#ifndef __FONT_CONTROL_H #define __FONT_CONTROL_H #include "builddefines.h" #include "font.h" extern BOOLEAN gfUseWinFonts; extern INT32 giCurWinFont; // ATE: Use this define to enable winfonts in JA2 // #define WINFONTS #ifdef WINFONTS #define USE_WINFONTS( ) ( gfUseWinFonts ) #else #define USE_WINFONTS( ) ( FALSE ) #endif #define GET_WINFONT( ) ( giCurWinFont ) #define SET_USE_WINFONTS( fSet ) ( gfUseWinFonts = fSet ); #define SET_WINFONT( fFont ) ( giCurWinFont = fFont ); // ATE: A few winfont wrappers.. UINT16 WFGetFontHeight( INT32 FontNum ); INT16 WFStringPixLength( STR16 string,INT32 UseFont ); // Global variables for video objects extern INT32 gpLargeFontType1; extern HVOBJECT gvoLargeFontType1; extern INT32 gpSmallFontType1; extern HVOBJECT gvoSmallFontType1; extern INT32 gpTinyFontType1; extern HVOBJECT gvoTinyFontType1; extern INT32 gp12PointFont1; extern HVOBJECT gvo12PointFont1; extern INT32 gpClockFont; extern HVOBJECT gvoClockFont; extern INT32 gpCompFont; extern HVOBJECT gvoCompFont; extern INT32 gpSmallCompFont; extern HVOBJECT gvoSmallCompFont; extern INT32 gp10PointRoman; extern HVOBJECT gvo10PointRoman; extern INT32 gp12PointRoman; extern HVOBJECT gvo12PointRoman; extern INT32 gp14PointSansSerif; extern HVOBJECT gvo14PointSansSerif; //INT32 gpMilitaryFont1; //HVOBJECT gvoMilitaryFont1; extern INT32 gp10PointArial; extern HVOBJECT gvo10PointArial; extern INT32 gp14PointArial; extern HVOBJECT gvo14PointArial; extern INT32 gp12PointArial; extern HVOBJECT gvo12PointArial; extern INT32 gpBlockyFont; extern HVOBJECT gvoBlockyFont; extern INT32 gpBlockyFont2; extern HVOBJECT gvoBlockyFont2; extern INT32 gp10PointArialBold; extern HVOBJECT gvo10PointArialBold; extern INT32 gp12PointArialFixedFont; extern HVOBJECT gvo12PointArialFixedFont; extern INT32 gp16PointArial; extern HVOBJECT gvo16PointArial; extern INT32 gpBlockFontNarrow; extern HVOBJECT gvoBlockFontNarrow; extern INT32 gp14PointHumanist; extern HVOBJECT gvo14PointHumanist; #ifdef JA2EDITOR extern INT32 gpHugeFont; extern HVOBJECT gvoHugeFont; #endif extern INT32 giSubTitleWinFont; extern BOOLEAN gfFontsInit; // Defines #define LARGEFONT1 gpLargeFontType1 #define SMALLFONT1 gpSmallFontType1 #define TINYFONT1 gpTinyFontType1 #define FONT12POINT1 gp12PointFont1 #define CLOCKFONT gpClockFont #define COMPFONT gpCompFont #define SMALLCOMPFONT gpSmallCompFont #define FONT10ROMAN gp10PointRoman #define FONT12ROMAN gp12PointRoman #define FONT14SANSERIF gp14PointSansSerif #define MILITARYFONT1 BLOCKFONT //gpMilitaryFont1 #define FONT10ARIAL gp10PointArial #define FONT14ARIAL gp14PointArial #define FONT12ARIAL gp12PointArial #define FONT10ARIALBOLD gp10PointArialBold #define BLOCKFONT gpBlockyFont #define BLOCKFONT2 gpBlockyFont2 #define FONT12ARIALFIXEDWIDTH gp12PointArialFixedFont #define FONT16ARIAL gp16PointArial #define BLOCKFONTNARROW gpBlockFontNarrow #define FONT14HUMANIST gp14PointHumanist #if defined( JA2EDITOR ) && defined( ENGLISH ) #define HUGEFONT gpHugeFont #else #define HUGEFONT gp16PointArial #endif #define FONT_SHADE_RED 6 #define FONT_SHADE_BLUE 1 #define FONT_SHADE_GREEN 2 #define FONT_SHADE_YELLOW 3 #define FONT_SHADE_NEUTRAL 4 #define FONT_SHADE_WHITE 5 #define FONT_MCOLOR_BLACK 0 #define FONT_MCOLOR_WHITE 208 #define FONT_MCOLOR_DKWHITE 134 #define FONT_MCOLOR_DKWHITE2 134 #define FONT_MCOLOR_LTGRAY 134 #define FONT_MCOLOR_LTGRAY2 134 #define FONT_MCOLOR_DKGRAY 136 #define FONT_MCOLOR_LTBLUE 203 #define FONT_MCOLOR_LTRED 162 #define FONT_MCOLOR_RED 163 #define FONT_MCOLOR_DKRED 164 #define FONT_MCOLOR_LTGREEN 184 #define FONT_MCOLOR_LTYELLOW 144 //Grayscale font colors #define FONT_WHITE 208 //lightest color #define FONT_GRAY1 133 #define FONT_GRAY2 134 //light gray #define FONT_GRAY3 135 #define FONT_GRAY4 136 //gray #define FONT_GRAY5 137 #define FONT_GRAY6 138 #define FONT_GRAY7 139 //dark gray #define FONT_GRAY8 140 #define FONT_NEARBLACK 141 #define FONT_BLACK 0 //darkest color //Color font colors #define FONT_LTRED 162 #define FONT_RED 163 #define FONT_DKRED 218 #define FONT_ORANGE 76 #define FONT_YELLOW 145 #define FONT_DKYELLOW 80 #define FONT_LTGREEN 184 #define FONT_GREEN 185 #define FONT_DKGREEN 186 #define FONT_LTBLUE 71 #define FONT_BLUE 203 #define FONT_DKBLUE 205 #define FONT_BEIGE 130 #define FONT_METALGRAY 94 #define FONT_BURGUNDY 172 #define FONT_LTKHAKI 88 #define FONT_KHAKI 198 #define FONT_DKKHAKI 201 BOOLEAN InitializeFonts( ); void ShutdownFonts( ); BOOLEAN SetFontShade( UINT32 uiFontID, INT8 bColorID ); #endif