#ifndef _MERC_ENTRING_H #define _MERC_ENTRING_H extern BOOLEAN gfIngagedInDrop; void ResetHeliSeats( ); void AddMercToHeli( UINT8 ubID ); // Flugente: we might want to set the helicopter dropoff point without starting it at the same time void SetHelicopterDroppoint( INT32 sGridNo ); void SetHelicopterDropDirection( UINT8 usDirection ); void StartHelicopterRun(); void HandleHeliDrop( BOOLEAN fPlayer = TRUE ); UINT8 SpawnAirDropElite( INT32 sGridNo ); void InitiateEnemyAirDropSoldiers( INT32 sGridNo ); void HandleEnemyAirdrop( ); #endif