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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
28 lines
1021 B
C
28 lines
1021 B
C
#ifndef _SOLDIER_FUNCTIONS_H
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#define _SOLDIER_FUNCTIONS_H
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#include "soldier control.h"
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void ContinueMercMovement( SOLDIERTYPE *pSoldier );
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BOOLEAN IsValidStance( SOLDIERTYPE *pSoldier, INT8 bNewStance );
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void SelectMoveAnimationFromStance( SOLDIERTYPE *pSoldier );
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BOOLEAN IsValidMovementMode( SOLDIERTYPE *pSoldier, INT16 usMovementMode );
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FLOAT CalcSoldierNextBleed( SOLDIERTYPE *pSoldier );
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FLOAT CalcSoldierNextUnmovingBleed( SOLDIERTYPE *pSoldier );
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void SoldierCollapse( SOLDIERTYPE *pSoldier );
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BOOLEAN ReevaluateEnemyStance( SOLDIERTYPE *pSoldier, UINT16 usAnimState );
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void HandlePlacingRoofMarker( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fSet, BOOLEAN fForce );
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void PickPickupAnimation( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGridNo, INT8 bZLevel );
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void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget );
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void HandleCrowShadowVisibility( SOLDIERTYPE *pSoldier );
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BOOLEAN DoesSoldierWearGasMask(SOLDIERTYPE *pSoldier);//dnl ch40 200909
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#endif |