#ifndef _GAME_VERSION_H_ #define _GAME_VERSION_H_ #ifdef __cplusplus extern "C" { #endif // // Keeps track of the game version // extern INT16 zVersionLabel[256]; extern INT8 czVersionNumber[16]; extern INT16 zTrackingNumber[16]; //#define RUSSIANGOLD // // Keeps track of the saved game version. Increment the saved game version whenever // you will invalidate the saved game file // const extern UINT32 guiSavedGameVersion; #ifdef __cplusplus } #endif #endif