#ifndef _JA25ENGLISHTEXT__H_ #define _JA25ENGLISHTEXT__H_ extern STR16* gzIMPSkillTraitsText; //////////////////////////////////////////////////////// // added by SANDRO extern STR16* gzIMPSkillTraitsTextNewMajor; extern STR16* gzIMPSkillTraitsTextNewMinor; extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons; extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons; extern STR16* gzIMPMajorTraitsHelpTextsSniper; extern STR16* gzIMPMajorTraitsHelpTextsRanger; extern STR16* gzIMPMajorTraitsHelpTextsGunslinger; extern STR16* gzIMPMajorTraitsHelpTextsMartialArts; extern STR16* gzIMPMajorTraitsHelpTextsSquadleader; extern STR16* gzIMPMajorTraitsHelpTextsTechnician; extern STR16* gzIMPMajorTraitsHelpTextsDoctor; extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente extern STR16* gzIMPMajorTraitsHelpTextsNone; extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous; extern STR16* gzIMPMinorTraitsHelpTextsMelee; extern STR16* gzIMPMinorTraitsHelpTextsThrowing; extern STR16* gzIMPMinorTraitsHelpTextsStealthy; extern STR16* gzIMPMinorTraitsHelpTextsNightOps; extern STR16* gzIMPMinorTraitsHelpTextsAthletics; extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding; extern STR16* gzIMPMinorTraitsHelpTextsDemolitions; extern STR16* gzIMPMinorTraitsHelpTextsTeaching; extern STR16* gzIMPMinorTraitsHelpTextsScouting; extern STR16* gzIMPMinorTraitsHelpTextsSnitch; extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente extern STR16* gzIMPMinorTraitsHelpTextsNone; extern STR16* gzIMPOldSkillTraitsHelpTexts; extern STR16* gzIMPNewCharacterTraitsHelpTexts; extern STR16* gzIMPDisabilitiesHelpTexts; extern STR16* gzIMPProfileCostText; extern STR16* zGioNewTraitsImpossibleText; /////////////////////////////////////////////////////// enum { IMM__IRON_MAN_MODE_WARNING_TEXT, IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT, IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT, }; extern STR16* gzIronManModeWarningText; // display cover message (for tactical usually, seperated) // display cover terrain type info (used in cover information) enum { DC_MSG__COVER_INFORMATION, DC_MSG__GUN_RANGE_INFORMATION, DC_MSG__NCTH_GUN_RANGE_INFORMATION, DC_MSG__COVER_DRAW_OFF, DC_MSG__COVER_DRAW_MERC_VIEW, DC_MSG__COVER_DRAW_ENEMY_VIEW, DC_TTI__WOOD, DC_TTI__URBAN, DC_TTI__DESERT, DC_TTI__SNOW, DC_TTI__WOOD_AND_DESERT, DC_TTI__WOOD_AND_URBAN, DC_TTI__WOOD_AND_SNOW, DC_TTI__DESERT_AND_URBAN, DC_TTI__DESERT_AND_SNOW, DC_TTI__URBAN_AND_SNOW, DC_TTI__UNKNOWN, DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO, DC_TTI__DETAILED_SOUND, DC_TTI__DETAILED_STEALTH, DC_TTI__DETAILED_TRAP_LEVEL, }; extern STR16* gzDisplayCoverText; #endif