Files
source/Tactical/EnemyItemDrops.h
Wanne fce528e1a4 - added a militia drop rate to the xml-drop files.obj
- added drop rates for knives, laws, mortars, launchers (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@478 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-26 12:28:27 +00:00

52 lines
1.0 KiB
C

#ifndef _ENEMY_ITEM_DROPS__H_
#define _ENEMY_ITEM_DROPS__H_
#define MAX_DROP_ITEMS 100
typedef struct
{
UINT8 ubWeaponType;
UINT8 ubEnemyDropRate;
UINT8 ubMilitiaDropRate;
UINT32 uiIndex;
} WEAPON_DROPS;
typedef struct
{
UINT32 uiType;
UINT8 ubEnemyDropRate;
UINT8 ubMilitiaDropRate;
UINT32 uiIndex;
} AMMO_DROPS;
typedef struct
{
UINT8 ubType;
UINT8 ubEnemyDropRate;
UINT8 ubMilitiaDropRate;
UINT32 uiIndex;
} EXPLOSIVE_DROPS;
typedef struct
{
UINT8 ubArmourClass;
UINT8 ubEnemyDropRate;
UINT8 ubMilitiaDropRate;
UINT32 uiIndex;
} ARMOUR_DROPS;
typedef struct
{
UINT32 usItemClass;
UINT8 ubEnemyDropRate;
UINT8 ubMilitiaDropRate;
UINT32 uiIndex;
} MISC_DROPS;
extern WEAPON_DROPS gEnemyWeaponDrops[MAX_DROP_ITEMS];
extern AMMO_DROPS gEnemyAmmoDrops[MAX_DROP_ITEMS];
extern EXPLOSIVE_DROPS gEnemyExplosiveDrops[MAX_DROP_ITEMS];
extern ARMOUR_DROPS gEnemyArmourDrops[MAX_DROP_ITEMS];
extern MISC_DROPS gEnemyMiscDrops[MAX_DROP_ITEMS];
#endif