#include "BuildDefines.h" #ifdef JA2EDITOR #ifndef __EDITORDEFINES_H #define __EDITORDEFINES_H #include "Types.h" #include "Button Defines.h" enum { TBAR_MODE_NONE, TBAR_MODE_DRAW, TBAR_MODE_ERASE, TBAR_MODE_UNDO, TBAR_MODE_EXIT_EDIT, TBAR_MODE_QUIT_GAME, TBAR_MODE_NEW_MAP, TBAR_MODE_SAVE, TBAR_MODE_LOAD, TBAR_MODE_SET_BGRND, TBAR_MODE_CHANGE_BRUSH, TBAR_MODE_ERASE_OFF, TBAR_MODE_FILL_AREA, TBAR_MODE_FILL_AREA_OFF, TBAR_MODE_DRAW_DEBRIS, TBAR_MODE_DRAW_BANKS, TBAR_MODE_DRAW_MERC, TBAR_MODE_DRAW_NPC1, TBAR_MODE_DRAW_NPC2, TBAR_MODE_DRAW_NPC3, TBAR_MODE_DRAW_NPC4, TBAR_MODE_DRAW_OSTRUCTS, TBAR_MODE_DRAW_OSTRUCTS1, TBAR_MODE_DRAW_OSTRUCTS2, TBAR_MODE_GET_WALL, TBAR_MODE_GET_DOOR, TBAR_MODE_GET_WINDOW, TBAR_MODE_GET_ROOF, TBAR_MODE_GET_BROKEN_WALL, TBAR_MODE_GET_DECOR, TBAR_MODE_GET_DECAL, TBAR_MODE_GET_FLOOR, TBAR_MODE_GET_TOILET, TBAR_MODE_GET_OSTRUCTS, TBAR_MODE_GET_OSTRUCTS1, TBAR_MODE_GET_OSTRUCTS2, TBAR_MODE_GET_FGRND_TILE, TBAR_MODE_GET_BGRND_TILE, TBAR_MODE_GET_DEBRIS, TBAR_MODE_GET_BANKS, TBAR_MODE_GET_ROADS, TBAR_MODE_GET_ROOM, TBAR_MODE_GET_NEW_ROOF, TBAR_MODE_GET_TILE_TO_ROOM, TBAR_MODE_CHANGE_TILESET, TBAR_MODE_CIVILIAN_GROUP, TBAR_MODE_FAKE_LIGHTING, TBAR_MODE_LIGHT_UP, TBAR_MODE_LIGHT_DWN, TBAR_MODE_DEC_DIFF, TBAR_MODE_INC_DIFF, TBAR_MODE_RAISE_LAND, TBAR_MODE_LOWER_LAND, TBAR_MODE_DENS_UP, TBAR_MODE_DENS_DWN, TBAR_MODE_MAKE_NEW_ROOM, TBAR_MODE_ITEM_WEAPONS, TBAR_MODE_ITEM_AMMO, TBAR_MODE_ITEM_ARMOUR, TBAR_MODE_ITEM_EXPLOSIVES, TBAR_MODE_ITEM_EQUIPMENT1, TBAR_MODE_ITEM_EQUIPMENT2, TBAR_MODE_ITEM_EQUIPMENT3, TBAR_MODE_ITEM_TRIGGERS, TBAR_MODE_ITEM_KEYS, }; enum { TASK_NONE, TASK_TERRAIN, TASK_BUILDINGS, TASK_ITEMS, TASK_MERCS, TASK_MAPINFO, TASK_OPTIONS }; enum { ACTION_NULL, ACTION_SUB_INDEX_UP, ACTION_SUB_INDEX_DWN, ACTION_SET_NEW_BACKGROUND, ACTION_EXIT_EDITOR, ACTION_QUIT_GAME, ACTION_NEXT_FGRND, ACTION_SWITCH_SCRN, ACTION_NEXT_LEVEL, ACTION_NEXT_WALL, ACTION_FILL_AREA, ACTION_NEXT_DEBRIS, ACTION_NEXT_DECAL, ACTION_CHANGE_ELEV, ACTION_PREV_SELECTIONTYPE, ACTION_NEXT_SELECTIONTYPE, ACTION_SET_FNAME, ACTION_SAVE_MAP, ACTION_LOAD_MAP, ACTION_UNDO, ACTION_NEXT_BANK, ACTION_NEXT_ROAD, ACTION_NEXT_CLIFF, ACTION_SHADE_UP, ACTION_SHADE_DWN, ACTION_WALL_PASTE1, ACTION_WALL_PASTE2, ACTION_NEXT_STRUCT, ACTION_GET_ROOM, ACTION_NEW_MAP, //using the selection method for getting objects for buildings