# Microsoft Developer Studio Generated NMAKE File, Based on JA2.dsp !IF "$(CFG)" == "" CFG=ja2 - Win32 Demo Bounds Checker !MESSAGE No configuration specified. Defaulting to ja2 - Win32 Demo Bounds Checker. !ENDIF !IF "$(CFG)" != "ja2 - Win32 Release" && "$(CFG)" != "ja2 - Win32 Debug" && "$(CFG)" != "ja2 - Win32 Release with Debug Info" && "$(CFG)" != "ja2 - Win32 Bounds Checker" && "$(CFG)" != "ja2 - Win32 Debug Demo" && "$(CFG)" != "ja2 - Win32 Release Demo" && "$(CFG)" != "ja2 - Win32 Demo Release with Debug Info" && "$(CFG)" != "ja2 - Win32 Demo Bounds Checker" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "JA2.mak" CFG="ja2 - Win32 Demo Bounds Checker" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ja2 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Release with Debug Info" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Bounds Checker" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Debug Demo" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Release Demo" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Application") !MESSAGE "ja2 - Win32 Demo Bounds Checker" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ja2 - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Release" "Laptop - Win32 Release" "Editor - Win32 Release" "TacticalAI - Win32 Release" "Utils - Win32 Release" "Tactical - Win32 Release" "Standard Gaming Platform - Win32 Release" "TileEngine - Win32 Release" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 ReleaseCLEAN" "Standard Gaming Platform - Win32 ReleaseCLEAN" "Tactical - Win32 ReleaseCLEAN" "Utils - Win32 ReleaseCLEAN" "TacticalAI - Win32 ReleaseCLEAN" "Editor - Win32 ReleaseCLEAN" "Laptop - Win32 ReleaseCLEAN" "Strategic - Win32 ReleaseCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2_cvs.map" -@erase "..\ja2_cvs.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Release\TileEngine.lib" \ ".\Standard Gaming Platform\Release\Standard Gaming Platform.lib" \ ".\Tactical\Release\Tactical.lib" \ ".\Utils\Release\Utils.lib" \ ".\TacticalAI\Release\TacticalAI.lib" \ ".\Editor\Release\Editor.lib" \ ".\Laptop\Release\Laptop.lib" \ ".\Strategic\Release\Strategic.lib" "..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Debug" "Laptop - Win32 Debug" "Editor - Win32 Debug" "TacticalAI - Win32 Debug" "Utils - Win32 Debug" "Tactical - Win32 Debug" "Standard Gaming Platform - Win32 Debug" "TileEngine - Win32 Debug" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 DebugCLEAN" "Standard Gaming Platform - Win32 DebugCLEAN" "Tactical - Win32 DebugCLEAN" "Utils - Win32 DebugCLEAN" "TacticalAI - Win32 DebugCLEAN" "Editor - Win32 DebugCLEAN" "Laptop - Win32 DebugCLEAN" "Strategic - Win32 DebugCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2_cvs.map" -@erase "..\ja2_cvs.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /I "..\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=libexpatMT.lib mss32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /debug /machine:I386 /nodefaultlib:"libcmt" /out:"..\ja2_cvs.exe" /libpath:".\..\..\Standard Gaming Platform\\" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Debug\TileEngine.lib" \ ".\Standard Gaming Platform\Debug\Standard Gaming Platform.lib" \ ".\Tactical\Debug\Tactical.lib" \ ".\Utils\Debug\Utils.lib" \ ".\TacticalAI\Debug\TacticalAI.lib" \ ".\Editor\Debug\Editor.lib" \ ".\Laptop\Debug\Laptop.lib" \ ".\Strategic\Debug\Strategic.lib" "..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" OUTDIR=.\Release with Debug INTDIR=.\Release with Debug # Begin Custom Macros OutDir=.\Release with Debug # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Release with Debug Info" "Laptop - Win32 Release with Debug Info" "Editor - Win32 Release with Debug Info" "TacticalAI - Win32 Release with Debug Info" "Utils - Win32 Release with Debug Info" "Tactical - Win32 Release with Debug Info" "Standard Gaming Platform - Win32 Release with Debug Info" "TileEngine - Win32 Release with Debug Info" "..\ja2_cvs.