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o The new music code is now surrounded by a define called NEWMUSIC o Jazz will rework the new music code in the future o For now we have the old music code back, which should fix the mentioned bugs -> Music in the main menu is starting again from beginning when going from preferences screen back to main menu screen -> The battle tracks can play only 5-15 second then they start from all over again -> The win music after tactical battle never run -> ... git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
102 lines
2.1 KiB
C
102 lines
2.1 KiB
C
#ifndef _MUSIC_CONTROL_H_
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#define _MUSIC_CONTROL_H_
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#include "Overhead Types.h"
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enum MusicList
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{
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MARIMBAD2_MUSIC,
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MENUMIX_MUSIC,
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NOTHING_A_MUSIC,
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NOTHING_B_MUSIC,
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NOTHING_C_MUSIC,
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NOTHING_D_MUSIC,
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TENSOR_A_MUSIC,
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TENSOR_B_MUSIC,
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TENSOR_C_MUSIC,
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TRIUMPH_MUSIC,
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DEATH_MUSIC,
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BATTLE_A_MUSIC,
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BATTLE_B_MUSIC, //same as tensor B
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CREEPY_MUSIC,
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CREATURE_BATTLE_MUSIC,
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MUSIC_DIR,
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NUM_MUSIC
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};
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enum MusicMode
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{
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MUSIC_NONE,
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MUSIC_RESTORE,
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MUSIC_MAIN_MENU,
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MUSIC_TACTICAL_NOTHING,
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MUSIC_TACTICAL_ENEMYPRESENT,
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MUSIC_TACTICAL_BATTLE,
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MUSIC_TACTICAL_VICTORY,
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MUSIC_TACTICAL_DEATH,
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MUSIC_LAPTOP,
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MUSIC_OLD_TYPE,
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MUSIC_TACTICAL_BATTLE_MUSIC,
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MUSIC_TACTICAL_CREEPY_MUSIC,
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OTHER_MUSIC_TACTICAL,
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MUSIC_TACTICAL_CIV_GROUP_BATTLE,
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};
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#ifdef NEWMUSIC
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typedef struct
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{
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UINT16 uiIndex;
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INT32 SoundTacticalVictory[4];
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INT32 SoundTacticalBattle[4];
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INT32 SoundTacticalNothing[4];
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INT32 SoundTacticalTensor[4];
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INT32 SoundTacticalDeath[4];
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INT32 SoundTacticalBattleCreature[4];
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INT32 SoundTacticalBattleCreepy[4];
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INT32 SoundTacticalBattleGroup[NUM_CIV_GROUPS];
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} MUSIC_SOUND_VALUES;
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extern MUSIC_SOUND_VALUES MusicSoundValues[256];
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extern INT32 GlobalSoundID;
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#endif
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//extern UINT32 uiMusicHandle;
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//extern BOOLEAN fMusicPlaying;
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//extern UINT8 gubMusicMode;
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//extern BOOLEAN gfForceMusicToTense;
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UINT8 GetMusicMode(void);
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BOOLEAN SetMusicMode(UINT8 ubMusicMode);
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// only for editor (editscreen.cpp)
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#ifdef NEWMUSIC
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BOOLEAN MusicPlay(UINT32 uiNum, UINT32 MusicMode, BOOLEAN NewSound);
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#else
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BOOLEAN MusicPlay(UINT32 uiNum);
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#endif
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#ifdef NEWMUSIC
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BOOLEAN SetMusicModeID(UINT8 ubMusicMode, INT32 SoundID);
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#endif
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UINT32 MusicGetVolume(void);
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BOOLEAN MusicSetVolume(UINT32 uiVolume);
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BOOLEAN MusicPoll(BOOLEAN fForce);
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void SetMusicFadeSpeed(INT8 bFadeSpeed);
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BOOLEAN UsingCreatureMusic(void);
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void UseCreatureMusic(BOOLEAN fUseCreatureMusic);
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// only for luaglobal.cpp
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BOOLEAN IsMusicPlaying(void);
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UINT32 GetMusicHandle(void);
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//BOOLEAN MusicStop(void);
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//BOOLEAN MusicFadeOut(void);
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//BOOLEAN MusicFadeIn(void);
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//void FadeMusicForXSeconds( UINT32 uiDelay );
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#endif
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