Files
source/TileEngine/SaveLoadMap.h
2021-06-27 12:20:46 +00:00

130 lines
4.3 KiB
C

#ifndef _SAVELOADMAP__H_
#define _SAVELOADMAP__H_
#include "WorldDef.h"
#include "Exit Grids.h"
//Used for the ubType in the MODIFY_MAP struct
enum
{
SLM_NONE,
//Adding a map graphic
SLM_LAND,
SLM_OBJECT,
SLM_STRUCT,
SLM_SHADOW,
SLM_MERC, //Should never be used
SLM_ROOF,
SLM_ONROOF,
SLM_TOPMOST, //Should never be used
// For Removing
SLM_REMOVE_LAND,
SLM_REMOVE_OBJECT,
SLM_REMOVE_STRUCT,
SLM_REMOVE_SHADOW,
SLM_REMOVE_MERC, //Should never be used
SLM_REMOVE_ROOF,
SLM_REMOVE_ONROOF,
SLM_REMOVE_TOPMOST, //Should never be used
//Smell, or Blood is used
SLM_BLOOD_SMELL,
// Damage a particular struct
SLM_DAMAGED_STRUCT,
//Exit Grids
SLM_EXIT_GRIDS,
// State of Openable structs
SLM_OPENABLE_STRUCT,
// Modify window graphic & structure
SLM_WINDOW_HIT,
#ifdef JA2UB
SLM_REMOVE_EXIT_GRID,
#endif
// sevenfm
SLM_MINE_PRESENT,
SLM_REMOVE_MINE_PRESENT, // silversurfer: we need this to get rid of the mine flag otherwise any tile that ever had a mine on it will forever be flagged with MAPELEMENT_PLAYER_MINE_PRESENT
SLM_DECAL, // Flugente: add decals
};
typedef struct//dnl ch86 250214
{
INT32 usGridNo; // The gridno the graphic will be applied to
UINT16 usImageType; // graphic index
UINT16 usSubImageIndex; // ExitGrid low WORD of usGridno is stored here
UINT8 ubType; // the layer it will be applied to
UINT8 ubExtra; // Misc. variable used to strore arbritary values
UINT16 usHiExitGridNo; // ExitGrid.usGridno is store in usSubImageIndex which is not enough for big maps so high WORD goes here just to preserve compatibility
} MODIFY_MAP;
// Call this function, to set whether the map changes will be added to the map temp file
void ApplyMapChangesToMapTempFile( BOOLEAN fAddToMap );
BOOLEAN SaveModifiedMapStructToMapTempFile( MODIFY_MAP *pMap, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
//Applies a change TO THE MAP TEMP file
void AddStructToMapTempFile( INT32 iMapIndex, UINT16 usIndex );
//Applies a change TO THE MAP from the temp file
void AddStructFromMapTempFileToMap( INT32 iMapIndex, UINT16 usIndex );
void AddObjectToMapTempFile( INT32 uiMapIndex, UINT16 usIndex );
BOOLEAN LoadAllMapChangesFromMapTempFileAndApplyThem( );
void RemoveStructFromMapTempFile( INT32 uiMapIndex, UINT16 usIndex );
// Flugente: permanently remove other tiles
void RemoveRoofFromMapTempFile( INT32 uiMapIndex, UINT16 usIndex );
void RemoveOnRoofFromMapTempFile( INT32 uiMapIndex, UINT16 usIndex );
void AddRemoveObjectToMapTempFile( INT32 uiMapIndex, UINT16 usIndex );
void SaveBloodSmellAndRevealedStatesFromMapToTempFile();
// sevenfm
void SaveMineFlagFromMapToTempFile();
void RemoveMineFlagFromMapTempFile( INT32 usGridNo);
BOOLEAN SaveRevealedStatusArrayToRevealedTempFile( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
BOOLEAN LoadRevealedStatusArrayFromRevealedTempFile();
void AddRemoveObjectToUnLoadedMapTempFile( INT32 uiMapIndex, UINT16 usIndex, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
void RemoveStructFromUnLoadedMapTempFile( INT32 uiMapIndex, UINT16 usIndex, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
void AddObjectToUnLoadedMapTempFile( INT32 uiMapIndex, UINT16 usIndex, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
void AddStructToUnLoadedMapTempFile( INT32 uiMapIndex, UINT16 usIndex, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
//Adds the exit grid to
void AddExitGridToMapTempFile( INT32 usGridNo, EXITGRID *pExitGrid, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
//This function removes a struct with the same MapIndex and graphic index from the given sectors temp file
BOOLEAN RemoveGraphicFromTempFile( INT32 uiMapIndex, UINT16 usIndex, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
void SetOpenableStructStatusFromMapTempFile( INT32 uiMapIndex, BOOLEAN fOpened );
void AddOpenableStructStatusToMapTempFile( INT32 uiMapIndex, BOOLEAN fOpened );
void AddWindowHitToMapTempFile( INT32 uiMapIndex );
BOOLEAN ChangeStatusOfOpenableStructInUnloadedSector( UINT16 usSectorX, UINT16 usSectorY, INT8 bSectorZ, INT32 usGridNo, BOOLEAN fChangeToOpen );
#ifdef JA2UB
//ja25 ub
void AddRemoveExitGridToUnloadedMapTempFile( UINT32 usGridNo, INT16 sSectorX, INT16 sSectorY, UINT8 ubSectorZ );
#endif
#endif