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 Release with Debug InfoCLEAN" "Standard Gaming Platform - Win32 Release with Debug InfoCLEAN" "Tactical - Win32 Release with Debug InfoCLEAN" "Utils - Win32 Release with Debug InfoCLEAN" "TacticalAI - Win32 Release with Debug InfoCLEAN" "Editor - Win32 Release with Debug InfoCLEAN" "Laptop - Win32 Release with Debug InfoCLEAN" "Strategic - Win32 Release with Debug InfoCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2_cvs.map" -@erase "..\ja2_cvs.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2_cvs.map" /debug /machine:I386 /out:"..\ja2_cvs.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Release with Debug\TileEngine.lib" \ ".\Standard Gaming Platform\Release with Debug Info\Standard Gaming Platform.lib" \ ".\Tactical\Release with Debug\Tactical.lib" \ ".\Utils\Release with Debug\Utils.lib" \ ".\TacticalAI\Release with Debug\TacticalAI.lib" \ ".\Editor\Release with Debug\Editor.lib" \ ".\Laptop\Release with Debug\Laptop.lib" \ ".\Strategic\Release with Debug\Strategic.lib" "..\ja2_cvs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" OUTDIR=.\Bounds Checker INTDIR=.\Bounds Checker # Begin Custom Macros OutDir=.\Bounds Checker # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\ja2.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Bounds Checker" "Laptop - Win32 Bounds Checker" "Editor - Win32 Bounds Checker" "TacticalAI - Win32 Bounds Checker" "Utils - Win32 Bounds Checker" "Tactical - Win32 Bounds Checker" "Standard Gaming Platform - Win32 Bounds Checker" "TileEngine - Win32 Bounds Checker" "..\ja2.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 Bounds CheckerCLEAN" "Standard Gaming Platform - Win32 Bounds CheckerCLEAN" "Tactical - Win32 Bounds CheckerCLEAN" "Utils - Win32 Bounds CheckerCLEAN" "TacticalAI - Win32 Bounds CheckerCLEAN" "Editor - Win32 Bounds CheckerCLEAN" "Laptop - Win32 Bounds CheckerCLEAN" "Strategic - Win32 Bounds CheckerCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2.map" -@erase "..\ja2.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"\ja2\ja2.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Bounds Checker\TileEngine.lib" \ ".\Standard Gaming Platform\Standar0\Standard Gaming Platform.lib" \ ".\Tactical\Bounds Checker\Tactical.lib" \ ".\Utils\Bounds Checker\Utils.lib" \ ".\TacticalAI\Bounds Checker\TacticalAI.lib" \ ".\Editor\Bounds Checker\Editor.lib" \ ".\Laptop\Bounds Checker\Laptop.lib" \ ".\Strategic\Bounds Checker\Strategic.lib" "..\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" OUTDIR=.\Debug Demo INTDIR=.\Debug Demo # Begin Custom Macros OutDir=.\Debug Demo # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Debug Demo" "Laptop - Win32 Debug Demo" "Editor - Win32 Debug Demo" "TacticalAI - Win32 Debug Demo" "Utils - Win32 Debug Demo" "Tactical - Win32 Debug Demo" "Standard Gaming Platform - Win32 Debug Demo" "TileEngine - Win32 Debug Demo" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 Debug DemoCLEAN" "Standard Gaming Platform - Win32 Debug DemoCLEAN" "Tactical - Win32 Debug DemoCLEAN" "Utils - Win32 Debug DemoCLEAN" "TacticalAI - Win32 Debug DemoCLEAN" "Editor - Win32 Debug DemoCLEAN" "Laptop - Win32 Debug DemoCLEAN" "Strategic - Win32 Debug DemoCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2.map" -@erase "..\..\ja2demo\ja2.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Debug Demo\TileEngine.lib" \ ".\Standard Gaming Platform\Standard\Standard Gaming Platform.lib" \ ".\Tactical\Debug Demo\Tactical.lib" \ ".\Utils\Debug Demo\Utils.lib" \ ".\TacticalAI\Debug Demo\TacticalAI.lib" \ ".\Editor\Debug Demo\Editor.lib" \ ".\Laptop\Debug Demo\Laptop.lib" \ ".\Strategic\Debug Demo\Strategic.lib" "..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" OUTDIR=.\Release Demo INTDIR=.\Release Demo # Begin Custom Macros OutDir=.\Release Demo # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Release Demo" "Laptop - Win32 Release Demo" "Editor - Win32 Release Demo" "TacticalAI - Win32 Release Demo" "Utils - Win32 Release Demo" "Tactical - Win32 Release Demo" "Standard Gaming Platform - Win32 Release Demo" "TileEngine - Win32 Release Demo" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 Release DemoCLEAN" "Standard Gaming Platform - Win32 Release DemoCLEAN" "Tactical - Win32 Release DemoCLEAN" "Utils - Win32 Release DemoCLEAN" "TacticalAI - Win32 Release DemoCLEAN" "Editor - Win32 Release DemoCLEAN" "Laptop - Win32 Release DemoCLEAN" "Strategic - Win32 Release DemoCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2.map" -@erase "..