#include "BuildDefines.h" #ifdef JA2EDITOR #ifndef __EDIT_SYS_H #define __EDIT_SYS_H #define SMALLBRUSH 0 #define MEDIUMBRUSH 1 #define LARGEBRUSH 2 #define NO_BANKS 0 #define DRAW_BANKS 1 #define DRAW_BANK_WATER 2 #define DRAW_ERASE 3 #define NO_CLIFFS 0 #define DRAW_CLIFFS 1 #define DRAW_CLIFF_LAND 2 extern BOOLEAN gfWarning; extern BOOLEAN gfDoFill; extern UINT16 CurrentPaste; extern UINT16 gDebrisPaste; extern UINT16 gChangeElevation; extern UINT16 CurrentStruct; extern UINT32 gDoBanks; extern UINT32 gDoCliffs; void EraseMapTile( UINT32 iMapIndex ); void QuickEraseMapTile( UINT32 iMapIndex ); void DeleteStuffFromMapTile( UINT32 iMapIndex ); void PasteDebris( UINT32 iMapIndex ); void PasteStructure( UINT32 iMapIndex ); void PasteStructure1( UINT32 iMapIndex ); void PasteStructure2( UINT32 iMapIndex ); void PasteStructureCommon( UINT32 iMapIndex ); void PasteSingleWall( UINT32 iMapIndex ); void PasteSingleDoor( UINT32 iMapIndex ); void PasteSingleWindow( UINT32 iMapIndex ); void PasteSingleRoof( UINT32 iMapIndex ); void PasteSingleBrokenWall( UINT32 iMapIndex ); void PasteSingleDecoration( UINT32 iMapIndex ); void PasteSingleDecal( UINT32 iMapIndex ); void PasteSingleFloor( UINT32 iMapIndex ); void PasteSingleToilet( UINT32 iMapIndex ); void PasteRoomNumber( UINT32 iMapIndex, UINT8 ubRoomNumber ); void PasteSingleWallCommon( UINT32 iMapIndex ); UINT16 GetRandomIndexByRange( UINT16 usRangeStart, UINT16 usRangeEnd ); UINT16 GetRandomTypeByRange( UINT16 usRangeStart, UINT16 usRangeEnd ); void PasteFloor( UINT32 iMapIndex, UINT16 usFloorIndex , BOOLEAN fReplace); void PasteBanks( UINT32 iMapIndex, UINT16 usStructIndex, BOOLEAN fReplace ); void PasteRoads( UINT32 iMapIndex ); void PasteCliffs( UINT32 iMapIndex, UINT16 usStructIndex , BOOLEAN fReplace); void PasteTexture( UINT32 iMapIndex ); void PasteTextureCommon( UINT32 iMapIndex ); void PasteHigherTexture( UINT32 iMapIndex, UINT32 fNewType ); void RaiseWorldLand(); void EliminateObjectLayerRedundancy(); #endif #endif