#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #else #include "Screens.h" #endif int iResolution; // INI file int iPlayIntro; int iDisableMouseScrolling; int iUseWinFonts; /* WANNE, Sgt.Kolja * INI file (Windowed or Fullscreen) * REPLACE all defines WINDOWED_MODE with this variable * this is the LAST occurence of WINDOWED_MODE ! * If (and only if) optionally set, we got a preset of * Windowed Screen. But this can be overloaded by INI or CmdLine */ #ifdef WINDOWED_MODE int iScreenMode = 1; /* 1 for Windowed, 0 for Fullscreen */ #else int iScreenMode = 0; /* 0 for Fullscreen */ #endif BOOL bScreenModeCmdLine = FALSE; UINT16 SCREEN_WIDTH; UINT16 SCREEN_HEIGHT; INT16 iScreenWidthOffset; INT16 iScreenHeightOffset; UINT16 xResSize; // 640 / 800 / 1024 UINT16 yResSize; // 480 / 600 / 768 UINT16 xResOffset; // For ARSP: ((SCREEN_WIDTH - xResSize) / 2) UINT16 yResOffset; // For ARSP: ((SCREEN_HEIGHT - yResSize) / 2) BOOLEAN fDisplayOverheadMap; Screens GameScreens[MAX_SCREENS] = { { EditScreenInit, EditScreenHandle, EditScreenShutdown }, { SavingScreenInitialize, SavingScreenHandle, SavingScreenShutdown }, // Title Screen { LoadingScreenInitialize, LoadingScreenHandle, LoadingScreenShutdown }, // Title Screen { ErrorScreenInitialize, ErrorScreenHandle, ErrorScreenShutdown }, // Title Screen { InitScreenInitialize, InitScreenHandle, InitScreenShutdown }, // Title Screen { MainGameScreenInit, MainGameScreenHandle, MainGameScreenShutdown }, { AniEditScreenInit, AniEditScreenHandle, AniEditScreenShutdown }, { PalEditScreenInit, PalEditScreenHandle, PalEditScreenShutdown }, { DebugScreenInit, DebugScreenHandle, DebugScreenShutdown }, { MapScreenInit, MapScreenHandle, MapScreenShutdown }, { LaptopScreenInit, LaptopScreenHandle, LaptopScreenShutdown }, { LoadSaveScreenInit, LoadSaveScreenHandle, LoadSaveScreenShutdown }, { MapUtilScreenInit, MapUtilScreenHandle, MapUtilScreenShutdown }, { FadeScreenInit, FadeScreenHandle, FadeScreenShutdown }, { MessageBoxScreenInit, MessageBoxScreenHandle, MessageBoxScreenShutdown }, { MainMenuScreenInit, MainMenuScreenHandle, MainMenuScreenShutdown }, { AutoResolveScreenInit, AutoResolveScreenHandle, AutoResolveScreenShutdown }, { SaveLoadScreenInit, SaveLoadScreenHandle, SaveLoadScreenShutdown }, { OptionsScreenInit, OptionsScreenHandle, OptionsScreenShutdown }, { ShopKeeperScreenInit, ShopKeeperScreenHandle, ShopKeeperScreenShutdown }, { SexScreenInit, SexScreenHandle, SexScreenShutdown }, { GameInitOptionsScreenInit, GameInitOptionsScreenHandle, GameInitOptionsScreenShutdown }, { DemoExitScreenInit, DemoExitScreenHandle, DemoExitScreenShutdown }, { IntroScreenInit, IntroScreenHandle, IntroScreenShutdown }, { CreditScreenInit, CreditScreenHandle, CreditScreenShutdown }, { MPJoinScreenInit, MPJoinScreenHandle, MPJoinScreenShutdown }, // OJW - 20081129 { MPHostScreenInit, MPHostScreenHandle, MPHostScreenShutdown }, { MPScoreScreenInit, MPScoreScreenHandle, MPScoreScreenShutdown }, // OJW - 20081222 { MPChatScreenInit, MPChatScreenHandle, MPChatScreenShutdown }, // OJW - 20090314 { MPConnectScreenInit, MPConnectScreenHandle, MPConnectScreenShutdown }, // OJW - 20090422 { MiniGameScreenInit, MiniGameScreenHandle, MiniGameScreenShutdown }, // added by Flugente { FeaturesScreen::Init, FeaturesScreen::Handle, FeaturesScreen::Shutdown }, //rftr #ifdef JA2BETAVERSION { AIViewerScreenInit, AIViewerScreenHandle, AIViewerScreenShutdown }, #endif { QuestDebugScreenInit, QuestDebugScreenHandle, QuestDebugScreenShutdown } };