\..\ja2demo\ja2.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Release Demo\TileEngine.lib" \ ".\Standard Gaming Platform\Standar1\Standard Gaming Platform.lib" \ ".\Tactical\Release Demo\Tactical.lib" \ ".\Utils\Release Demo\Utils.lib" \ ".\TacticalAI\Release Demo\TacticalAI.lib" \ ".\Editor\Release Demo\Editor.lib" \ ".\Laptop\Release Demo\Laptop.lib" \ ".\Strategic\Release Demo\Strategic.lib" "..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" OUTDIR=.\Demo Release with Debug INTDIR=.\Demo Release with Debug # Begin Custom Macros OutDir=.\Demo Release with Debug # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Demo Release with Debug Info" "Laptop - Win32 Demo Release with Debug Info" "Editor - Win32 Demo Release with Debug Info" "TacticalAI - Win32 Demo Release with Debug Info" "Utils - Win32 Demo Release with Debug Info" "Tactical - Win32 Demo Release with Debug Info" "Standard Gaming Platform - Win32 Demo Release with Debug Info" "TileEngine - Win32 Demo Release with Debug Info" "..\..\ja2demo\ja2.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 Demo Release with Debug InfoCLEAN" "Standard Gaming Platform - Win32 Demo Release with Debug InfoCLEAN" "Tactical - Win32 Demo Release with Debug InfoCLEAN" "Utils - Win32 Demo Release with Debug InfoCLEAN" "TacticalAI - Win32 Demo Release with Debug InfoCLEAN" "Editor - Win32 Demo Release with Debug InfoCLEAN" "Laptop - Win32 Demo Release with Debug InfoCLEAN" "Strategic - Win32 Demo Release with Debug InfoCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2.map" -@erase "..\..\ja2demo\ja2.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"d:\ja2demo\ja2.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Demo Release with Debug\TileEngine.lib" \ ".\Standard Gaming Platform\Standar2\Standard Gaming Platform.lib" \ ".\Tactical\Demo Release with Debug\Tactical.lib" \ ".\Utils\Demo Release with Debug\Utils.lib" \ ".\TacticalAI\Demo Release with Debug\TacticalAI.lib" \ ".\Editor\Demo Release with Debug\Editor.lib" \ ".\Laptop\Demo Release with Debug\Laptop.lib" \ ".\Strategic\Demo Release with Debug\Strategic.lib" "..\..\ja2demo\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" OUTDIR=.\Demo Bounds Checker INTDIR=.\Demo Bounds Checker # Begin Custom Macros OutDir=.\Demo Bounds Checker # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "..\..\ja2.exe" "$(OUTDIR)\JA2.bsc" !ELSE ALL : "Strategic - Win32 Demo Bounds Checker" "Laptop - Win32 Demo Bounds Checker" "Editor - Win32 Demo Bounds Checker" "TacticalAI - Win32 Demo Bounds Checker" "Utils - Win32 Demo Bounds Checker" "Tactical - Win32 Demo Bounds Checker" "TileEngine - Win32 Demo Bounds Checker" "..\..\ja2.exe" "$(OUTDIR)\JA2.bsc" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"TileEngine - Win32 Demo Bounds CheckerCLEAN" "Tactical - Win32 Demo Bounds CheckerCLEAN" "Utils - Win32 Demo Bounds CheckerCLEAN" "TacticalAI - Win32 Demo Bounds CheckerCLEAN" "Editor - Win32 Demo Bounds CheckerCLEAN" "Laptop - Win32 Demo Bounds CheckerCLEAN" "Strategic - Win32 Demo Bounds CheckerCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\_Ja25GermanText.obj" -@erase "$(INTDIR)\_Ja25GermanText.sbr" -@erase "$(INTDIR)\aniviewscreen.obj" -@erase "$(INTDIR)\aniviewscreen.sbr" -@erase "$(INTDIR)\Credits.obj" -@erase "$(INTDIR)\Credits.sbr" -@erase "$(INTDIR)\Cursors.obj" -@erase "$(INTDIR)\Cursors.sbr" -@erase "$(INTDIR)\Fade Screen.obj" -@erase "$(INTDIR)\Fade Screen.sbr" -@erase "$(INTDIR)\GameInitOptionsScreen.obj" -@erase "$(INTDIR)\GameInitOptionsScreen.sbr" -@erase "$(INTDIR)\gameloop.obj" -@erase "$(INTDIR)\gameloop.sbr" -@erase "$(INTDIR)\gamescreen.obj" -@erase "$(INTDIR)\gamescreen.sbr" -@erase "$(INTDIR)\GameSettings.obj" -@erase "$(INTDIR)\GameSettings.sbr" -@erase "$(INTDIR)\GameVersion.obj" -@erase "$(INTDIR)\GameVersion.sbr" -@erase "$(INTDIR)\HelpScreen.obj" -@erase "$(INTDIR)\HelpScreen.sbr" -@erase "$(INTDIR)\Init.obj" -@erase "$(INTDIR)\Init.sbr" -@erase "$(INTDIR)\Intro.obj" -@erase "$(INTDIR)\Intro.sbr" -@erase "$(INTDIR)\JA2 Splash.obj" -@erase "$(INTDIR)\JA2 Splash.sbr" -@erase "$(INTDIR)\ja2.res" -@erase "$(INTDIR)\jascreens.obj" -@erase "$(INTDIR)\jascreens.sbr" -@erase "$(INTDIR)\Loading Screen.obj" -@erase "$(INTDIR)\Loading Screen.sbr" -@erase "$(INTDIR)\MainMenuScreen.obj" -@erase "$(INTDIR)\MainMenuScreen.sbr" -@erase "$(INTDIR)\MessageBoxScreen.obj" -@erase "$(INTDIR)\MessageBoxScreen.sbr" -@erase "$(INTDIR)\Options Screen.obj" -@erase "$(INTDIR)\Options Screen.sbr" -@erase "$(INTDIR)\SaveLoadGame.obj" -@erase "$(INTDIR)\SaveLoadGame.sbr" -@erase "$(INTDIR)\SaveLoadScreen.obj" -@erase "$(INTDIR)\SaveLoadScreen.sbr" -@erase "$(INTDIR)\SCREENS.obj" -@erase "$(INTDIR)\SCREENS.sbr" -@erase "$(INTDIR)\Sys Globals.obj" -@erase "$(INTDIR)\Sys Globals.sbr" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\JA2.bsc" -@erase "$(OUTDIR)\ja2.map" -@erase "..\..\ja2.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\JA2.pch" /YX"JA2 All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ja2.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\JA2.bsc" BSC32_SBRS= \ "$(INTDIR)\_Ja25GermanText.sbr" \ "$(INTDIR)\aniviewscreen.sbr" \ "$(INTDIR)\Credits.sbr" \ "$(INTDIR)\Cursors.sbr" \ "$(INTDIR)\Fade Screen.sbr" \ "$(INTDIR)\GameInitOptionsScreen.sbr" \ "$(INTDIR)\gameloop.sbr" \ "$(INTDIR)\gamescreen.sbr" \ "$(INTDIR)\GameSettings.sbr" \ "$(INTDIR)\GameVersion.sbr" \ "$(INTDIR)\HelpScreen.sbr" \ "$(INTDIR)\Init.sbr" \ "$(INTDIR)\Intro.sbr" \ "$(INTDIR)\JA2 Splash.sbr" \ "$(INTDIR)\jascreens.sbr" \ "$(INTDIR)\Loading Screen.sbr" \ "$(INTDIR)\MainMenuScreen.sbr" \ "$(INTDIR)\MessageBoxScreen.sbr" \ "$(INTDIR)\Options Screen.sbr" \ "$(INTDIR)\SaveLoadGame.sbr" \ "$(INTDIR)\SaveLoadScreen.sbr" \ "$(INTDIR)\SCREENS.sbr" \ "$(INTDIR)\Sys Globals.sbr" "$(OUTDIR)\JA2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"$(INTDIR)\ja2.map" /debug /machine:I386 /out:"..\..\ja2.exe" LINK32_OBJS= \ "$(INTDIR)\_Ja25GermanText.obj" \ "$(INTDIR)\aniviewscreen.obj" \ "$(INTDIR)\Credits.obj" \ "$(INTDIR)\Cursors.obj" \ "$(INTDIR)\Fade Screen.obj" \ "$(INTDIR)\GameInitOptionsScreen.obj" \ "$(INTDIR)\gameloop.obj" \ "$(INTDIR)\gamescreen.obj" \ "$(INTDIR)\GameSettings.obj" \ "$(INTDIR)\GameVersion.obj" \ "$(INTDIR)\HelpScreen.obj" \ "$(INTDIR)\Init.obj" \ "$(INTDIR)\Intro.obj" \ "$(INTDIR)\JA2 Splash.obj" \ "$(INTDIR)\jascreens.obj" \ "$(INTDIR)\Loading Screen.obj" \ "$(INTDIR)\MainMenuScreen.obj" \ "$(INTDIR)\MessageBoxScreen.obj" \ "$(INTDIR)\Options Screen.obj" \ "$(INTDIR)\SaveLoadGame.obj" \ "$(INTDIR)\SaveLoadScreen.obj" \ "$(INTDIR)\SCREENS.obj" \ "$(INTDIR)\Sys Globals.obj" \ "$(INTDIR)\ja2.res" \ ".\TileEngine\Demo Bounds Checker\TileEngine.lib" \ ".\Tactical\Demo Bounds Checker\Tactical.lib" \ ".\Utils\Demo Bounds Checker\Utils.lib" \ ".\TacticalAI\Demo Bounds Checker\TacticalAI.lib" \ ".\Editor\Demo Bounds Checker\Editor.lib" \ ".\Laptop\Demo Bounds Checker\Laptop.lib" \ ".\Strategic\Demo Bounds Checker\Strategic.lib" "..\..\ja2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("JA2.dep") !INCLUDE "JA2.dep" !ELSE !MESSAGE Warning: cannot find "JA2.dep" !ENDIF !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" || "$(CFG)" == "ja2 - Win32 Debug" || "$(CFG)" == "ja2 - Win32 Release with Debug Info" || "$(CFG)" == "ja2 - Win32 Bounds Checker" || "$(CFG)" == "ja2 - Win32 Debug Demo" || "$(CFG)" == "ja2 - Win32 Release Demo" || "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" || "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" SOURCE=.\Utils\_Ja25GermanText.cpp "$(INTDIR)\_Ja25GermanText.obj" "$(INTDIR)\_Ja25GermanText.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=.\aniviewscreen.cpp "$(INTDIR)\aniviewscreen.obj" "$(INTDIR)\aniviewscreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\Credits.cpp "$(INTDIR)\Credits.obj" "$(INTDIR)\Credits.