Files
source/Strategic/Creature Spreading.h
Flugente 70ad3387a8 - Fix: creature attack variables are not always cleaned up properly
- Fix: game remains in pause state after using cheat to avoid creature attack in strategic

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8559 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 19:08:17 +00:00

117 lines
3.9 KiB
C

#ifndef __CREATURE_SPREADING_H
#define __CREATURE_SPREADING_H
void InitCreatureQuest();
void SpreadCreatures();
void DecayCreatures();
void ChooseCreatureQuestStartDay();
void ClearCreatureQuest();
void DeleteCreatureDirectives();
BOOLEAN SaveCreatureDirectives( HWFILE hFile );
BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion );
UINT8 CreaturesInUndergroundSector( UINT8 ubSectorID, UINT8 ubSectorZ );
BOOLEAN PrepareCreaturesForBattle();
void CreatureNightPlanning();
void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest );
void CreatureAttackTown_OtherCreatures( UINT8 ubSectorID, UINT8 ubType );
void CheckConditionsForTriggeringCreatureQuest( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
void ForceCreaturesToAvoidMineTemporarily( UINT8 ubMineIndex );
//extern BOOLEAN gfUseCreatureMusic;
BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex );
//Returns TRUE if valid and creature quest over, FALSE if creature quest active or not yet started
BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ, INT32 *psInsertionGridNo );
extern INT16 gsCreatureInsertionCode;
extern INT32 gsCreatureInsertionGridNo;
extern UINT8 gubNumCreaturesAttackingTown;
extern UINT8 gubYoungMalesAttackingTown;
extern UINT8 gubYoungFemalesAttackingTown;
extern UINT8 gubAdultMalesAttackingTown;
extern UINT8 gubAdultFemalesAttackingTown;
extern UINT8 gubSectorIDOfCreatureAttack;
enum{
CREATURE_BATTLE_CODE_NONE,
CREATURE_BATTLE_CODE_TACTICALLYADD,
CREATURE_BATTLE_CODE_TACTICALLYADD_WITHFOV,
CREATURE_BATTLE_CODE_PREBATTLEINTERFACE,
CREATURE_BATTLE_CODE_AUTORESOLVE,
};
extern UINT8 gubCreatureBattleCode;
enum {
CREATURE_ATTACK_TYPE_CREATURE,
CREATURE_ATTACK_TYPE_BLOODCAT,
CREATURE_ATTACK_TYPE_ZOMBIE,
CREATURE_ATTACK_TYPE_BANDIT,
};
extern UINT8 guCreatureAttackType;
void DetermineCreatureTownComposition( UINT8 ubNumCreatures,
UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales );
void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures,
UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales );
void DetermineOtherCreatureTownCompositionBasedOnTacticalInformation( UINT8* pubNumCreatures, UINT8* pubNumBloodcats, UINT8* pubNumZombies, UINT8* pubNumBandits );
BOOLEAN PlayerGroupIsInACreatureInfestedMine();
extern INT32 giLairID;
// Buggler: creature XML definitions
// actual infectible sites defined in XML
extern UINT8 NUMBER_OF_INFECTIBLE_SITES;
extern UINT8 NUMBER_OF_CREATURE_COMPOSITIONS;
#define MAX_NUMBER_OF_INFECTIBLE_SITES 10
#define MAX_NUMBER_OF_CREATURE_SECTORS 255
#define MAX_NUMBER_OF_CREATURE_COMPOSITIONS 50
typedef struct CREATUREHABITAT
{
INT16 sX, sY;
UINT8 ubZ;
UINT8 ubComposition;
BOOLEAN fValid;
} CREATUREHABITAT;
typedef struct CREATUREPLACEMENT
{
INT16 sAttackSourceX, sAttackSourceY;
INT32 iAttackSourceGridNo;
INT16 sAltMapX, sAltMapY;
UINT8 ubAltMapZ;
INT16 sWarpToX, sWarpToY;
UINT8 ubWarpToZ;
INT32 iWarpToGridNo;
INT16 sQueenX, sQueenY;
UINT8 ubQueenZ;
CREATUREHABITAT Habitat[ MAX_NUMBER_OF_CREATURE_SECTORS ];
}CREATUREPLACEMENT;
typedef struct CREATURECOMPOSITION
{
UINT8 ubLarvaePercent, ubInfantPercent;
UINT8 ubYoungMalePercent, ubYoungFemalePercent;
UINT8 ubAdultMalePercent, ubAdultFemalePercent;
INT32 iMaxPopulation;
}CREATURECOMPOSITION;
// This array stores all XML-read creature placement data, valid giLairID starts at 1
extern CREATUREPLACEMENT gCreaturePlacements[ MAX_NUMBER_OF_INFECTIBLE_SITES + 1 ];
extern CREATURECOMPOSITION gCreatureComposition[ MAX_NUMBER_OF_CREATURE_COMPOSITIONS ];
// Flugente: reset code for creature attacks
void ResetCreatureAttackVariables();
#endif