Files
source/Tactical/DisplayCover.h

104 lines
2.2 KiB
C

#ifndef _DISPLAY_COVER__H_
#define _DISPLAY_COVER__H_
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
void DisplayCover( BOOLEAN forceUpdate = FALSE);
void SwitchToMercView();
void SwitchToEnemyView();
void SwitchViewOff();
void ToggleMercView();
void ToggleEnemyView();
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier = NULL );
BOOLEAN CanSoldierSeeFloor( SOLDIERTYPE* pSoldier, INT32 sGridNo, INT8 bLevel );
// Flugente: all different overlays in one enum
enum OVERLAY_VALUES
{
INVALID_COVER = -1,
NO_COVER,
MIN_COVER,
MED_COVER,
MAX_COVER,
NO_SEE,
MIN_SEE,
MED_SEE,
MAX_SEE,
MINES_ALL,
MINE_BOMB,
MINE_WIRE,
MINE_BOMB_AND_WIRE,
MINES_NET_1,
MINES_NET_2,
MINES_NET_3,
MINES_NET_4,
MINES_LVL_1,
MINES_LVL_2,
MINES_LVL_3,
MINES_LVL_4,
MAX_MINES,
TRAIT_ALL,
TRAIT_1,
TRAIT_2,
MAX_TRAIT,
TRACKS_VERYOLD,
TRACKS_OLD,
TRACKS_RECENT,
TRACKS_BLOOD,
MAX_TRACKS,
FORTIFICATIONNODE_REMOVE,
FORTIFICATIONNODE_ADJACENTADJUSTMENT,
FORTIFICATIONNODE_NORMAL,
MAX_FORTIFICATION,
};
enum COVER_DRAW_MODE {
DRAW_MODE_OFF,
COVER_DRAW_MERC_VIEW,
COVER_DRAW_ENEMY_VIEW,
MINES_DRAW_DETECT_ENEMY,
MINES_DRAW_PLAYERTEAM_NETWORKS,
MINES_DRAW_NETWORKCOLOURING,
MINES_DRAW_NET_A,
MINES_DRAW_NET_B,
MINES_DRAW_NET_C,
MINES_DRAW_NET_D,
DRAW_MODE_TRAIT_RANGE,
DRAW_MODE_TRACKER_SMELL,
DRAW_MODE_FORTIFY,
DRAW_MODE_WEAPONDATA,
};
// ----------------------------- Mines display after this ----------------------------------------
// added by Flugente: display of mine, bombs and tripwire
void SwitchToTrapNetworkView();
void SwitchToHostileTrapsView();
void SwitchMineViewOff();
void ToggleTrapNetworkView();
void ToggleHostileTrapsView();
// ----------------------------- trait range display after this ----------------------------------------
// added by Flugente: display of ranges and areas of effects for traits
void ToggleTraitRangeView(BOOLEAN fOn = TRUE);
void SetTraitToDisplay( UINT32 aTrait );
void SetGridNoForTraitDisplay( INT32 sGridNo );
#endif