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\Utils\Cursors.cpp "$(INTDIR)\Cursors.obj" "$(INTDIR)\Cursors.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) SOURCE=".\Fade Screen.cpp" "$(INTDIR)\Fade Screen.obj" "$(INTDIR)\Fade Screen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\GameInitOptionsScreen.cpp "$(INTDIR)\GameInitOptionsScreen.obj" "$(INTDIR)\GameInitOptionsScreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\gameloop.cpp "$(INTDIR)\gameloop.obj" "$(INTDIR)\gameloop.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\gamescreen.cpp "$(INTDIR)\gamescreen.obj" "$(INTDIR)\gamescreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\GameSettings.cpp "$(INTDIR)\GameSettings.obj" "$(INTDIR)\GameSettings.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\GameVersion.cpp "$(INTDIR)\GameVersion.obj" "$(INTDIR)\GameVersion.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\HelpScreen.cpp "$(INTDIR)\HelpScreen.obj" "$(INTDIR)\HelpScreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\Init.cpp "$(INTDIR)\Init.obj" "$(INTDIR)\Init.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\Intro.cpp "$(INTDIR)\Intro.obj" "$(INTDIR)\Intro.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=".\JA2 Splash.cpp" "$(INTDIR)\JA2 Splash.obj" "$(INTDIR)\JA2 Splash.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\Res\ja2.rc !IF "$(CFG)" == "ja2 - Win32 Release" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" $(SOURCE) !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "$(INTDIR)\ja2.res" : $(SOURCE) "$(INTDIR)" $(RSC) /l 0x409 /fo"$(INTDIR)\ja2.res" /i "Res" /i ".\Res" /d "_DEBUG" $(SOURCE) !ENDIF SOURCE=.\jascreens.cpp "$(INTDIR)\jascreens.obj" "$(INTDIR)\jascreens.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=".\Loading Screen.cpp" "$(INTDIR)\Loading Screen.obj" "$(INTDIR)\Loading Screen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\MainMenuScreen.cpp "$(INTDIR)\MainMenuScreen.obj" "$(INTDIR)\MainMenuScreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\MessageBoxScreen.cpp "$(INTDIR)\MessageBoxScreen.obj" "$(INTDIR)\MessageBoxScreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=".\Options Screen.cpp" "$(INTDIR)\Options Screen.obj" "$(INTDIR)\Options Screen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\SaveLoadGame.cpp "$(INTDIR)\SaveLoadGame.obj" "$(INTDIR)\SaveLoadGame.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\SaveLoadScreen.cpp "$(INTDIR)\SaveLoadScreen.obj" "$(INTDIR)\SaveLoadScreen.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=.\SCREENS.cpp "$(INTDIR)\SCREENS.obj" "$(INTDIR)\SCREENS.sbr" : $(SOURCE) "$(INTDIR)" SOURCE=".\Sys Globals.cpp" "$(INTDIR)\Sys Globals.obj" "$(INTDIR)\Sys Globals.sbr" : $(SOURCE) "$(INTDIR)" !IF "$(CFG)" == "ja2 - Win32 Release" "TileEngine - Win32 Release" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release" cd ".." "TileEngine - Win32 ReleaseCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "TileEngine - Win32 Debug" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug" cd ".." "TileEngine - Win32 DebugCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "TileEngine - Win32 Release with Debug Info" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release with Debug Info" cd ".." "TileEngine - Win32 Release with Debug InfoCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "TileEngine - Win32 Bounds Checker" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Bounds Checker" cd ".." "TileEngine - Win32 Bounds CheckerCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "TileEngine - Win32 Debug Demo" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug Demo" cd ".." "TileEngine - Win32 Debug DemoCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "TileEngine - Win32 Release Demo" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release Demo" cd ".." "TileEngine - Win32 Release DemoCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "TileEngine - Win32 Demo Release with Debug Info" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Release with Debug Info" cd ".." "TileEngine - Win32 Demo Release with Debug InfoCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "TileEngine - Win32 Demo Bounds Checker" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Bounds Checker" cd ".." "TileEngine - Win32 Demo Bounds CheckerCLEAN" : cd ".