ACTION_GET_WALL, ACTION_GET_DOOR, ACTION_GET_WINDOW, ACTION_GET_ROOF, ACTION_GET_BROKEN_WALL, ACTION_GET_DECOR, ACTION_GET_DECAL, ACTION_GET_FLOOR, ACTION_GET_TOILET, ACTION_GET_NEW_ROOF, ACTION_SET_MERC, ACTION_QUICK_ERASE, ACTION_HELPSCREEN, ACTION_NEXT_STRUCT1, ACTION_NEXT_STRUCT2, ACTION_DRAW_BADMERC, ACTION_EDIT_BADMERC, ACTION_DRAW_GOODMERC, ACTION_EDIT_GOODMERC, ACTION_RAISE_LAND, ACTION_LOWER_LAND, ACTION_SET_WAYPOINT, ACTION_ERASE_WAYPOINT, ACTION_DENSITY_UP, ACTION_DENSITY_DOWN, ACTION_COPY_MERC_PLACEMENT, ACTION_PASTE_MERC_PLACEMENT, }; enum { DRAW_MODE_NOTHING, //Terrain DRAW_MODE_GROUND, DRAW_MODE_NEW_GROUND, DRAW_MODE_DEBRIS, DRAW_MODE_BANKS, DRAW_MODE_ROADS, DRAW_MODE_OSTRUCTS, DRAW_MODE_OSTRUCTS1, DRAW_MODE_OSTRUCTS2, //Selection method for buildings DRAW_MODE_WALLS, DRAW_MODE_DOORS, DRAW_MODE_WINDOWS, DRAW_MODE_ROOFS, DRAW_MODE_NEWROOF, DRAW_MODE_BROKEN_WALLS, DRAW_MODE_DECOR, DRAW_MODE_DECALS, DRAW_MODE_FLOORS, //Smart method for buildings DRAW_MODE_SMART_WALLS, DRAW_MODE_SMART_WINDOWS, DRAW_MODE_SMART_DOORS, DRAW_MODE_SMART_BROKEN_WALLS, DRAW_MODE_DOORKEYS, //Other stuff DRAW_MODE_TOILET, DRAW_MODE_ROOM, DRAW_MODE_SAW_ROOM, DRAW_MODE_ROOMNUM, DRAW_MODE_CAVES, DRAW_MODE_SLANTED_ROOF, DRAW_MODE_KILL_BUILDING, DRAW_MODE_COPY_BUILDING, DRAW_MODE_MOVE_BUILDING, DRAW_MODE_SHOW_TILESET, DRAW_MODE_LIGHT, DRAW_MODE_PLAYER, DRAW_MODE_ENEMY, DRAW_MODE_CREATURE, DRAW_MODE_REBEL, DRAW_MODE_CIVILIAN, DRAW_MODE_SCHEDULEACTION, DRAW_MODE_SCHEDULECONFIRM, DRAW_MODE_EXITGRID, DRAW_MODE_EXITGRID_QUEUE, DRAW_MODE_NORTHPOINT, DRAW_MODE_WESTPOINT, DRAW_MODE_EASTPOINT, DRAW_MODE_SOUTHPOINT, DRAW_MODE_CENTERPOINT, DRAW_MODE_ISOLATEDPOINT, DRAW_MODE_PLACE_ITEM, DRAW_MODE_SELECT_BRUSH = 200, DRAW_MODE_FILL_AREA, DRAW_MODE_UNDO, DRAW_MODE_ERASE = 1000 }; extern INT32 iEditorButton[NUMBER_EDITOR_BUTTONS]; extern INT32 iEditorToolbarState; extern INT32 iDrawMode; extern INT32 iCurrentAction; extern INT32 iActionParam; extern INT32 iEditAction; extern UINT16 gusLightLevel; extern UINT16 gusLightLevelPercentage; extern INT16 gsLightRadius; extern BOOLEAN gfRenderWorld; extern BOOLEAN gfRenderTaskbar; extern BOOLEAN gfShowTerrainTileButtons; extern BOOLEAN gfRenderDrawingMode; extern BOOLEAN gfPendingBasement; extern BOOLEAN gfPendingCaves; //When in merc-inventory mode, this flag is set when the user wishes to get an item, which requires hooking //into the item editing features. It is defined here, so editoritems can get access to this mode which makes //certain special cases. extern BOOLEAN gfMercGetItem; //When actually editing item statistics, this value will be set, for the purposes of rendering, input, etc. extern BOOLEAN gfShowItemStatsPanel; #define MERCPANEL_X 177 #define MERCPANEL_Y 361 #endif #endif