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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required. - Fix: income of mine 0 was not correctly calculated git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
#ifndef _PLAYER_COMMAND_H
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#define _PLAYER_COMMAND_H
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// header file to track the information a player 'knows' about a sector, which may in fact not be true
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#include "Strategic Movement.h"
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// build main facilities strings for sector
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void AddFacilitiesToBox( INT16 sMapX, INT16 sMapY, UINT32 *uiHandle, BOOLEAN fCityInfoBox );
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// set sector as enemy controlled
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BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
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// set sector as player controlled
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BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
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BOOLEAN IsSectorEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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#ifdef JA2TESTVERSION
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void ClearMapControlledFlags( void );
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#endif
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/*
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// is this sector under player control
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BOOLEAN IsTheSectorPerceivedToBeUnderEnemyControl( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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// make player's perceived control over the sector reflect reality
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void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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*/
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void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );
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#endif |