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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
29 lines
815 B
C
29 lines
815 B
C
#ifndef _DOORS_H
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#define _DOORS_H
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#define HANDLE_DOOR_OPEN 1
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#define HANDLE_DOOR_EXAMINE 2
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#define HANDLE_DOOR_LOCKPICK 3
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#define HANDLE_DOOR_FORCE 4
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#define HANDLE_DOOR_LOCK 5
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#define HANDLE_DOOR_UNLOCK 6
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#define HANDLE_DOOR_EXPLODE 7
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#define HANDLE_DOOR_UNTRAP 8
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#define HANDLE_DOOR_CROWBAR 9
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extern BOOLEAN gfSetPerceivedDoorState;
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BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT32 sGridNo, STRUCTURE *pStructure );
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void InteractWithOpenableStruct( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection, BOOLEAN fDoor );
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void InteractWithClosedDoor( SOLDIERTYPE *pSoldier, UINT8 ubHandleCode );
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void SetDoorString( INT32 sGridNo );
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void HandleDoorChangeFromGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fNoAnimations );
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#endif |