;****************************************************************************************************************************** ; Jagged Alliance 2 v1.13: Unfinished Business ;****************************************************************************************************************************** ;------------------------------------------------------------------------------------------------------------------------------ ; This file controls special settings for the v1.13 Unfinished Business. ; The general common settings are stored in the ja2_options.ini file. ;------------------------------------------------------------------------------------------------------------------------------ [Unfinished Business Settings] ;****************************************************************************************************************************** ; This section changes general settings of Unfinished Business ;****************************************************************************************************************************** ;------------------------------------------------------------------------------------------------------------------------------ ; Show/hide the map buttons on the strategy screen. ;------------------------------------------------------------------------------------------------------------------------------ BORDER_TOWN = TRUE BORDER_MINE = TRUE BORDER_TEAMS = TRUE BORDER_MILITIA = FALSE BORDER_AIRSPACE = TRUE BORDER_ITEM = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Can the initial sector (default H7) be attacked immediatly by enemies? ;------------------------------------------------------------------------------------------------------------------------------ EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Handle player saying quote when failing to open gate in tunnel (sector K14-1) ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_OPEN_GATE_IN_TUNNEL_X = 14 SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11 SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1 ;------------------------------------------------------------------------------------------------------------------------------ ; Handle player team quotes when entering Manuel sector (Sector I9) ;------------------------------------------------------------------------------------------------------------------------------ I9_SECTOR_PLAYER_QUOTE_X = 9 I9_SECTOR_PLAYER_QUOTE_Y = 9 I9_SECTOR_PLAYER_QUOTE_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Handle player team quotes when entering Manuel sector (Sector H10) ;------------------------------------------------------------------------------------------------------------------------------ H10_SECTOR_PLAYER_QUOTE_X = 10 H10_SECTOR_PLAYER_QUOTE_Y = 8 H10_SECTOR_PLAYER_QUOTE_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; this is the guardpost H9 ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_GUARDPOST_X = 9 SECTOR_GUARDPOST_Y = 8 SECTOR_GUARDPOST_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Add some money to the location (Sector H9) ;------------------------------------------------------------------------------------------------------------------------------ H9_MONEY_GRIDNO = 9026 H9_MONEY_EASY = 15000 H9_MONEY_MEDIUM = 10000 H9_MONEY_HARD = 7000 ;------------------------------------------------------------------------------------------------------------------------------ ; this is the First sector of the town (Sector I10) ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_TOWN1_X = 10 SECTOR_TOWN1_Y = 9 SECTOR_TOWN1_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Add some money to the location (Sector I10) ;------------------------------------------------------------------------------------------------------------------------------ I10_MONEY_GRIDNO_1 = 11894 I10_MONEY_EASY_1 = 8000 I10_MONEY_MEDIUM_1 = 4000 I10_MONEY_HARD_1 = 3000 I10_MONEY_GRIDNO_2 = 7906 I10_MONEY_EASY_2 = 12000 I10_MONEY_MEDIUM_2 = 6000 I10_MONEY_HARD_2 = 5000 ;------------------------------------------------------------------------------------------------------------------------------ ; this is the sector south of the town J11 ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_TOWN2_X = 11 SECTOR_TOWN2_Y = 10 SECTOR_TOWN2_Z = 0 ;Move enemy from gridno to roof gridno TOWN2_FROM_GRIDNO_1 = 15446 TOWN2_TO_ROOF_GRIDNO_1 = 13993 ;Move enemy from gridno to roof gridno TOWN2_FROM_GRIDNO_2 = 15436 TOWN2_TO_ROOF_GRIDNO_2 = 14006 ;------------------------------------------------------------------------------------------------------------------------------ ; this is the sector south of the town (Sector H11) ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_TOWN3_X = 11 SECTOR_TOWN3_Y = 8 SECTOR_TOWN3_Z = 0 ;Move enemy from gridno to roof gridno TOWN3_FROM_GRIDNO_1 = 8711 TOWN3_TO_ROOF_GRIDNO_1 = 5521 ;------------------------------------------------------------------------------------------------------------------------------ ; Handle seeing fortifiedd door Sector (Sector K15-1) ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_DOOR_IN_TUNNEL_X = 15 SECTOR_DOOR_IN_TUNNEL_Y = 11 SECTOR_DOOR_IN_TUNNEL_Z = 1 ;if the fortified door should be open SECTOR_DOOR_IN_TUNNEL_GRIDNO = 11419 ;------------------------------------------------------------------------------------------------------------------------------ ; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1) ; will be added to enemy units. ;------------------------------------------------------------------------------------------------------------------------------ HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Enable the option to do a auto resolve battle? ;------------------------------------------------------------------------------------------------------------------------------ AUTO_RESOLVE = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Initial grid numbers and times of the crashed helicopter ; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry. ; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry. ; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów. ; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry. ;------------------------------------------------------------------------------------------------------------------------------ INITIAL_HELICOPTER_GRIDNO_1 = 14947 INITIAL_HELICOPTER_GRIDNO_2 = 15584 INITIAL_HELICOPTER_GRIDNO_3 = 15754 INITIAL_HELICOPTER_GRIDNO_4 = 16232 INITIAL_HELICOPTER_GRIDNO_5 = 16067 INITIAL_HELICOPTER_GRIDNO_6 = 16230 INITIAL_HELICOPTER_GRIDNO_7 = 15272 INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300 INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000 INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750 INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400 INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160 INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700 INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630 ;------------------------------------------------------------------------------------------------------------------------------ ; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3. ; Domyślny sektor : K16. ;------------------------------------------------------------------------------------------------------------------------------ DEFAULT_END_SECTOR_X = 16 DEFAULT_END_SECTOR_Y = 11 DEFAULT_END_SECTOR_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Enable the landing of a helicopter, like it is in default JA2 1.13? ; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE" ;------------------------------------------------------------------------------------------------------------------------------ ENABLE_JA2_HELICOPTER_LANDING = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then ; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE". ;------------------------------------------------------------------------------------------------------------------------------ ENABLE_UB_HELICOPTER_CRASH = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Enable Jerry Dialogues? ;------------------------------------------------------------------------------------------------------------------------------ JERRY_QUOTES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Add Jerry to the sector (sector default H7). ;------------------------------------------------------------------------------------------------------------------------------ JERRY = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Set the tactical grid number from Jerry. ; Jerry will be in a sector which is defined as the start sector. ; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y. ;------------------------------------------------------------------------------------------------------------------------------ JERRY_GRIDNO = 15109 ;------------------------------------------------------------------------------------------------------------------------------ ; Launch missles sector L15-3 ;------------------------------------------------------------------------------------------------------------------------------ SECTOR_LAUNCH_MISSLES_X = 15 SECTOR_LAUNCH_MISSLES_Y = 12 SECTOR_LAUNCH_MISSLES_Z = 3 ;------------------------------------------------------------------------------------------------------------------------------ ; The switch in the L15-3. The final sector with General Morris. ;------------------------------------------------------------------------------------------------------------------------------ SWITCH_IN_MORRIS_AREA_GRIDNO = 15231 ;------------------------------------------------------------------------------------------------------------------------------ ; After firing the rockets, our mercenaries will automatically go to the elevator. ;------------------------------------------------------------------------------------------------------------------------------ SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268 SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708 ;------------------------------------------------------------------------------------------------------------------------------ ; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania. ;------------------------------------------------------------------------------------------------------------------------------ RADIO_LOCATORS_GRIDNO_1 = 15070 RADIO_LOCATORS_GRIDNO_2 = 14744 ;------------------------------------------------------------------------------------------------------------------------------ ; Handle fan starting at end of combat (Sector J13) ;------------------------------------------------------------------------------------------------------------------------------ POWERGEN_SECTOR_X = 13 POWERGEN_SECTOR_Y = 10 POWERGEN_SECTOR_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; The tactical grid numbers of the fan tiles (default sector J13) ;------------------------------------------------------------------------------------------------------------------------------ POWERGEN_SECTOR_GRIDNO_1 = 15100 POWERGEN_SECTOR_GRIDNO_2 = 12220 POWERGEN_SECTOR_GRIDNO_3 = 14155 POWERGEN_SECTOR_GRIDNO_4 = 13980 ;------------------------------------------------------------------------------------------------------------------------------ ; Add exit grid for fan to power gen Sector (J14-1) ;------------------------------------------------------------------------------------------------------------------------------ EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14 EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10 EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1 ;------------------------------------------------------------------------------------------------------------------------------ ; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1. ;------------------------------------------------------------------------------------------------------------------------------ POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749 ;------------------------------------------------------------------------------------------------------------------------------ ; Dodanie dźwięku wentylatora. ;------------------------------------------------------------------------------------------------------------------------------ POWERGEN_FAN_SOUND_GRIDNO_1 = 10979 POWERGEN_FAN_SOUND_GRIDNO_2 = 19749 ;------------------------------------------------------------------------------------------------------------------------------ ; Miejsce włączenia wentylatora. ;------------------------------------------------------------------------------------------------------------------------------ START_FANBACKUP_AGAIN_GRIDNO = 10980 ;------------------------------------------------------------------------------------------------------------------------------ ; Miejsce zatrzymania wentylatora. ;------------------------------------------------------------------------------------------------------------------------------ STOP_POWERGEN_FAN_GRIDNO = 10980 ;------------------------------------------------------------------------------------------------------------------------------ ; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe. ;------------------------------------------------------------------------------------------------------------------------------ FAN_GRIDNO_1 = 10978 FAN_GRIDNO_2 = 10979 FAN_GRIDNO_3 = 10980 FAN_GRIDNO_4 = 10818 FAN_GRIDNO_5 = 10819 FAN_GRIDNO_6 = 10820 FAN_GRIDNO_7 = 10658 FAN_GRIDNO_8 = 10659 FAN_GRIDNO_9 = 10660 ;------------------------------------------------------------------------------------------------------------------------------ ; Mine Sector (default sector I13) ;------------------------------------------------------------------------------------------------------------------------------ MINE_SECTOR_X = 13 MINE_SECTOR_Y = 9 MINE_SECTOR_Z = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Is Mine Entrance In Sector I13 At This GridNo ;------------------------------------------------------------------------------------------------------------------------------ MINE_ENTRANCE_GRIDNO = 12421 ;------------------------------------------------------------------------------------------------------------------------------ ; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13) ; Interface Dialogue.cpp ;------------------------------------------------------------------------------------------------------------------------------ MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745 ;remove the exit grid from the world MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422 MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423 ; Apply changes to the underground mine MINE_SECTOR_UNDERGROUND_X = 13 MINE_SECTOR_UNDERGROUND_Y = 9 MINE_SECTOR_UNDERGROUND_Z = 1 MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057 MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897 ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Campaign Settings] ;****************************************************************************************************************************** ; These settings changes some campaign settings. ;****************************************************************************************************************************** ;------------------------------------------------------------------------------------------------------------------------------ ; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE". ;------------------------------------------------------------------------------------------------------------------------------ STRATEGIC_MOVEMENT_COSTS_XML = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Automatically generate enemies in the sectors. ; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13, ; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3 ; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml ;------------------------------------------------------------------------------------------------------------------------------ ADD_RANDOM_ENEMY_TO_SECTOR = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Should the game automatically creates the directions of travel between sectors? ;------------------------------------------------------------------------------------------------------------------------------ MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Enable the quest: "Broken internet laptop." ;------------------------------------------------------------------------------------------------------------------------------ LAPTOP_QUEST = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Enable the news of the death of mercenaries. This option uses the file email.edt. ;------------------------------------------------------------------------------------------------------------------------------ NOTIFY_ON_DEAD_AIM_MERCS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml ;------------------------------------------------------------------------------------------------------------------------------ USE_ENEMY_ARMY_XMLS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Use special UB Strategic Actions for the default UB campaign ? ;------------------------------------------------------------------------------------------------------------------------------ JA2UB = TRUE ;****************************************************************************************************************************** ;****************************************************************************************************************************** [Laptop Settings] ;****************************************************************************************************************************** ; These settings changes some laptop settings. ;****************************************************************************************************************************** ;------------------------------------------------------------------------------------------------------------------------------ ; Should the I.M.P website be protected with the default JA2 password (XEP624)? ;------------------------------------------------------------------------------------------------------------------------------ IMP_PASS_JA2 = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Should the I.M.P website be protected with the default UB password (GP97SL)? ;------------------------------------------------------------------------------------------------------------------------------ IMP_PASS_UB = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Should those links be visible on the AIM website? These options take use of "Email.edt" file ;------------------------------------------------------------------------------------------------------------------------------ LINK_INSURANCE = FALSE LINK_FUNERAL = TRUE LINK_BOBBY = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file ;------------------------------------------------------------------------------------------------------------------------------ BOBBY_SITE_ACCESSED = FALSE ;----------------------- ; Weapon ;----------------------- [Unfinished Business Items] TEX_MOVIE_ATTACK_CLYDESDALES = 1356 TEX_MOVIE_WILD_EAST = 1357 TEX_MOVIE_HAVE_HONDA = 1358 LAPTOP_TRANSMITTER = 1355 CHE_GUEVARA_CANTEEN = 1359 MERC_WRISTWATCH = 1360 SAM_GARVER_COMBAT_KNIFE = 1353 MERC_UMBRELLA_OLD = 1361 MORRIS_INSTRUCTION_NOTE = 1362 HAND_CANNON = 1352 HARTFORD_6_SHOOTER = 66 MERC_UMBRELLA = 1361 CLIP_CANNON_BALL = 1354 BARRETT_UB = 335 CALICO_960_UB = 69 PSG1_UB = 334 L85_UB = 331 TAR21_UB = 332 VAL_SILENT_UB = 333 MICRO_UZI_UB = 330 CALICO_950_UB = 67 CALICO_900_UB = 68 ;----------------------- ; Profiles ;----------------------- [Unfinished Business Profiles] MANUEL = 60 BIGENS = 61 JOHN_K = 62 TEX = 64 GASTON = 58 STOGIE = 59 JERRY = 76 PGMALE4 = 57 BETTY = 73 RAUL = 74 MORRIS = 75 RUDY = 77