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C++

/////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2001-2004 by Marko Bozikovic
// All rights reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date. I can be reached as follows:
// marko.bozikovic@alterbox.net
// bozho@kset.org
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Console.h - console class declaration
#pragma once
#include <string>
#include <vector>
using namespace std;
//#include "include/FreeImagePlus.h"
typedef basic_string<TCHAR> tstring;
#define WM_INPUTREADY WM_USER + 1
// tray icon message
#define WM_TRAY_NOTIFY WM_USER + 0x123
#define TRAY_ICON_ID 1
// timer #defines
#define TIMER_REPAINT_CHANGE 42 // timer that is started after there
// were some changes in the console
#define TIMER_REPAINT_MASTER 43 // master timer (needed to repaint
// for some DOS programs, can be
// disabled for lower CPU usage)
#define TIMER_SHOW_HIDE_CONSOLE 100 // used to hide console window when
// starting shell process after a
// defined period of time (some
// shells, like 4NT need console
// window visible during startup for
// all init options to work properly
// transparency #defines
#define TRANSPARENCY_NONE 0
#define TRANSPARENCY_ALPHA 1
#define TRANSPARENCY_COLORKEY 2
#define TRANSPARENCY_FAKE 3
// cusror style #defines
#define CURSOR_STYLE_NONE 0
#define CURSOR_STYLE_XTERM 1
#define CURSOR_STYLE_BLOCK 2
#define CURSOR_STYLE_NBBLOCK 3
#define CURSOR_STYLE_PULSEBLOCK 4
#define CURSOR_STYLE_BAR 5
#define CURSOR_STYLE_CONSOLE 6
#define CURSOR_STYLE_NBHLINE 7
#define CURSOR_STYLE_HLINE 8
#define CURSOR_STYLE_VLINE 9
#define CURSOR_STYLE_RECT 10
#define CURSOR_STYLE_NBRECT 11
#define CURSOR_STYLE_PULSERECT 12
#define CURSOR_STYLE_FADEBLOCK 13
// docking #defines
#define DOCK_NONE 0
#define DOCK_TOP_LEFT 1
#define DOCK_TOP_RIGHT 2
#define DOCK_BOTTOM_RIGHT 3
#define DOCK_BOTTOM_LEFT 4
// Z-order #defines
#define Z_ORDER_REGULAR 0
#define Z_ORDER_ONTOP 1
#define Z_ORDER_ONBOTTOM 2
// window border defines
#define BORDER_NONE 0
#define BORDER_REGULAR 1
#define BORDER_THIN 2
// window background style
#define BACKGROUND_STYLE_RESIZE 0
#define BACKGROUND_STYLE_CENTER 1
#define BACKGROUND_STYLE_TILE 2
// taskbar button defines
#define TASKBAR_BUTTON_NORMAL 0
#define TASKBAR_BUTTON_HIDE 1
#define TASKBAR_BUTTON_TRAY 2
// new configuration auto-reload defines
#define RELOAD_NEW_CONFIG_PROMPT 0
#define RELOAD_NEW_CONFIG_YES 1
#define RELOAD_NEW_CONFIG_NO 2
#define TEXT_SELECTION_NONE 0
#define TEXT_SELECTION_SELECTING 1
#define TEXT_SELECTION_SELECTED 2
/////////////////////////////////////////////////////////////////////////////
// Console class
class Console {
public: // ctor/dtor
Console(LPCTSTR szConfigFile, LPCTSTR szShellCmdLine, LPCTSTR szConsoleTitle, LPCTSTR pszReloadNewConfig);
~Console();
public:
// creates and shows Console window
BOOL Create(HWND notify);
private:
////////////////////
// message handlers
////////////////////
////////////////////////////////
// windows destruction messages
// destroys GDI stuff and posts a quit message
void OnDestroy();
// deletes Console object
void OnNcDestroy();
/////////////////////
// painting messages
// handles painting from off-screen buffers
void OnPaint();
// handles master and 'change' timers
void OnPaintTimer();
// handles cursor timer (for animated cursors)
void OnCursorTimer();
/////////////////////////
// window state messages
// handles window position changes (for snapping to desktop edges)
void OnWindowPosChanging(WINDOWPOS* lpWndPos);
// handles activation message (used for setting alpha transparency and cursor states)
void OnActivateApp(BOOL bActivate, DWORD dwFlags);
// handles vertical scrolling
void OnVScroll(WPARAM wParam);
// handles keyboard layout change, posts the same message to the windows console window
void OnInputLangChangeRequest(WPARAM wParam, LPARAM lParam);
//////////////////
// mouse messages
// handles text selection start and window mouse drag start
void OnLButtonDown(UINT uiFlags, POINTS points);
// handles text selection end, window mouse drag end and text copy
void OnLButtonUp(UINT uiFlags, POINTS points);
// toggles always on top flag
void OnLButtonDblClick(UINT uiFlags, POINTS points);
// pops up the Console menu
void OnRButtonUp(UINT uiFlags, POINTS points);
// pastes text from clipboard
void OnMButtonDown(UINT uiFlags, POINTS points);
// handles mouse movement for text selection and window mouse drag
void OnMouseMove(UINT uiFlags, POINTS points);
// handles start/stop mouse drag for window border
void OnSetCursor(WORD wHitTest, WORD wMouseMessage);
