Files
source/Tactical/qarray.h
Flugente 605b07368f - New: Additional battlesounds can be used - simply increase the numbering after a sound (xxx_LAUGH, xxx_LAUGH2, xxx_LAUGH3...)
- Fix: CHANCE_SAY_ANNOYING_PHRASE causes non-low morale battle sounds not to be played when they should


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-10-31 22:41:12 +00:00

32 lines
943 B
C

#ifndef __Q_ARRAY_H
#define __Q_ARRAY_H
#include "soldier profile type.h"
extern BOOLEAN QuoteExp_HeadShotOnly[NUM_PROFILES];
extern BOOLEAN QuoteExp_TeamSpecific[NUM_PROFILES];
extern BOOLEAN QuoteExp_GenderCode[NUM_PROFILES];
extern BOOLEAN QuoteExp_GotGunOrUsedGun[NUM_PROFILES];
extern BOOLEAN QuoteExp_PassingDislike[NUM_PROFILES];
extern BOOLEAN QuoteExp_WitnessQueenBugDeath[NUM_PROFILES];
extern BOOLEAN QuoteExp_WitnessDeidrannaDeath[NUM_PROFILES];
typedef struct
{
UINT16 uiIndex;
BOOLEAN QuoteExpHeadShotOnly;
BOOLEAN QuoteExpTeamSpecific;
BOOLEAN QuoteExpGenderCode;
BOOLEAN QuoteExpGotGunOrUsedGun;
BOOLEAN QuoteExpPassingDislike;
BOOLEAN QuoteExpWitnessQueenBugDeath;
BOOLEAN QuoteExpWitnessDeidrannaDeath;
UINT16 numBattleSounds[NUM_MERC_BATTLE_SOUNDS];
BOOLEAN BattleSoundSearchDone[NUM_MERC_BATTLE_SOUNDS];
} QARRAY_VALUES;
extern QARRAY_VALUES QuoteExp[NUM_PROFILES];
#endif