HANDCUFF_RED_UICURSOR, APPLYITEM_GREY_UICURSOR, APPLYITEM_RED_UICURSOR, HACK_GREY_UICURSOR, HACK_RED_UICURSOR, READFILE_GREY_UICURSOR, READFILE_RED_UICURSOR, WATERTAP_GREY_UICURSOR, WATERTAP_RED_UICURSOR, SODAMACHINE_GREY_UICURSOR, SODAMACHINE_RED_UICURSOR, MINIGAME_GREY_UICURSOR, MINIGAME_RED_UICURSOR, CAMERA_GREY_UICURSOR, CAMERA_RED_UICURSOR, BLOODBAG_GREY_UICURSOR, BLOODBAG_RED_UICURSOR, SPLINT_GREY_UICURSOR, SPLINT_RED_UICURSOR, GEARWHEEL_GREY_UICURSOR, GEARWHEEL_RED_UICURSOR, NUM_UI_CURSORS } UICursorDefines; typedef struct { UINT32 uiCursorID; UINT32 uiFlags; UINT16 usFreeCursorName; UINT16 usAdditionalData; } UICursor; extern UICursor gUICursors[ NUM_UI_CURSORS ]; BOOLEAN SetUICursor( UINT32 uiNewCursor ); BOOLEAN DrawUICursor( ); BOOLEAN HideUICursor( ); extern UINT32 gusCurMousePos; UINT16 GetSnapCursorIndex( UINT16 usAdditionalData ); #endif