// handles text input
void OnChar(WORD mychar);
wstring Input;
//////////////////
// other messages
// called before the Console menu or system menu pops up
// (populates config files submenu with filenames)
void OnInitMenuPopup(HMENU hMenu, UINT uiPos, BOOL bSysMenu);
// handles drag-n-dropped filenames
void OnDropFiles(HDROP hDrop);
// handles commands from the Console popup menu
BOOL OnCommand(WPARAM wParam, LPARAM lParam);
// handles commands from the system popup menu
BOOL OnSysCommand(WPARAM wParam, LPARAM lParam);
// handles tray icon messages
void OnTrayNotify(WPARAM wParam, LPARAM lParam);
// handles WM_SETTINGCHANGE (we handle only wallpaper changes here)
// void OnWallpaperChanged(const TCHAR* pszFilename);
private:
///////////////////////////////////////////
// Console window creation/setup functions
///////////////////////////////////////////
// gets Console options
BOOL GetOptions();
// registers Console window classes
BOOL RegisterWindowClasses();
// adds stuff to system and popup menus
BOOL SetupMenus();
// creates Console window
BOOL CreateConsoleWindow();
// creates new Console font
void CreateNewFont();
// creates new background brush
void CreateNewBrush();
// creates the cursor
void CreateCursor();
// creates offscreen painting buffers
void CreateOffscreenBuffers();
// creates background bitmap
void CreateBackgroundBitmap();
// called by the ::EnumDisplayMonitors to create background for each display
// static BOOL CALLBACK BackgroundEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// gets character width and height
void GetTextSize();
// gets window borders (X, Y and caption sizes)
void GetBordersDimensions();
// calculates window and client area sizes
void CalcWindowSize();
// sets up window transparency (alpha, color key, fake)
// void SetWindowTransparency();
// sets scrollbar stuff
void SetScrollbarStuff();
// sets default console colors
void SetDefaultConsoleColors();
// sets window size and position
void SetWindowSizeAndPosition();
// sets Console's big, small and tray icons
void SetWindowIcons();
// sets up traybar icon
BOOL SetTrayIcon(DWORD dwMessage);
// destroys Console cursor
void DestroyCursor();
// opens the configuration file in a text editor
void EditConfigFile();
// reloads Console settings
void ReloadSettings();
/////////////////////////////
// windows console functions
/////////////////////////////
// allocates the console and starts the command shell
BOOL StartShellProcess();
// refreshes m_hStdOutFresh handle
void RefreshStdOut();
// gets a fresh console output
void RefreshScreenBuffer();
// sets initial windows console size
void InitConsoleWndSize(DWORD dwColumns);
// resizes the windows console
void ResizeConsoleWindow();
// Allocates the screen buffer
void AllocateBuffer();
//////////////////////
// painting functions
//////////////////////
// repaints the memory hdc
void RepaintWindow();
// repaints the memory hdc (paint only changes)
void RepaintWindowChanges();
// draws the cursor
void DrawCursor(BOOL bOnlyCursor = FALSE);
// two helper functions for DrawCursor method
// returns cursor rectangle
inline void GetCursorRect(RECT& rectCursor);
// draws cursor background and returns the cursor rectangle
inline void DrawCursorBackground(RECT& rectCursor);
// clears text selection
void ClearSelection();
// returns the console text change rate since the last painting
// (using this value we decide whether to repaint entire window
// or just the changes)
DWORD GetChangeRate();
//////////////////////////
// window state functions
//////////////////////////
// shows/hides Console window
void ShowHideWindow();
// shows/hides windows console window
void ShowHideConsole();
// shows/hides windows console window after a timeout (used during
// shell startup)
void ShowHideConsoleTimeout();
// toggles 'always on top' status
void ToggleWindowOnTop();
//////////////////
// menu functions
//////////////////
// called by OnCommand and OnSysCommand to handle menu commands
BOOL HandleMenuCommand(DWORD dwID);
// updates popup and system menus for 'always on top' status
void UpdateOnTopMenuItem();
// updates popup and system menus for 'hide console' status
void UpdateHideConsoleMenuItem();
// updates configuration files submenu
void UpdateConfigFilesSubmenu();
///////////////////////
// clipboard functions
///////////////////////
// copies selected text to the clipboard
void CopyTextToClipboard();
// pastes text from the clipboard
void PasteClipoardText();
//////////////////
// misc functions
//////////////////
// shows Readme.txt file
void ShowReadmeFile();
// shows about dialog
void About();
