#ifndef __AIMFACIALINDEX_H_ #define __AIMFACIALINDEX_H_ #define AIM_FI_LEFT_CLICK_TEXT_X (SCREEN_WIDTH - 640) / 2 + 116 #define AIM_FI_LEFT_CLICK_TEXT_Y (SCREEN_HEIGHT - 480) / 2 + 35 + LAPTOP_SCREEN_WEB_DELTA_Y //tais: nsgi, left click text moved a bit to create space for small logo #define AIM_FI_LEFT_CLICK_TEXT_X_NSGI (SCREEN_WIDTH - 640) / 2 + 200 #define AIM_FI_LEFT_CLICK_TEXT_Y_NSGI (SCREEN_HEIGHT - 480) / 2 + 35 + LAPTOP_SCREEN_WEB_DELTA_Y #define AIM_FI_CLICK_DESC_TEXT_Y_OFFSET 16 #define AIM_FI_RIGHT_CLICK_TEXT_X (SCREEN_WIDTH - 640) / 2 + 500 #define AIM_FI_CLICK_TEXT_WIDTH 110 #define AIM_FI_HELP_FONT FONT10ARIAL #define AIM_FI_HELP_TITLE_FONT FONT12ARIAL #define IM_FI_HELP_COLOR FONT_MCOLOR_WHITE void GameInitAimFacialIndex(); BOOLEAN EnterAimFacialIndex(); void ExitAimFacialIndex(); void HandleAimFacialIndex(); BOOLEAN RenderAimFacialIndex(); BOOLEAN DisplayAimFIMugShot(); extern UINT8 START_MERC; #endif