\TileEngine" $(MAKE) /$(MAKEFLAGS) /F .\TileEngine.mak CFG="TileEngine - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "Standard Gaming Platform - Win32 Release" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release" cd ".." "Standard Gaming Platform - Win32 ReleaseCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "Standard Gaming Platform - Win32 Debug" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug" cd ".." "Standard Gaming Platform - Win32 DebugCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "Standard Gaming Platform - Win32 Release with Debug Info" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release with Debug Info" cd ".." "Standard Gaming Platform - Win32 Release with Debug InfoCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "Standard Gaming Platform - Win32 Bounds Checker" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Bounds Checker" cd ".." "Standard Gaming Platform - Win32 Bounds CheckerCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "Standard Gaming Platform - Win32 Debug Demo" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo" cd ".." "Standard Gaming Platform - Win32 Debug DemoCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "Standard Gaming Platform - Win32 Release Demo" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release Demo" cd ".." "Standard Gaming Platform - Win32 Release DemoCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "Standard Gaming Platform - Win32 Demo Release with Debug Info" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Demo Release with Debug Info" cd ".." "Standard Gaming Platform - Win32 Demo Release with Debug InfoCLEAN" : cd ".\Standard Gaming Platform" $(MAKE) /$(MAKEFLAGS) /F ".\Standard Gaming Platform.mak" CFG="Standard Gaming Platform - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "Tactical - Win32 Release" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release" cd ".." "Tactical - Win32 ReleaseCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "Tactical - Win32 Debug" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug" cd ".." "Tactical - Win32 DebugCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "Tactical - Win32 Release with Debug Info" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release with Debug Info" cd ".." "Tactical - Win32 Release with Debug InfoCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "Tactical - Win32 Bounds Checker" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Bounds Checker" cd ".." "Tactical - Win32 Bounds CheckerCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "Tactical - Win32 Debug Demo" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug Demo" cd ".." "Tactical - Win32 Debug DemoCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "Tactical - Win32 Release Demo" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release Demo" cd ".." "Tactical - Win32 Release DemoCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "Tactical - Win32 Demo Release with Debug Info" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Release with Debug Info" cd ".." "Tactical - Win32 Demo Release with Debug InfoCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "Tactical - Win32 Demo Bounds Checker" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Bounds Checker" cd ".." "Tactical - Win32 Demo Bounds CheckerCLEAN" : cd ".\Tactical" $(MAKE) /$(MAKEFLAGS) /F .