// sends text to the windows console
void SendTextToConsole(const wchar_t *pszText);
// returns the full filename
tstring GetFullFilename(const tstring& strFilename);
// gets a desktop rectangle
void GetDesktopRect(RECT& rectDesktop);
// Pulls the text from the stdout or stderr handle (both are the same) and sends it to the console
void AddOutput();
///////////////////////
// 'gearbox' functions
///////////////////////
// Console window procedure
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// shell activities monitor
static DWORD WINAPI MonitorThreadStatic(LPVOID lpParam);
DWORD MonitorThread();
// CTRL+C, CTRL+BREAK handler
static BOOL WINAPI CtrlHandler(DWORD dwCtrlType);
public: // public data
// Console window handle
HWND m_hWnd;
HWND m_notifyhWnd;
// console colors
COLORREF m_arrConsoleColors[16];
private: // private data
// readem filename
tstring m_strReadmeFile;
BOOL m_bInitializing;
BOOL m_bReloading;
tstring m_strConfigFile;
tstring m_strConfigEditor;
tstring m_strConfigEditorParams;
// one of the RELOAD_NEW_CONFIG_* constants
// - specifies relaod behaviour when a new configuration is selected
// (auto reload, don't reload, ask user)
DWORD m_dwReloadNewConfigDefault;
DWORD m_dwReloadNewConfig;
tstring m_strShell;
tstring m_strShellCmdLine;
// handle to invisible window - used for hiding the taskbar button in tray and 'hidden' modes
HWND m_hwndInvisParent;
// memory device context that holds console output image
HDC m_hdcConsole;
// memory device context for an off-screen window buffer (used to
// compose an image from m_hdcConsole and m_hdcSelection if text
// selection is active)
HDC m_hdcWindow;
// a bitmap used for drawing in the console memory DC
HBITMAP m_hbmpConsole;
HBITMAP m_hbmpConsoleOld;
// a bitmap used for drawing in the window memory DC
HBITMAP m_hbmpWindow;
HBITMAP m_hbmpWindowOld;
// brush for painting background
HBRUSH m_hBkBrush;
// master repaint timer interval (runs independent of changes in the
// console)
DWORD m_dwMasterRepaintInt;
// change repaint timer interval (when a change occurs, repainting
// will be postponed for this interval)
DWORD m_dwChangeRepaintInt;
// icon filename
tstring m_strIconFilename;
// program icons
HICON m_hSmallIcon;
HICON m_hBigIcon;
// popup menu
HMENU m_hPopupMenu;
// system (taskbar button) menu
HMENU m_hSysMenu;
// submenu for the XML (config) files
HMENU m_hConfigFilesMenu;
// set to TRUE if the popup menu is disabled
BOOL m_bPopupMenuDisabled;
// Console window title variables
// holds the default console title ("console" or the one passed in the cmdline param)
tstring m_strWindowTitleDefault;
// holds the window title (default title, or the one from the config file)
tstring m_strWindowTitle;
// holds the current window title
tstring m_strWindowTitleCurrent;
// font data
tstring m_strFontName;
DWORD m_dwFontSize;
BOOL m_bBold;
BOOL m_bItalic;
BOOL m_bUseFontColor;
COLORREF m_crFontColor;
HFONT m_hFont;
HFONT m_hFontOld;
// window X and Y positions
int m_nX;
int m_nY;
// client area inside border (gives a more 'relaxed' look to windows)
int m_nInsideBorder;
// window width and height
int m_nWindowWidth;
int m_nWindowHeight;
// window border sizes
int m_nXBorderSize;
int m_nYBorderSize;
int m_nCaptionSize;
// client area widht/height
int m_nClientWidth;
int m_nClientHeight;
// char height and width (used in window repainting)
// Note: width is used only for fixed-pitch fonts to speed up
// repainting
int m_nCharHeight;
int m_nCharWidth;
// window border type
// 0 - none
// 1 - regular window
// 2 - 1-pixel thin border
DWORD m_dwWindowBorder;
// scrollbar stuff
BOOL m_bShowScrollbar;
int m_nScrollbarStyle;
COLORREF m_crScrollbarColor;
int m_nScrollbarWidth;
int m_nScrollbarButtonHeight;
int m_nScrollbarThunmbHeight;
// what to do with the taskbar button
// if the taskbar button is hidden, or placed in the traybar, you
// can't ALT-TAB to console (take care when using with color key
// transparency :-)
// 0 - nothing
// 1 - hide it
// 2 - put icon to traybar
DWORD m_dwTaskbarButton;
// set to TRUE if the window can be dragged by left-click hold
BOOL m_bMouseDragable;
// snap distance
int m_nSnapDst;
// window docking position
// 0 - no dock
// 1 - top left
// 2 - top right
// 3 - bottom right
// 4 - bottom left
DWORD m_dwDocked;
// window Z-ordering
// 0 - regular
// 1 - always on top
// 2 - always on bottom
DWORD m_dwOriginalZOrder;
DWORD m_dwCurrentZOrder;
// Win2000/XP transparency
// 0 - none
// 1 - alpha blending
// 2 - colorkey
// 3 - fake transparency
DWORD m_dwTransparency;
// alpha value for alpha blending (Win2000 and later only!)
