Files
source/TileEngine/Render Fun.h
2021-03-11 20:41:44 +00:00

37 lines
1.1 KiB
C

#ifndef __RENDER_FUN_H
#define __RENDER_FUN_H
#include "worlddef.h"
#define NO_ROOM 0
//DBrot: More Rooms
//#define MAX_ROOMS 250
#define MAX_ROOMS 65530
extern UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
extern UINT16* gusWorldRoomInfo;
BOOLEAN InitRoomDatabase( );
void ShutdownRoomDatabase( );
//void SetTileRoomNum( INT32 sGridNo, UINT8 ubRoomNum );
//void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
//void RemoveRoomRoof( INT32 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
//BOOLEAN InARoom( INT32 sGridNo, UINT8 *pubRoomNo );
//BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT8 *pubRoomNo );
void SetTileRoomNum( INT32 sGridNo, UINT16 usRoomNum );
void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT16 usRoomNum );
void RemoveRoomRoof( INT32 sGridNo, UINT16 usRoomNum, SOLDIERTYPE *pSoldier );
BOOLEAN InARoom( INT32 sGridNo, UINT16 *pusRoomNo );
BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT16 *pusRoomNo );
void SetGridNoRevealedFlag( INT32 sGridNo );
void ExamineGridNoForSlantRoofExtraGraphic( INT32 sCheckGridNo );
void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
#endif