\Tactical.mak CFG="Tactical - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "Utils - Win32 Release" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release" cd ".." "Utils - Win32 ReleaseCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "Utils - Win32 Debug" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug" cd ".." "Utils - Win32 DebugCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "Utils - Win32 Release with Debug Info" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release with Debug Info" cd ".." "Utils - Win32 Release with Debug InfoCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "Utils - Win32 Bounds Checker" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Bounds Checker" cd ".." "Utils - Win32 Bounds CheckerCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "Utils - Win32 Debug Demo" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug Demo" cd ".." "Utils - Win32 Debug DemoCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "Utils - Win32 Release Demo" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release Demo" cd ".." "Utils - Win32 Release DemoCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "Utils - Win32 Demo Release with Debug Info" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Release with Debug Info" cd ".." "Utils - Win32 Demo Release with Debug InfoCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "Utils - Win32 Demo Bounds Checker" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Bounds Checker" cd ".." "Utils - Win32 Demo Bounds CheckerCLEAN" : cd ".\Utils" $(MAKE) /$(MAKEFLAGS) /F .\Utils.mak CFG="Utils - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "TacticalAI - Win32 Release" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release" cd ".." "TacticalAI - Win32 ReleaseCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "TacticalAI - Win32 Debug" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug" cd ".." "TacticalAI - Win32 DebugCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "TacticalAI - Win32 Release with Debug Info" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release with Debug Info" cd ".." "TacticalAI - Win32 Release with Debug InfoCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "TacticalAI - Win32 Bounds Checker" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Bounds Checker" cd ".." "TacticalAI - Win32 Bounds CheckerCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "TacticalAI - Win32 Debug Demo" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug Demo" cd ".." "TacticalAI - Win32 Debug DemoCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "TacticalAI - Win32 Release Demo" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release Demo" cd ".." "TacticalAI - Win32 Release DemoCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "TacticalAI - Win32 Demo Release with Debug Info" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Release with Debug Info" cd ".." "TacticalAI - Win32 Demo Release with Debug InfoCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "TacticalAI - Win32 Demo Bounds Checker" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Bounds Checker" cd ".." "TacticalAI - Win32 Demo Bounds CheckerCLEAN" : cd ".\TacticalAI" $(MAKE) /$(MAKEFLAGS) /F .\TacticalAI.mak CFG="TacticalAI - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "Editor - Win32 Release" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release" cd ".." "Editor - Win32 ReleaseCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "Editor - Win32 Debug" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug" cd ".." "Editor - Win32 DebugCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "Editor - Win32 Release with Debug Info" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release with Debug Info" cd ".." "Editor - Win32 Release with Debug InfoCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "Editor - Win32 Bounds Checker" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Bounds Checker" cd ".." "Editor - Win32 Bounds CheckerCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "Editor - Win32 Debug Demo" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug Demo" cd ".." "Editor - Win32 Debug DemoCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "Editor - Win32 Release Demo" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release Demo" cd ".." "Editor - Win32 Release DemoCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "Editor - Win32 Demo Release with Debug Info" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Release with Debug Info" cd ".." "Editor - Win32 Demo Release with Debug InfoCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "Editor - Win32 Demo Bounds Checker" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Bounds Checker" cd ".." "Editor - Win32 Demo Bounds CheckerCLEAN" : cd ".