#ifndef _INTRO__C_ #define _INTRO__C_ UINT32 IntroScreenShutdown( void ); UINT32 IntroScreenHandle( void ); UINT32 IntroScreenInit( void ); //enums used for when the intro screen can come up, used with 'gbIntroScreenMode' enum { INTRO_BEGINING, //set when viewing the intro at the begining of the game INTRO_ENDING, //set when viewing the end game video. INTRO_SPLASH, }; extern UINT32 guiSmackerSurface; void SetIntroType( INT8 bIntroType ); #endif