Files
source/TileEngine/Shade Table Util.h

16 lines
408 B
C

#ifndef __SHADE_TABLE_UTIL_H
#define __SHADE_TABLE_UTIL_H
#include "TileDat.h"
void DetermineRGBDistributionSettings();
BOOLEAN LoadShadeTable( HVOBJECT pObj, UINT32 uiTileTypeIndex );
BOOLEAN SaveShadeTable( HVOBJECT pObj, UINT32 uiTileTypeIndex );
extern CHAR8 TileSurfaceFilenames[NUMBEROFTILETYPES][32];
extern BOOLEAN gfForceBuildShadeTables;
BOOLEAN DeleteShadeTableDir( );
#endif