\Editor" $(MAKE) /$(MAKEFLAGS) /F .\Editor.mak CFG="Editor - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "Laptop - Win32 Release" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release" cd ".." "Laptop - Win32 ReleaseCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "Laptop - Win32 Debug" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug" cd ".." "Laptop - Win32 DebugCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "Laptop - Win32 Release with Debug Info" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release with Debug Info" cd ".." "Laptop - Win32 Release with Debug InfoCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "Laptop - Win32 Bounds Checker" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Bounds Checker" cd ".." "Laptop - Win32 Bounds CheckerCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "Laptop - Win32 Debug Demo" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug Demo" cd ".." "Laptop - Win32 Debug DemoCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "Laptop - Win32 Release Demo" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release Demo" cd ".." "Laptop - Win32 Release DemoCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "Laptop - Win32 Demo Release with Debug Info" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Release with Debug Info" cd ".." "Laptop - Win32 Demo Release with Debug InfoCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "Laptop - Win32 Demo Bounds Checker" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Bounds Checker" cd ".." "Laptop - Win32 Demo Bounds CheckerCLEAN" : cd ".\Laptop" $(MAKE) /$(MAKEFLAGS) /F .\Laptop.mak CFG="Laptop - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !IF "$(CFG)" == "ja2 - Win32 Release" "Strategic - Win32 Release" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release" cd ".." "Strategic - Win32 ReleaseCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug" "Strategic - Win32 Debug" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug" cd ".." "Strategic - Win32 DebugCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info" "Strategic - Win32 Release with Debug Info" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release with Debug Info" cd ".." "Strategic - Win32 Release with Debug InfoCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker" "Strategic - Win32 Bounds Checker" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Bounds Checker" cd ".." "Strategic - Win32 Bounds CheckerCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Bounds Checker" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo" "Strategic - Win32 Debug Demo" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug Demo" cd ".." "Strategic - Win32 Debug DemoCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Debug Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo" "Strategic - Win32 Release Demo" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release Demo" cd ".." "Strategic - Win32 Release DemoCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Release Demo" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info" "Strategic - Win32 Demo Release with Debug Info" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Release with Debug Info" cd ".." "Strategic - Win32 Demo Release with Debug InfoCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Release with Debug Info" RECURSE=1 CLEAN cd ".." !ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker" "Strategic - Win32 Demo Bounds Checker" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Bounds Checker" cd ".." "Strategic - Win32 Demo Bounds CheckerCLEAN" : cd ".\Strategic" $(MAKE) /$(MAKEFLAGS) /F .\Strategic.mak CFG="Strategic - Win32 Demo Bounds Checker" RECURSE=1 CLEAN cd ".." !ENDIF !ENDIF