BYTE m_byAlpha;
// alpha value for inactive window
BYTE m_byInactiveAlpha;
COLORREF m_crBackground;
COLORREF m_crConsoleBackground;
// this is used for tinting background images and fake transparencies
BOOL m_bTintSet;
BYTE m_byTintOpacity;
BYTE m_byTintR;
BYTE m_byTintG;
BYTE m_byTintB;
// used when background is an image
BOOL m_bBitmapBackground;
tstring m_strBackgroundFile;
HDC m_hdcBackground;
HBITMAP m_hbmpBackground;
HBITMAP m_hbmpBackgroundOld;
// background attributes
// one of BACKGROUND_STYLE_ #defines
DWORD m_dwBackgroundStyle;
// set to true for relative background
BOOL m_bRelativeBackground;
// set to true to extend the background to all monitors
BOOL m_bExtendBackground;
// offsets used for multiple monitors and relative backgrounds (fake transparency, too)
int m_nBackgroundOffsetX;
int m_nBackgroundOffsetY;
// used for showing/hiding main window
BOOL m_bHideWindow;
// set to TRUE when the real console is hidden
BOOL m_bHideConsole;
// timeout used when hiding console window for the first time (some
// shells need console window visible during startup)
DWORD m_dwHideConsoleTimeout;
// if set to TRUE, Console will be started minimized
BOOL m_bStartMinimized;
// cursor style
// 0 - none
// 1 - XTerm
// 2 - block cursor
// 3 - bar cursor
// 4 - console cursor
// 5 - horizontal line
// 6 - vertical line
// 7 - pulse rect
// 8 - fading block
DWORD m_dwCursorStyle;
COLORREF m_crCursorColor;
// console screen buffer info for cursor
CONSOLE_SCREEN_BUFFER_INFO m_csbiCursor;
// wether console cursor is visible or not
BOOL m_bCursorVisible;
class Cursor* m_pCursor;
// mouse cursor offset within the window (used for moving the window)
POINT m_mouseCursorOffset;
/////////////////////
// console stuff
// console window handle
HWND m_hWndConsole;
// console screen buffer info for console repainting
CONSOLE_SCREEN_BUFFER_INFO m_csbiConsole;
// console stdouts
HANDLE m_hStdOut;
HANDLE m_hStdOutFresh;
// set when quitting the application
HANDLE m_hQuitEvent;
// set by monitor thread when detects console process exit
HANDLE m_hConsoleProcess;
// handle to monitor thread
HANDLE m_hMonitorThread;
// console rows & columns
DWORD m_dwRows;
DWORD m_dwColumns;
DWORD m_dwBufferRows;
BOOL m_bUseTextBuffer;
// set to one of TEXT_SELECTION_ #defines
int m_nTextSelection;
// X Windows style copy-on-select
BOOL m_bCopyOnSelect;
// Inverse the shift behaviour for selecting and dragging
BOOL m_bInverseShift;
COORD m_coordSelOrigin;
RECT m_rectSelection;
HDC m_hdcSelection;
HBITMAP m_hbmpSelection;
HBITMAP m_hbmpSelectionOld;
HBRUSH m_hbrushSelection;
CHAR_INFO* m_pScreenBuffer;
CHAR_INFO* m_pScreenBufferNew;
DWORD m_nTextColor;
DWORD m_nTextBgColor;
// Console window class names
static const TCHAR m_szConsoleClass[];
static const TCHAR m_szHiddenParentClass[];
// win console window title
static const tstring m_strWinConsoleTitle;
};
/////////////////////////////////////////////////////////////////////////////