name: build on: push: branches: - '**' tags: - 'v*' # allows to manually trigger a build workflow_dispatch: inputs: build_all_languages: description: build all languages required: false default: false type: boolean assemble_release: description: create release required: false default: false type: boolean permissions: contents: write jobs: workflow_setup: runs-on: ubuntu-latest outputs: languages_json_array: ${{ steps.global_vars.outputs.languages_json_array }} assemble_release: ${{ steps.global_vars.outputs.assemble_release }} steps: - id: global_vars name: Set global variables run: | set -eux full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}' if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]] then languages_json_array='["Chinese", "German", "English", "French", "Polish", "Italian", "Dutch", "Russian"]'; else # English + some other language for compilation testing languages_json_array='["German", "English"]' fi echo "languages_json_array=$languages_json_array" >> $GITHUB_OUTPUT if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]] then assemble_release='true' else assemble_release='false' fi echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT - name: Clone repos metadata run: | set -eux GAMEDIR_REPOSITORY=1dot13/gamedir GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages # filter tree is what makes this fast git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \ "https://github.com/$GITHUB_REPOSITORY" \ source git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \ https://github.com/$GAMEDIR_REPOSITORY \ gamedir git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \ https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \ gamedir-languages mkdir dist/ echo -n " GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY " > dist/versions.env - name: Generate source version information working-directory: source run: | set -eux SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA) SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA) # GAME_VERSION is used to detect outdated save games and is the main version used for tracking if [[ "$GITHUB_REF_TYPE" == 'tag' ]] then # if we build for a specific tag, use that as the game version # examples: # - v1.13.1 # - v1.13.2-rc2 GAME_VERSION="$GITHUB_REF_NAME" else # uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version # example five (5) commits after v1.13: # - v1.13-5-7g7ffa GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})" fi # max 15 CHAR8 GAME_VERSION="${GAME_VERSION:0:15}" GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY" # in case of a branch or if the tag is truncated if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]] then GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME" fi # max 255 CHAR16 GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}" echo -n " SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME GAME_VERSION=$GAME_VERSION GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION " >> ../dist/versions.env # due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions - name: Generate gamedir version information working-directory: gamedir run: | set -eux GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD) GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA) echo -n " GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME " >> ../dist/versions.env # due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions - name: Generate gamedir-languages version information working-directory: gamedir-languages run: | set -eux GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD) GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA) echo -n " GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME " >> ../dist/versions.env - name: Show version information summary run: | set -eux cat dist/versions.env - name: Upload uses: actions/upload-artifact@v4 with: name: versions.env path: dist/ build: needs: [ workflow_setup ] strategy: fail-fast: false matrix: language: ${{ fromJson(needs.workflow_setup.outputs.languages_json_array) }} uses: ./.github/workflows/build_language.yml with: language: ${{ matrix.language }} assemble: ${{ needs.workflow_setup.outputs.assemble_release == 'true' }} # at least English and some other lang have to work continue-on-error: ${{ matrix.language != 'English' && matrix.language != 'German' }} release: needs: [ workflow_setup, build ] if: needs.workflow_setup.outputs.assemble_release == 'true' runs-on: ubuntu-latest steps: - name: Download artifacts uses: actions/download-artifact@v4 with: path: dist pattern: '*_release' merge-multiple: true - name: Checkout Repo uses: actions/checkout@v4 with: path: source fetch-depth: 1 sparse-checkout: 'README.md' - name: Create latest pre-release if: github.ref == 'refs/heads/master' working-directory: source run: | gh release delete latest --cleanup-tag || true git tag -d latest || true git push --delete origin refs/tags/latest || true git tag latest git push --force origin refs/tags/latest sleep 15 # make sure github can find the tag for gh release gh release create latest ../dist/* \ --generate-notes \ --title "Latest (unstable)" \ --verify-tag \ --prerelease env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - name: Upload to tagged release if: startsWith(github.ref, 'refs/tags/v') working-directory: source run: | gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}